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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
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/*
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Copyright (c) 2007-2021 Contributors as noted in the AUTHORS file
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This file is part of libzmq, the ZeroMQ core engine in C++.
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libzmq is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License (LGPL) as published
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by the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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As a special exception, the Contributors give you permission to link
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this library with independent modules to produce an executable,
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regardless of the license terms of these independent modules, and to
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copy and distribute the resulting executable under terms of your choice,
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provided that you also meet, for each linked independent module, the
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terms and conditions of the license of that module. An independent
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module is a module which is not derived from or based on this library.
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If you modify this library, you must extend this exception to your
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version of the library.
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libzmq is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "testutil.hpp"
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#include "testutil_unity.hpp"
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SETUP_TEARDOWN_TESTCONTEXT
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void test ()
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{
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char address[MAX_SOCKET_STRING];
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size_t addr_length = sizeof (address);
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// Create a server
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void *server = test_context_socket (ZMQ_SERVER);
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// bind server
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TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (server, "tcp://127.0.0.1:*"));
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TEST_ASSERT_SUCCESS_ERRNO (
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zmq_getsockopt (server, ZMQ_LAST_ENDPOINT, address, &addr_length));
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// Create a client
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void *client = test_context_socket (ZMQ_CLIENT);
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TEST_ASSERT_SUCCESS_ERRNO (
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zmq_setsockopt (client, ZMQ_HELLO_MSG, "HELLO", 5));
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TEST_ASSERT_SUCCESS_ERRNO (
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zmq_setsockopt (client, ZMQ_HICCUP_MSG, "HICCUP", 6));
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TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, address));
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// Receive the hello message from client
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recv_string_expect_success (server, "HELLO", 0);
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// Kill the server
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test_context_socket_close (server);
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// Receive the hiccup message
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recv_string_expect_success (client, "HICCUP", 0);
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// Clean up.
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test_context_socket_close (client);
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}
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int main ()
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{
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setup_test_environment ();
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UNITY_BEGIN ();
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RUN_TEST (test);
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return UNITY_END ();
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}
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