ios-deploy/README.md

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ios-deploy
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==========
Install and debug iOS apps without using Xcode. Designed to work on un-jailbroken devices.
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## Requirements
* Mac OS X. Tested on 10.10 Yosemite and iOS 8.3
* You need to have a valid iOS Development certificate installed.
* Xcode 6 or greater should be installed
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## Installation
=======
ios-deploy installation is made simple using the node.js package manager. If you use [Homebrew](http://brew.sh/), install [node.js](https://nodejs.org):
```
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brew install node
```
Now install ios-deploy with the [node.js](https://nodejs.org) package manager:
```
npm install -g ios-deploy
```
To install from source:
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```
make install prefix=/usr/local
```
This will install ios-deploy in the `bin` folder of `/usr/local`, i.e. `/usr/local/bin`
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## Usage
Usage: ios-deploy [OPTION]...
-d, --debug launch the app in GDB after installation
-i, --id <device_id> the id of the device to connect to
-c, --detect only detect if the device is connected
-b, --bundle <bundle.app> the path to the app bundle to be installed
-a, --args <args> command line arguments to pass to the app when launching it
-t, --timeout <timeout> number of seconds to wait for a device to be connected
-u, --unbuffered don't buffer stdout
-n, --nostart do not start the app when debugging
-I, --noninteractive start in non interactive mode (quit when app crashes or exits)
-L, --justlaunch just launch the app and exit lldb
-v, --verbose enable verbose output
-m, --noinstall directly start debugging without app install (-d not required)
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-p, --port <number> port used for device, default: 12345
-r, --uninstall uninstall the app before install (do not use with -m; app cache and data are cleared)
-9, --uninstall_only uninstall the app ONLY. Use only with -1 <bundle_id>
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-1, --bundle_id <bundle id> specify bundle id for list, upload, and uninstall_only
-l, --list list files
-o, --upload <file> upload file
-w, --download download app tree
-2, --to <target pathname> use together with up/download file/tree. specify target
-D, --mkdir <dir> make directory on device
-R, --rm <path> remove file or directory on device (directories must be empty)
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-V, --version print the executable version
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-e, --exists check if the app with given bundle_id is installed or not
-B, --list_bundle_id list bundle_id
## Examples
The commands below assume that you have an app called `my.app` with bundle id `bundle.id`. Substitute where necessary.
// deploy and debug your app to a connected device
ios-deploy --debug --bundle my.app
// deploy and launch your app to a connected device, but quit the debugger after
ios-deploy --justlaunch --debug --bundle my.app
// deploy and launch your app to a connected device, quit when app crashes or exits
ios-deploy --noninteractive --debug --bundle my.app
// Upload a file to your app's Documents folder
ios-deploy --bundle_id 'bundle.id' --upload test.txt --to Documents/test.txt
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// Download your app's Documents, Library and tmp folders
ios-deploy --bundle_id 'bundle.id' --download --to MyDestinationFolder
// List the contents of your app's Documents, Library and tmp folders
ios-deploy --bundle_id 'bundle.id' --list
// deploy and debug your app to a connected device, uninstall the app first
ios-deploy --uninstall --debug --bundle my.app
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// check whether an app by bundle id exists on the device (check return code `echo $?`)
ios-deploy --exists --bundle_id com.apple.mobilemail
// Download the Documents directory of the app *only*
ios-deploy --download=/Documents -bundle_id my.app.id --to ./my_download_location
// List ids and names of connected devices
ios-deploy -c
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// Uninstall an app
ios-deploy --uninstall_only --bundle_id my.bundle.id
// list all bundle ids of all apps on your device
ios-deploy --list_bundle_id
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## Demo
The included demo.app represents the minimum required to get code running on iOS.
* `make demo.app` will generate the demo.app executable. If it doesn't compile, modify IOS_SDK_VERSION in the Makefile.
* `make debug` will install demo.app and launch a LLDB session.
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## Notes
* With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). lldb would also run slower as symbols would be downloaded from the device on-the-fly.