Problem: test build fails on 32 bit systems

Solution: define UNITY_SUPPORT_64 to force 64 bit support
This commit is contained in:
Simon Giesecke 2019-02-07 11:12:12 +01:00
parent eb42e0442b
commit ac19d5f41c
2 changed files with 2 additions and 2 deletions

View File

@ -456,7 +456,7 @@ test_apps = \
tests/test_mock_pub_sub \
tests/test_socket_null
UNITY_CPPFLAGS = -I$(top_srcdir)/external/unity -DUNITY_USE_COMMAND_LINE_ARGS -DUNITY_EXCLUDE_FLOAT
UNITY_CPPFLAGS = -I$(top_srcdir)/external/unity -DUNITY_USE_COMMAND_LINE_ARGS -DUNITY_EXCLUDE_FLOAT -DUNITY_SUPPORT_64
UNITY_LIBS = $(top_builddir)/external/unity/libunity.a
noinst_LIBRARIES = external/unity/libunity.a
external_unity_libunity_a_SOURCES = external/unity/unity.c \

View File

@ -154,7 +154,7 @@ add_library(unity STATIC
"${CMAKE_CURRENT_LIST_DIR}/../external/unity/unity_internals.h")
set_target_properties(unity PROPERTIES
PUBLIC_HEADER "${CMAKE_CURRENT_LIST_DIR}/../external/unity/unity.h")
target_compile_definitions(unity PUBLIC "UNITY_USE_COMMAND_LINE_ARGS" "UNITY_EXCLUDE_FLOAT")
target_compile_definitions(unity PUBLIC "UNITY_USE_COMMAND_LINE_ARGS" "UNITY_EXCLUDE_FLOAT" "UNITY_SUPPORT_64")
target_include_directories(unity PUBLIC "${CMAKE_CURRENT_LIST_DIR}/../external/unity")
if(MSVC_VERSION LESS 1700)