libzmq/tests/test_reconnect_ivl.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

85 lines
2.0 KiB
C++
Raw Permalink Normal View History

/* SPDX-License-Identifier: MPL-2.0 */
#include "testutil.hpp"
#include "testutil_unity.hpp"
SETUP_TEARDOWN_TESTCONTEXT
void test_reconnect_ivl_against_pair_socket (const char *my_endpoint_,
void *sb_)
{
void *sc = test_context_socket (ZMQ_PAIR);
int interval = -1;
TEST_ASSERT_SUCCESS_ERRNO (
zmq_setsockopt (sc, ZMQ_RECONNECT_IVL, &interval, sizeof (int)));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (sc, my_endpoint_));
bounce (sb_, sc);
TEST_ASSERT_SUCCESS_ERRNO (zmq_unbind (sb_, my_endpoint_));
expect_bounce_fail (sb_, sc);
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (sb_, my_endpoint_));
expect_bounce_fail (sb_, sc);
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (sc, my_endpoint_));
bounce (sb_, sc);
test_context_socket_close (sc);
}
#if defined(ZMQ_HAVE_IPC) && !defined(ZMQ_HAVE_GNU)
void test_reconnect_ivl_ipc (void)
{
char my_endpoint[256];
make_random_ipc_endpoint (my_endpoint);
void *sb = test_context_socket (ZMQ_PAIR);
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (sb, my_endpoint));
test_reconnect_ivl_against_pair_socket (my_endpoint, sb);
test_context_socket_close (sb);
}
#endif
void test_reconnect_ivl_tcp (bind_function_t bind_function_)
{
char my_endpoint[MAX_SOCKET_STRING];
void *sb = test_context_socket (ZMQ_PAIR);
bind_function_ (sb, my_endpoint, sizeof my_endpoint);
test_reconnect_ivl_against_pair_socket (my_endpoint, sb);
test_context_socket_close (sb);
}
void test_reconnect_ivl_tcp_ipv4 ()
{
test_reconnect_ivl_tcp (bind_loopback_ipv4);
}
void test_reconnect_ivl_tcp_ipv6 ()
{
if (is_ipv6_available ()) {
zmq_ctx_set (get_test_context (), ZMQ_IPV6, 1);
test_reconnect_ivl_tcp (bind_loopback_ipv6);
}
}
int main (void)
{
setup_test_environment ();
UNITY_BEGIN ();
#if defined(ZMQ_HAVE_IPC) && !defined(ZMQ_HAVE_GNU)
RUN_TEST (test_reconnect_ivl_ipc);
#endif
RUN_TEST (test_reconnect_ivl_tcp_ipv4);
RUN_TEST (test_reconnect_ivl_tcp_ipv6);
return UNITY_END ();
}