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Problem: test build fails on 32 bit systems
Solution: define UNITY_SUPPORT_64 to force 64 bit support
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@ -456,7 +456,7 @@ test_apps = \
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tests/test_mock_pub_sub \
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tests/test_socket_null
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UNITY_CPPFLAGS = -I$(top_srcdir)/external/unity -DUNITY_USE_COMMAND_LINE_ARGS -DUNITY_EXCLUDE_FLOAT
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UNITY_CPPFLAGS = -I$(top_srcdir)/external/unity -DUNITY_USE_COMMAND_LINE_ARGS -DUNITY_EXCLUDE_FLOAT -DUNITY_SUPPORT_64
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UNITY_LIBS = $(top_builddir)/external/unity/libunity.a
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noinst_LIBRARIES = external/unity/libunity.a
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external_unity_libunity_a_SOURCES = external/unity/unity.c \
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@ -154,7 +154,7 @@ add_library(unity STATIC
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"${CMAKE_CURRENT_LIST_DIR}/../external/unity/unity_internals.h")
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set_target_properties(unity PROPERTIES
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PUBLIC_HEADER "${CMAKE_CURRENT_LIST_DIR}/../external/unity/unity.h")
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target_compile_definitions(unity PUBLIC "UNITY_USE_COMMAND_LINE_ARGS" "UNITY_EXCLUDE_FLOAT")
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target_compile_definitions(unity PUBLIC "UNITY_USE_COMMAND_LINE_ARGS" "UNITY_EXCLUDE_FLOAT" "UNITY_SUPPORT_64")
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target_include_directories(unity PUBLIC "${CMAKE_CURRENT_LIST_DIR}/../external/unity")
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if(MSVC_VERSION LESS 1700)
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