6801052024
Fixes #51 - When the device is locked, ios-deploy hangs. Fixes #52 - Enhancement: Add "Just launch" option |
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.gitignore | ||
CONTRIBUTING.md | ||
demo.c | ||
Entitlements.plist | ||
Info.plist | ||
ios-deploy.c | ||
LICENSE | ||
Makefile | ||
MobileDevice.h | ||
package.json | ||
README.md | ||
ResourceRules.plist |
ios-deploy
Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.
Requirements
- Mac OS X. Tested on Snow Leopard only.
- You need to have a valid iPhone development certificate installed.
- Xcode must be installed, along with the SDK for your iOS version.
Usage
Usage: ./ios-deploy [OPTION]...
-d, --debug launch the app in GDB after installation
-i, --id <device_id> the id of the device to connect to
-c, --detect only detect if the device is connected
-b, --bundle <bundle.app> the path to the app bundle to be installed
-a, --args <args> command line arguments to pass to the app when launching it
-t, --timeout <timeout> number of seconds to wait for a device to be connected
-u, --unbuffered don't buffer stdout
-g, --gdbargs <args> extra arguments to pass to GDB when starting the debugger
-x, --gdbexec <file> GDB commands script file
-n, --nostart do not start the app when debugging
-I, --noninteractive start in non interactive mode (quit when app crashes or exits)
-v, --verbose enable verbose output
-m, --noinstall directly start debugging without app install (-d not required)
-p, --port <number> port used for device, default: 12345
-r, --uninstall uninstall the app before install (do not use with -m; app cache and data are cleared)
-1, --bundle_id <bundle id> specify bundle id for list and upload
-l, --list list files
-o, --upload <file> upload file
-2, --to <target pathname> use together with upload file. specify target for upload
-V, --version print the executable version
Demo
- The included demo.app represents the minimum required to get code running on iOS.
make install
will install demo.app to the device.make debug
will install demo.app and launch a GDB session.
Notes
- With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). GDB would also run slower as symbols would be downloaded from the device on-the-fly.
Listing Device Ids
Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids this way:
system_profiler SPUSBDataType | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'