Ran clang-format again, this time hitting .inl files too.

clang-format -i $(find . -name '*.h' -or -name '*.cpp' -or -name '*.inl')
This commit is contained in:
Aaron Jacobs
2014-09-18 08:55:18 +10:00
committed by Christopher Dunn
parent 57dde78308
commit ba330893d7
4 changed files with 760 additions and 1051 deletions

View File

@@ -15,600 +15,459 @@ namespace Json {
// //////////////////////////////////////////////////////////////////
// //////////////////////////////////////////////////////////////////
/** \internal MUST be safely initialized using memset( this, 0, sizeof(ValueInternalLink) );
/** \internal MUST be safely initialized using memset( this, 0,
* sizeof(ValueInternalLink) );
* This optimization is used by the fast allocator.
*/
ValueInternalLink::ValueInternalLink()
: previous_( 0 )
, next_( 0 )
{
ValueInternalLink::ValueInternalLink() : previous_(0), next_(0) {}
ValueInternalLink::~ValueInternalLink() {
for (int index = 0; index < itemPerLink; ++index) {
if (!items_[index].isItemAvailable()) {
if (!items_[index].isMemberNameStatic())
free(keys_[index]);
} else
break;
}
}
ValueInternalLink::~ValueInternalLink()
{
for ( int index =0; index < itemPerLink; ++index )
{
if ( !items_[index].isItemAvailable() )
{
if ( !items_[index].isMemberNameStatic() )
free( keys_[index] );
}
else
break;
}
}
ValueMapAllocator::~ValueMapAllocator()
{
}
ValueMapAllocator::~ValueMapAllocator() {}
#ifdef JSON_USE_SIMPLE_INTERNAL_ALLOCATOR
class DefaultValueMapAllocator : public ValueMapAllocator
{
class DefaultValueMapAllocator : public ValueMapAllocator {
public: // overridden from ValueMapAllocator
virtual ValueInternalMap *newMap()
{
return new ValueInternalMap();
}
virtual ValueInternalMap* newMap() { return new ValueInternalMap(); }
virtual ValueInternalMap *newMapCopy( const ValueInternalMap &other )
{
return new ValueInternalMap( other );
}
virtual ValueInternalMap* newMapCopy(const ValueInternalMap& other) {
return new ValueInternalMap(other);
}
virtual void destructMap( ValueInternalMap *map )
{
delete map;
}
virtual void destructMap(ValueInternalMap* map) { delete map; }
virtual ValueInternalLink *allocateMapBuckets( unsigned int size )
{
return new ValueInternalLink[size];
}
virtual ValueInternalLink* allocateMapBuckets(unsigned int size) {
return new ValueInternalLink[size];
}
virtual void releaseMapBuckets( ValueInternalLink *links )
{
delete [] links;
}
virtual void releaseMapBuckets(ValueInternalLink* links) { delete[] links; }
virtual ValueInternalLink *allocateMapLink()
{
return new ValueInternalLink();
}
virtual ValueInternalLink* allocateMapLink() {
return new ValueInternalLink();
}
virtual void releaseMapLink( ValueInternalLink *link )
{
delete link;
}
virtual void releaseMapLink(ValueInternalLink* link) { delete link; }
};
#else
/// @todo make this thread-safe (lock when accessign batch allocator)
class DefaultValueMapAllocator : public ValueMapAllocator
{
class DefaultValueMapAllocator : public ValueMapAllocator {
public: // overridden from ValueMapAllocator
virtual ValueInternalMap *newMap()
{
ValueInternalMap *map = mapsAllocator_.allocate();
new (map) ValueInternalMap(); // placement new
return map;
}
virtual ValueInternalMap* newMap() {
ValueInternalMap* map = mapsAllocator_.allocate();
new (map) ValueInternalMap(); // placement new
return map;
}
virtual ValueInternalMap *newMapCopy( const ValueInternalMap &other )
{
ValueInternalMap *map = mapsAllocator_.allocate();
new (map) ValueInternalMap( other ); // placement new
return map;
}
virtual ValueInternalMap* newMapCopy(const ValueInternalMap& other) {
ValueInternalMap* map = mapsAllocator_.allocate();
new (map) ValueInternalMap(other); // placement new
return map;
}
virtual void destructMap( ValueInternalMap *map )
{
if ( map )
{
map->~ValueInternalMap();
mapsAllocator_.release( map );
}
}
virtual void destructMap(ValueInternalMap* map) {
if (map) {
map->~ValueInternalMap();
mapsAllocator_.release(map);
}
}
virtual ValueInternalLink *allocateMapBuckets( unsigned int size )
{
return new ValueInternalLink[size];
}
virtual ValueInternalLink* allocateMapBuckets(unsigned int size) {
return new ValueInternalLink[size];
}
virtual void releaseMapBuckets( ValueInternalLink *links )
{
delete [] links;
}
virtual void releaseMapBuckets(ValueInternalLink* links) { delete[] links; }
virtual ValueInternalLink *allocateMapLink()
{
ValueInternalLink *link = linksAllocator_.allocate();
memset( link, 0, sizeof(ValueInternalLink) );
return link;
}
virtual ValueInternalLink* allocateMapLink() {
ValueInternalLink* link = linksAllocator_.allocate();
memset(link, 0, sizeof(ValueInternalLink));
return link;
}
virtual void releaseMapLink(ValueInternalLink* link) {
link->~ValueInternalLink();
linksAllocator_.release(link);
}
virtual void releaseMapLink( ValueInternalLink *link )
{
link->~ValueInternalLink();
linksAllocator_.release( link );
}
private:
BatchAllocator<ValueInternalMap,1> mapsAllocator_;
BatchAllocator<ValueInternalLink,1> linksAllocator_;
BatchAllocator<ValueInternalMap, 1> mapsAllocator_;
BatchAllocator<ValueInternalLink, 1> linksAllocator_;
};
#endif
static ValueMapAllocator *&mapAllocator()
{
static DefaultValueMapAllocator defaultAllocator;
static ValueMapAllocator *mapAllocator = &defaultAllocator;
return mapAllocator;
static ValueMapAllocator*& mapAllocator() {
static DefaultValueMapAllocator defaultAllocator;
static ValueMapAllocator* mapAllocator = &defaultAllocator;
return mapAllocator;
}
static struct DummyMapAllocatorInitializer {
DummyMapAllocatorInitializer()
{
mapAllocator(); // ensure mapAllocator() statics are initialized before main().
}
DummyMapAllocatorInitializer() {
mapAllocator(); // ensure mapAllocator() statics are initialized before
// main().
}
} dummyMapAllocatorInitializer;
// h(K) = value * K >> w ; with w = 32 & K prime w.r.t. 2^32.
/*
use linked list hash map.
use linked list hash map.
buckets array is a container.
linked list element contains 6 key/values. (memory = (16+4) * 6 + 4 = 124)
value have extra state: valid, available, deleted
*/
ValueInternalMap::ValueInternalMap()
: buckets_( 0 )
, tailLink_( 0 )
, bucketsSize_( 0 )
, itemCount_( 0 )
{
: buckets_(0), tailLink_(0), bucketsSize_(0), itemCount_(0) {}
ValueInternalMap::ValueInternalMap(const ValueInternalMap& other)
: buckets_(0), tailLink_(0), bucketsSize_(0), itemCount_(0) {
reserve(other.itemCount_);
IteratorState it;
IteratorState itEnd;
other.makeBeginIterator(it);
other.makeEndIterator(itEnd);
for (; !equals(it, itEnd); increment(it)) {
bool isStatic;
const char* memberName = key(it, isStatic);
const Value& aValue = value(it);
resolveReference(memberName, isStatic) = aValue;
}
}
ValueInternalMap::ValueInternalMap( const ValueInternalMap &other )
: buckets_( 0 )
, tailLink_( 0 )
, bucketsSize_( 0 )
, itemCount_( 0 )
{
reserve( other.itemCount_ );
IteratorState it;
IteratorState itEnd;
other.makeBeginIterator( it );
other.makeEndIterator( itEnd );
for ( ; !equals(it,itEnd); increment(it) )
{
bool isStatic;
const char *memberName = key( it, isStatic );
const Value &aValue = value( it );
resolveReference(memberName, isStatic) = aValue;
}
ValueInternalMap& ValueInternalMap::operator=(ValueInternalMap other) {
swap(other);
return *this;
}
ValueInternalMap &
ValueInternalMap::operator=(ValueInternalMap other)
{
swap(other);
return *this;
}
ValueInternalMap::~ValueInternalMap()
{
if ( buckets_ )
{
for ( BucketIndex bucketIndex =0; bucketIndex < bucketsSize_; ++bucketIndex )
{
ValueInternalLink *link = buckets_[bucketIndex].next_;
while ( link )
{
ValueInternalLink *linkToRelease = link;
link = link->next_;
mapAllocator()->releaseMapLink( linkToRelease );
}
ValueInternalMap::~ValueInternalMap() {
if (buckets_) {
for (BucketIndex bucketIndex = 0; bucketIndex < bucketsSize_;
++bucketIndex) {
ValueInternalLink* link = buckets_[bucketIndex].next_;
while (link) {
ValueInternalLink* linkToRelease = link;
link = link->next_;
mapAllocator()->releaseMapLink(linkToRelease);
}
mapAllocator()->releaseMapBuckets( buckets_ );
}
}
mapAllocator()->releaseMapBuckets(buckets_);
}
}
void
ValueInternalMap::swap( ValueInternalMap &other )
{
ValueInternalLink *tempBuckets = buckets_;
buckets_ = other.buckets_;
other.buckets_ = tempBuckets;
ValueInternalLink *tempTailLink = tailLink_;
tailLink_ = other.tailLink_;
other.tailLink_ = tempTailLink;
BucketIndex tempBucketsSize = bucketsSize_;
bucketsSize_ = other.bucketsSize_;
other.bucketsSize_ = tempBucketsSize;
BucketIndex tempItemCount = itemCount_;
itemCount_ = other.itemCount_;
other.itemCount_ = tempItemCount;
void ValueInternalMap::swap(ValueInternalMap& other) {
ValueInternalLink* tempBuckets = buckets_;
buckets_ = other.buckets_;
other.buckets_ = tempBuckets;
ValueInternalLink* tempTailLink = tailLink_;
tailLink_ = other.tailLink_;
other.tailLink_ = tempTailLink;
BucketIndex tempBucketsSize = bucketsSize_;
bucketsSize_ = other.bucketsSize_;
other.bucketsSize_ = tempBucketsSize;
BucketIndex tempItemCount = itemCount_;
itemCount_ = other.itemCount_;
other.itemCount_ = tempItemCount;
}
void
ValueInternalMap::clear()
{
ValueInternalMap dummy;
swap( dummy );
void ValueInternalMap::clear() {
ValueInternalMap dummy;
swap(dummy);
}
ValueInternalMap::BucketIndex
ValueInternalMap::size() const
{
return itemCount_;
ValueInternalMap::BucketIndex ValueInternalMap::size() const {
return itemCount_;
}
bool
ValueInternalMap::reserveDelta( BucketIndex growth )
{
return reserve( itemCount_ + growth );
bool ValueInternalMap::reserveDelta(BucketIndex growth) {
return reserve(itemCount_ + growth);
}
bool
ValueInternalMap::reserve( BucketIndex newItemCount )
{
if ( !buckets_ && newItemCount > 0 )
{
buckets_ = mapAllocator()->allocateMapBuckets( 1 );
bucketsSize_ = 1;
tailLink_ = &buckets_[0];
}
// BucketIndex idealBucketCount = (newItemCount + ValueInternalLink::itemPerLink) / ValueInternalLink::itemPerLink;
return true;
bool ValueInternalMap::reserve(BucketIndex newItemCount) {
if (!buckets_ && newItemCount > 0) {
buckets_ = mapAllocator()->allocateMapBuckets(1);
bucketsSize_ = 1;
tailLink_ = &buckets_[0];
}
// BucketIndex idealBucketCount = (newItemCount +
// ValueInternalLink::itemPerLink) / ValueInternalLink::itemPerLink;
return true;
}
const Value* ValueInternalMap::find(const char* key) const {
if (!bucketsSize_)
return 0;
HashKey hashedKey = hash(key);
BucketIndex bucketIndex = hashedKey % bucketsSize_;
for (const ValueInternalLink* current = &buckets_[bucketIndex]; current != 0;
current = current->next_) {
for (BucketIndex index = 0; index < ValueInternalLink::itemPerLink;
++index) {
if (current->items_[index].isItemAvailable())
return 0;
if (strcmp(key, current->keys_[index]) == 0)
return &current->items_[index];
}
}
return 0;
}
const Value *
ValueInternalMap::find( const char *key ) const
{
if ( !bucketsSize_ )
return 0;
HashKey hashedKey = hash( key );
BucketIndex bucketIndex = hashedKey % bucketsSize_;
for ( const ValueInternalLink *current = &buckets_[bucketIndex];
current != 0;
current = current->next_ )
{
for ( BucketIndex index=0; index < ValueInternalLink::itemPerLink; ++index )
{
if ( current->items_[index].isItemAvailable() )
return 0;
if ( strcmp( key, current->keys_[index] ) == 0 )
return &current->items_[index];
Value* ValueInternalMap::find(const char* key) {
const ValueInternalMap* constThis = this;
return const_cast<Value*>(constThis->find(key));
}
Value& ValueInternalMap::resolveReference(const char* key, bool isStatic) {
HashKey hashedKey = hash(key);
if (bucketsSize_) {
BucketIndex bucketIndex = hashedKey % bucketsSize_;
ValueInternalLink** previous = 0;
BucketIndex index;
for (ValueInternalLink* current = &buckets_[bucketIndex]; current != 0;
previous = &current->next_, current = current->next_) {
for (index = 0; index < ValueInternalLink::itemPerLink; ++index) {
if (current->items_[index].isItemAvailable())
return setNewItem(key, isStatic, current, index);
if (strcmp(key, current->keys_[index]) == 0)
return current->items_[index];
}
}
return 0;
}
}
reserveDelta(1);
return unsafeAdd(key, isStatic, hashedKey);
}
Value *
ValueInternalMap::find( const char *key )
{
const ValueInternalMap *constThis = this;
return const_cast<Value *>( constThis->find( key ) );
}
Value &
ValueInternalMap::resolveReference( const char *key,
bool isStatic )
{
HashKey hashedKey = hash( key );
if ( bucketsSize_ )
{
BucketIndex bucketIndex = hashedKey % bucketsSize_;
ValueInternalLink **previous = 0;
BucketIndex index;
for ( ValueInternalLink *current = &buckets_[bucketIndex];
current != 0;
previous = &current->next_, current = current->next_ )
{
for ( index=0; index < ValueInternalLink::itemPerLink; ++index )
{
if ( current->items_[index].isItemAvailable() )
return setNewItem( key, isStatic, current, index );
if ( strcmp( key, current->keys_[index] ) == 0 )
return current->items_[index];
}
void ValueInternalMap::remove(const char* key) {
HashKey hashedKey = hash(key);
if (!bucketsSize_)
return;
BucketIndex bucketIndex = hashedKey % bucketsSize_;
for (ValueInternalLink* link = &buckets_[bucketIndex]; link != 0;
link = link->next_) {
BucketIndex index;
for (index = 0; index < ValueInternalLink::itemPerLink; ++index) {
if (link->items_[index].isItemAvailable())
return;
if (strcmp(key, link->keys_[index]) == 0) {
doActualRemove(link, index, bucketIndex);
return;
}
}
reserveDelta( 1 );
return unsafeAdd( key, isStatic, hashedKey );
}
}
}
void ValueInternalMap::doActualRemove(ValueInternalLink* link,
BucketIndex index,
BucketIndex bucketIndex) {
// find last item of the bucket and swap it with the 'removed' one.
// set removed items flags to 'available'.
// if last page only contains 'available' items, then desallocate it (it's
// empty)
ValueInternalLink*& lastLink = getLastLinkInBucket(index);
BucketIndex lastItemIndex = 1; // a link can never be empty, so start at 1
for (; lastItemIndex < ValueInternalLink::itemPerLink;
++lastItemIndex) // may be optimized with dicotomic search
{
if (lastLink->items_[lastItemIndex].isItemAvailable())
break;
}
void
ValueInternalMap::remove( const char *key )
{
HashKey hashedKey = hash( key );
if ( !bucketsSize_ )
return;
BucketIndex bucketIndex = hashedKey % bucketsSize_;
for ( ValueInternalLink *link = &buckets_[bucketIndex];
link != 0;
link = link->next_ )
{
BucketIndex index;
for ( index =0; index < ValueInternalLink::itemPerLink; ++index )
{
if ( link->items_[index].isItemAvailable() )
return;
if ( strcmp( key, link->keys_[index] ) == 0 )
{
doActualRemove( link, index, bucketIndex );
return;
}
}
}
BucketIndex lastUsedIndex = lastItemIndex - 1;
Value* valueToDelete = &link->items_[index];
Value* valueToPreserve = &lastLink->items_[lastUsedIndex];
if (valueToDelete != valueToPreserve)
valueToDelete->swap(*valueToPreserve);
if (lastUsedIndex == 0) // page is now empty
{ // remove it from bucket linked list and delete it.
ValueInternalLink* linkPreviousToLast = lastLink->previous_;
if (linkPreviousToLast != 0) // can not deleted bucket link.
{
mapAllocator()->releaseMapLink(lastLink);
linkPreviousToLast->next_ = 0;
lastLink = linkPreviousToLast;
}
} else {
Value dummy;
valueToPreserve->swap(dummy); // restore deleted to default Value.
valueToPreserve->setItemUsed(false);
}
--itemCount_;
}
void
ValueInternalMap::doActualRemove( ValueInternalLink *link,
BucketIndex index,
BucketIndex bucketIndex )
{
// find last item of the bucket and swap it with the 'removed' one.
// set removed items flags to 'available'.
// if last page only contains 'available' items, then desallocate it (it's empty)
ValueInternalLink *&lastLink = getLastLinkInBucket( index );
BucketIndex lastItemIndex = 1; // a link can never be empty, so start at 1
for ( ;
lastItemIndex < ValueInternalLink::itemPerLink;
++lastItemIndex ) // may be optimized with dicotomic search
{
if ( lastLink->items_[lastItemIndex].isItemAvailable() )
break;
}
BucketIndex lastUsedIndex = lastItemIndex - 1;
Value *valueToDelete = &link->items_[index];
Value *valueToPreserve = &lastLink->items_[lastUsedIndex];
if ( valueToDelete != valueToPreserve )
valueToDelete->swap( *valueToPreserve );
if ( lastUsedIndex == 0 ) // page is now empty
{ // remove it from bucket linked list and delete it.
ValueInternalLink *linkPreviousToLast = lastLink->previous_;
if ( linkPreviousToLast != 0 ) // can not deleted bucket link.
{
mapAllocator()->releaseMapLink( lastLink );
linkPreviousToLast->next_ = 0;
lastLink = linkPreviousToLast;
}
}
else
{
Value dummy;
valueToPreserve->swap( dummy ); // restore deleted to default Value.
valueToPreserve->setItemUsed( false );
}
--itemCount_;
ValueInternalLink*&
ValueInternalMap::getLastLinkInBucket(BucketIndex bucketIndex) {
if (bucketIndex == bucketsSize_ - 1)
return tailLink_;
ValueInternalLink*& previous = buckets_[bucketIndex + 1].previous_;
if (!previous)
previous = &buckets_[bucketIndex];
return previous;
}
ValueInternalLink *&
ValueInternalMap::getLastLinkInBucket( BucketIndex bucketIndex )
{
if ( bucketIndex == bucketsSize_ - 1 )
return tailLink_;
ValueInternalLink *&previous = buckets_[bucketIndex+1].previous_;
if ( !previous )
previous = &buckets_[bucketIndex];
return previous;
Value& ValueInternalMap::setNewItem(const char* key,
bool isStatic,
ValueInternalLink* link,
BucketIndex index) {
char* duplicatedKey = makeMemberName(key);
++itemCount_;
link->keys_[index] = duplicatedKey;
link->items_[index].setItemUsed();
link->items_[index].setMemberNameIsStatic(isStatic);
return link->items_[index]; // items already default constructed.
}
Value &
ValueInternalMap::setNewItem( const char *key,
bool isStatic,
ValueInternalLink *link,
BucketIndex index )
{
char *duplicatedKey = makeMemberName( key );
++itemCount_;
link->keys_[index] = duplicatedKey;
link->items_[index].setItemUsed();
link->items_[index].setMemberNameIsStatic( isStatic );
return link->items_[index]; // items already default constructed.
Value&
ValueInternalMap::unsafeAdd(const char* key, bool isStatic, HashKey hashedKey) {
JSON_ASSERT_MESSAGE(bucketsSize_ > 0,
"ValueInternalMap::unsafeAdd(): internal logic error.");
BucketIndex bucketIndex = hashedKey % bucketsSize_;
ValueInternalLink*& previousLink = getLastLinkInBucket(bucketIndex);
ValueInternalLink* link = previousLink;
BucketIndex index;
for (index = 0; index < ValueInternalLink::itemPerLink; ++index) {
if (link->items_[index].isItemAvailable())
break;
}
if (index == ValueInternalLink::itemPerLink) // need to add a new page
{
ValueInternalLink* newLink = mapAllocator()->allocateMapLink();
index = 0;
link->next_ = newLink;
previousLink = newLink;
link = newLink;
}
return setNewItem(key, isStatic, link, index);
}
Value &
ValueInternalMap::unsafeAdd( const char *key,
bool isStatic,
HashKey hashedKey )
{
JSON_ASSERT_MESSAGE( bucketsSize_ > 0, "ValueInternalMap::unsafeAdd(): internal logic error." );
BucketIndex bucketIndex = hashedKey % bucketsSize_;
ValueInternalLink *&previousLink = getLastLinkInBucket( bucketIndex );
ValueInternalLink *link = previousLink;
BucketIndex index;
for ( index =0; index < ValueInternalLink::itemPerLink; ++index )
{
if ( link->items_[index].isItemAvailable() )
break;
}
if ( index == ValueInternalLink::itemPerLink ) // need to add a new page
{
ValueInternalLink *newLink = mapAllocator()->allocateMapLink();
index = 0;
link->next_ = newLink;
previousLink = newLink;
link = newLink;
}
return setNewItem( key, isStatic, link, index );
ValueInternalMap::HashKey ValueInternalMap::hash(const char* key) const {
HashKey hash = 0;
while (*key)
hash += *key++ * 37;
return hash;
}
int ValueInternalMap::compare(const ValueInternalMap& other) const {
int sizeDiff(itemCount_ - other.itemCount_);
if (sizeDiff != 0)
return sizeDiff;
// Strict order guaranty is required. Compare all keys FIRST, then compare
// values.
IteratorState it;
IteratorState itEnd;
makeBeginIterator(it);
makeEndIterator(itEnd);
for (; !equals(it, itEnd); increment(it)) {
if (!other.find(key(it)))
return 1;
}
ValueInternalMap::HashKey
ValueInternalMap::hash( const char *key ) const
{
HashKey hash = 0;
while ( *key )
hash += *key++ * 37;
return hash;
// All keys are equals, let's compare values
makeBeginIterator(it);
for (; !equals(it, itEnd); increment(it)) {
const Value* otherValue = other.find(key(it));
int valueDiff = value(it).compare(*otherValue);
if (valueDiff != 0)
return valueDiff;
}
return 0;
}
int
ValueInternalMap::compare( const ValueInternalMap &other ) const
{
int sizeDiff( itemCount_ - other.itemCount_ );
if ( sizeDiff != 0 )
return sizeDiff;
// Strict order guaranty is required. Compare all keys FIRST, then compare values.
IteratorState it;
IteratorState itEnd;
makeBeginIterator( it );
makeEndIterator( itEnd );
for ( ; !equals(it,itEnd); increment(it) )
{
if ( !other.find( key( it ) ) )
return 1;
}
// All keys are equals, let's compare values
makeBeginIterator( it );
for ( ; !equals(it,itEnd); increment(it) )
{
const Value *otherValue = other.find( key( it ) );
int valueDiff = value(it).compare( *otherValue );
if ( valueDiff != 0 )
return valueDiff;
}
return 0;
void ValueInternalMap::makeBeginIterator(IteratorState& it) const {
it.map_ = const_cast<ValueInternalMap*>(this);
it.bucketIndex_ = 0;
it.itemIndex_ = 0;
it.link_ = buckets_;
}
void
ValueInternalMap::makeBeginIterator( IteratorState &it ) const
{
it.map_ = const_cast<ValueInternalMap *>( this );
it.bucketIndex_ = 0;
it.itemIndex_ = 0;
it.link_ = buckets_;
void ValueInternalMap::makeEndIterator(IteratorState& it) const {
it.map_ = const_cast<ValueInternalMap*>(this);
it.bucketIndex_ = bucketsSize_;
it.itemIndex_ = 0;
it.link_ = 0;
}
void
ValueInternalMap::makeEndIterator( IteratorState &it ) const
{
it.map_ = const_cast<ValueInternalMap *>( this );
it.bucketIndex_ = bucketsSize_;
it.itemIndex_ = 0;
it.link_ = 0;
bool ValueInternalMap::equals(const IteratorState& x,
const IteratorState& other) {
return x.map_ == other.map_ && x.bucketIndex_ == other.bucketIndex_ &&
x.link_ == other.link_ && x.itemIndex_ == other.itemIndex_;
}
bool
ValueInternalMap::equals( const IteratorState &x, const IteratorState &other )
{
return x.map_ == other.map_
&& x.bucketIndex_ == other.bucketIndex_
&& x.link_ == other.link_
&& x.itemIndex_ == other.itemIndex_;
void ValueInternalMap::incrementBucket(IteratorState& iterator) {
++iterator.bucketIndex_;
JSON_ASSERT_MESSAGE(
iterator.bucketIndex_ <= iterator.map_->bucketsSize_,
"ValueInternalMap::increment(): attempting to iterate beyond end.");
if (iterator.bucketIndex_ == iterator.map_->bucketsSize_)
iterator.link_ = 0;
else
iterator.link_ = &(iterator.map_->buckets_[iterator.bucketIndex_]);
iterator.itemIndex_ = 0;
}
void
ValueInternalMap::incrementBucket( IteratorState &iterator )
{
++iterator.bucketIndex_;
JSON_ASSERT_MESSAGE( iterator.bucketIndex_ <= iterator.map_->bucketsSize_,
"ValueInternalMap::increment(): attempting to iterate beyond end." );
if ( iterator.bucketIndex_ == iterator.map_->bucketsSize_ )
iterator.link_ = 0;
else
iterator.link_ = &(iterator.map_->buckets_[iterator.bucketIndex_]);
iterator.itemIndex_ = 0;
void ValueInternalMap::increment(IteratorState& iterator) {
JSON_ASSERT_MESSAGE(iterator.map_,
"Attempting to iterator using invalid iterator.");
++iterator.itemIndex_;
if (iterator.itemIndex_ == ValueInternalLink::itemPerLink) {
JSON_ASSERT_MESSAGE(
iterator.link_ != 0,
"ValueInternalMap::increment(): attempting to iterate beyond end.");
iterator.link_ = iterator.link_->next_;
if (iterator.link_ == 0)
incrementBucket(iterator);
} else if (iterator.link_->items_[iterator.itemIndex_].isItemAvailable()) {
incrementBucket(iterator);
}
}
void
ValueInternalMap::increment( IteratorState &iterator )
{
JSON_ASSERT_MESSAGE( iterator.map_, "Attempting to iterator using invalid iterator." );
++iterator.itemIndex_;
if ( iterator.itemIndex_ == ValueInternalLink::itemPerLink )
{
JSON_ASSERT_MESSAGE( iterator.link_ != 0,
"ValueInternalMap::increment(): attempting to iterate beyond end." );
iterator.link_ = iterator.link_->next_;
if ( iterator.link_ == 0 )
incrementBucket( iterator );
}
else if ( iterator.link_->items_[iterator.itemIndex_].isItemAvailable() )
{
incrementBucket( iterator );
}
void ValueInternalMap::decrement(IteratorState& iterator) {
if (iterator.itemIndex_ == 0) {
JSON_ASSERT_MESSAGE(iterator.map_,
"Attempting to iterate using invalid iterator.");
if (iterator.link_ == &iterator.map_->buckets_[iterator.bucketIndex_]) {
JSON_ASSERT_MESSAGE(iterator.bucketIndex_ > 0,
"Attempting to iterate beyond beginning.");
--(iterator.bucketIndex_);
}
iterator.link_ = iterator.link_->previous_;
iterator.itemIndex_ = ValueInternalLink::itemPerLink - 1;
}
}
void
ValueInternalMap::decrement( IteratorState &iterator )
{
if ( iterator.itemIndex_ == 0 )
{
JSON_ASSERT_MESSAGE( iterator.map_, "Attempting to iterate using invalid iterator." );
if ( iterator.link_ == &iterator.map_->buckets_[iterator.bucketIndex_] )
{
JSON_ASSERT_MESSAGE( iterator.bucketIndex_ > 0, "Attempting to iterate beyond beginning." );
--(iterator.bucketIndex_);
}
iterator.link_ = iterator.link_->previous_;
iterator.itemIndex_ = ValueInternalLink::itemPerLink - 1;
}
const char* ValueInternalMap::key(const IteratorState& iterator) {
JSON_ASSERT_MESSAGE(iterator.link_,
"Attempting to iterate using invalid iterator.");
return iterator.link_->keys_[iterator.itemIndex_];
}
const char *
ValueInternalMap::key( const IteratorState &iterator )
{
JSON_ASSERT_MESSAGE( iterator.link_, "Attempting to iterate using invalid iterator." );
return iterator.link_->keys_[iterator.itemIndex_];
const char* ValueInternalMap::key(const IteratorState& iterator,
bool& isStatic) {
JSON_ASSERT_MESSAGE(iterator.link_,
"Attempting to iterate using invalid iterator.");
isStatic = iterator.link_->items_[iterator.itemIndex_].isMemberNameStatic();
return iterator.link_->keys_[iterator.itemIndex_];
}
const char *
ValueInternalMap::key( const IteratorState &iterator, bool &isStatic )
{
JSON_ASSERT_MESSAGE( iterator.link_, "Attempting to iterate using invalid iterator." );
isStatic = iterator.link_->items_[iterator.itemIndex_].isMemberNameStatic();
return iterator.link_->keys_[iterator.itemIndex_];
Value& ValueInternalMap::value(const IteratorState& iterator) {
JSON_ASSERT_MESSAGE(iterator.link_,
"Attempting to iterate using invalid iterator.");
return iterator.link_->items_[iterator.itemIndex_];
}
Value &
ValueInternalMap::value( const IteratorState &iterator )
{
JSON_ASSERT_MESSAGE( iterator.link_, "Attempting to iterate using invalid iterator." );
return iterator.link_->items_[iterator.itemIndex_];
}
int
ValueInternalMap::distance( const IteratorState &x, const IteratorState &y )
{
int offset = 0;
IteratorState it = x;
while ( !equals( it, y ) )
increment( it );
return offset;
int ValueInternalMap::distance(const IteratorState& x, const IteratorState& y) {
int offset = 0;
IteratorState it = x;
while (!equals(it, y))
increment(it);
return offset;
}
} // namespace Json