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ios-deploy

Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.

Requirements

  • Mac OS X. Tested on Snow Leopard only.
  • You need to have a valid iPhone development certificate installed.
  • Xcode must be installed, along with the SDK for your iOS version.

Usage

./ios-deploy [OPTION]...
  -d, --debug                  launch the app in GDB after installation
  -i, --id <device_id>         the id of the device to connect to
  -c, --detect                 only detect if the device is connected
  -b, --bundle <bundle.app>    the path to the app bundle to be installed
  -a, --args <args>            command line arguments to pass to the app when launching it
  -t, --timeout <timeout>      number of seconds to wait for a device to be connected
  -u, --unbuffered             don't buffer stdout
  -g, --gdbargs <args>         extra arguments to pass to GDB when starting the debugger
  -x, --gdbexec <file>         GDB commands script file
  -n, --nostart                do not start the app when debugging
  -v, --verbose                enable verbose output
  -m, --noinstall              directly start debugging without app install (-d not required) 
  -V, --version                print the executable version

Demo

  • The included demo.app represents the minimum required to get code running on iOS.
  • make install will install demo.app to the device.
  • make debug will install demo.app and launch a GDB session.

Notes

  • With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). GDB would also run slower as symbols would be downloaded from the device on-the-fly.

Listing Device Ids

Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids this way:

    system_profiler SPUSBDataType | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'