Googletest export

Move all docs into top-level docs/ directory

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Abseil Team
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# Community-Created Documentation
go/gunit-community-created-docs
The following is a list, in no particular order, of links to documentation
created by the Googletest community.
* [Googlemock Insights](https://github.com/ElectricRCAircraftGuy/eRCaGuy_dotfiles/blob/master/googletest/insights.md),
by [ElectricRCAircraftGuy](https://github.com/ElectricRCAircraftGuy)

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# Googletest FAQ
<!-- GOOGLETEST_CM0014 DO NOT DELETE -->
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
## Why should test suite names and test names not contain underscore?
Note: Googletest reserves underscore (`_`) for special purpose keywords, such as
[the `DISABLED_` prefix](advanced.md#temporarily-disabling-tests), in addition
to the following rationale.
Underscore (`_`) is special, as C++ reserves the following to be used by the
compiler and the standard library:
1. any identifier that starts with an `_` followed by an upper-case letter, and
2. any identifier that contains two consecutive underscores (i.e. `__`)
*anywhere* in its name.
User code is *prohibited* from using such identifiers.
Now let's look at what this means for `TEST` and `TEST_F`.
Currently `TEST(TestSuiteName, TestName)` generates a class named
`TestSuiteName_TestName_Test`. What happens if `TestSuiteName` or `TestName`
contains `_`?
1. If `TestSuiteName` starts with an `_` followed by an upper-case letter (say,
`_Foo`), we end up with `_Foo_TestName_Test`, which is reserved and thus
invalid.
2. If `TestSuiteName` ends with an `_` (say, `Foo_`), we get
`Foo__TestName_Test`, which is invalid.
3. If `TestName` starts with an `_` (say, `_Bar`), we get
`TestSuiteName__Bar_Test`, which is invalid.
4. If `TestName` ends with an `_` (say, `Bar_`), we get
`TestSuiteName_Bar__Test`, which is invalid.
So clearly `TestSuiteName` and `TestName` cannot start or end with `_`
(Actually, `TestSuiteName` can start with `_` -- as long as the `_` isn't
followed by an upper-case letter. But that's getting complicated. So for
simplicity we just say that it cannot start with `_`.).
It may seem fine for `TestSuiteName` and `TestName` to contain `_` in the
middle. However, consider this:
```c++
TEST(Time, Flies_Like_An_Arrow) { ... }
TEST(Time_Flies, Like_An_Arrow) { ... }
```
Now, the two `TEST`s will both generate the same class
(`Time_Flies_Like_An_Arrow_Test`). That's not good.
So for simplicity, we just ask the users to avoid `_` in `TestSuiteName` and
`TestName`. The rule is more constraining than necessary, but it's simple and
easy to remember. It also gives googletest some wiggle room in case its
implementation needs to change in the future.
If you violate the rule, there may not be immediate consequences, but your test
may (just may) break with a new compiler (or a new version of the compiler you
are using) or with a new version of googletest. Therefore it's best to follow
the rule.
## Why does googletest support `EXPECT_EQ(NULL, ptr)` and `ASSERT_EQ(NULL, ptr)` but not `EXPECT_NE(NULL, ptr)` and `ASSERT_NE(NULL, ptr)`?
First of all you can use `EXPECT_NE(nullptr, ptr)` and `ASSERT_NE(nullptr,
ptr)`. This is the preferred syntax in the style guide because nullptr does not
have the type problems that NULL does. Which is why NULL does not work.
Due to some peculiarity of C++, it requires some non-trivial template meta
programming tricks to support using `NULL` as an argument of the `EXPECT_XX()`
and `ASSERT_XX()` macros. Therefore we only do it where it's most needed
(otherwise we make the implementation of googletest harder to maintain and more
error-prone than necessary).
The `EXPECT_EQ()` macro takes the *expected* value as its first argument and the
*actual* value as the second. It's reasonable that someone wants to write
`EXPECT_EQ(NULL, some_expression)`, and this indeed was requested several times.
Therefore we implemented it.
The need for `EXPECT_NE(NULL, ptr)` isn't nearly as strong. When the assertion
fails, you already know that `ptr` must be `NULL`, so it doesn't add any
information to print `ptr` in this case. That means `EXPECT_TRUE(ptr != NULL)`
works just as well.
If we were to support `EXPECT_NE(NULL, ptr)`, for consistency we'll have to
support `EXPECT_NE(ptr, NULL)` as well, as unlike `EXPECT_EQ`, we don't have a
convention on the order of the two arguments for `EXPECT_NE`. This means using
the template meta programming tricks twice in the implementation, making it even
harder to understand and maintain. We believe the benefit doesn't justify the
cost.
Finally, with the growth of the gMock matcher library, we are encouraging people
to use the unified `EXPECT_THAT(value, matcher)` syntax more often in tests. One
significant advantage of the matcher approach is that matchers can be easily
combined to form new matchers, while the `EXPECT_NE`, etc, macros cannot be
easily combined. Therefore we want to invest more in the matchers than in the
`EXPECT_XX()` macros.
## I need to test that different implementations of an interface satisfy some common requirements. Should I use typed tests or value-parameterized tests?
For testing various implementations of the same interface, either typed tests or
value-parameterized tests can get it done. It's really up to you the user to
decide which is more convenient for you, depending on your particular case. Some
rough guidelines:
* Typed tests can be easier to write if instances of the different
implementations can be created the same way, modulo the type. For example,
if all these implementations have a public default constructor (such that
you can write `new TypeParam`), or if their factory functions have the same
form (e.g. `CreateInstance<TypeParam>()`).
* Value-parameterized tests can be easier to write if you need different code
patterns to create different implementations' instances, e.g. `new Foo` vs
`new Bar(5)`. To accommodate for the differences, you can write factory
function wrappers and pass these function pointers to the tests as their
parameters.
* When a typed test fails, the default output includes the name of the type,
which can help you quickly identify which implementation is wrong.
Value-parameterized tests only show the number of the failed iteration by
default. You will need to define a function that returns the iteration name
and pass it as the third parameter to INSTANTIATE_TEST_SUITE_P to have more
useful output.
* When using typed tests, you need to make sure you are testing against the
interface type, not the concrete types (in other words, you want to make
sure `implicit_cast<MyInterface*>(my_concrete_impl)` works, not just that
`my_concrete_impl` works). It's less likely to make mistakes in this area
when using value-parameterized tests.
I hope I didn't confuse you more. :-) If you don't mind, I'd suggest you to give
both approaches a try. Practice is a much better way to grasp the subtle
differences between the two tools. Once you have some concrete experience, you
can much more easily decide which one to use the next time.
## I got some run-time errors about invalid proto descriptors when using `ProtocolMessageEquals`. Help!
**Note:** `ProtocolMessageEquals` and `ProtocolMessageEquiv` are *deprecated*
now. Please use `EqualsProto`, etc instead.
`ProtocolMessageEquals` and `ProtocolMessageEquiv` were redefined recently and
are now less tolerant of invalid protocol buffer definitions. In particular, if
you have a `foo.proto` that doesn't fully qualify the type of a protocol message
it references (e.g. `message<Bar>` where it should be `message<blah.Bar>`), you
will now get run-time errors like:
```
... descriptor.cc:...] Invalid proto descriptor for file "path/to/foo.proto":
... descriptor.cc:...] blah.MyMessage.my_field: ".Bar" is not defined.
```
If you see this, your `.proto` file is broken and needs to be fixed by making
the types fully qualified. The new definition of `ProtocolMessageEquals` and
`ProtocolMessageEquiv` just happen to reveal your bug.
## My death test modifies some state, but the change seems lost after the death test finishes. Why?
Death tests (`EXPECT_DEATH`, etc) are executed in a sub-process s.t. the
expected crash won't kill the test program (i.e. the parent process). As a
result, any in-memory side effects they incur are observable in their respective
sub-processes, but not in the parent process. You can think of them as running
in a parallel universe, more or less.
In particular, if you use mocking and the death test statement invokes some mock
methods, the parent process will think the calls have never occurred. Therefore,
you may want to move your `EXPECT_CALL` statements inside the `EXPECT_DEATH`
macro.
## EXPECT_EQ(htonl(blah), blah_blah) generates weird compiler errors in opt mode. Is this a googletest bug?
Actually, the bug is in `htonl()`.
According to `'man htonl'`, `htonl()` is a *function*, which means it's valid to
use `htonl` as a function pointer. However, in opt mode `htonl()` is defined as
a *macro*, which breaks this usage.
Worse, the macro definition of `htonl()` uses a `gcc` extension and is *not*
standard C++. That hacky implementation has some ad hoc limitations. In
particular, it prevents you from writing `Foo<sizeof(htonl(x))>()`, where `Foo`
is a template that has an integral argument.
The implementation of `EXPECT_EQ(a, b)` uses `sizeof(... a ...)` inside a
template argument, and thus doesn't compile in opt mode when `a` contains a call
to `htonl()`. It is difficult to make `EXPECT_EQ` bypass the `htonl()` bug, as
the solution must work with different compilers on various platforms.
`htonl()` has some other problems as described in `//util/endian/endian.h`,
which defines `ghtonl()` to replace it. `ghtonl()` does the same thing `htonl()`
does, only without its problems. We suggest you to use `ghtonl()` instead of
`htonl()`, both in your tests and production code.
`//util/endian/endian.h` also defines `ghtons()`, which solves similar problems
in `htons()`.
Don't forget to add `//util/endian` to the list of dependencies in the `BUILD`
file wherever `ghtonl()` and `ghtons()` are used. The library consists of a
single header file and will not bloat your binary.
## The compiler complains about "undefined references" to some static const member variables, but I did define them in the class body. What's wrong?
If your class has a static data member:
```c++
// foo.h
class Foo {
...
static const int kBar = 100;
};
```
You also need to define it *outside* of the class body in `foo.cc`:
```c++
const int Foo::kBar; // No initializer here.
```
Otherwise your code is **invalid C++**, and may break in unexpected ways. In
particular, using it in googletest comparison assertions (`EXPECT_EQ`, etc) will
generate an "undefined reference" linker error. The fact that "it used to work"
doesn't mean it's valid. It just means that you were lucky. :-)
If the declaration of the static data member is `constexpr` then it is
implicitly an `inline` definition, and a separate definition in `foo.cc` is not
needed:
```c++
// foo.h
class Foo {
...
static constexpr int kBar = 100; // Defines kBar, no need to do it in foo.cc.
};
```
## Can I derive a test fixture from another?
Yes.
Each test fixture has a corresponding and same named test suite. This means only
one test suite can use a particular fixture. Sometimes, however, multiple test
cases may want to use the same or slightly different fixtures. For example, you
may want to make sure that all of a GUI library's test suites don't leak
important system resources like fonts and brushes.
In googletest, you share a fixture among test suites by putting the shared logic
in a base test fixture, then deriving from that base a separate fixture for each
test suite that wants to use this common logic. You then use `TEST_F()` to write
tests using each derived fixture.
Typically, your code looks like this:
```c++
// Defines a base test fixture.
class BaseTest : public ::testing::Test {
protected:
...
};
// Derives a fixture FooTest from BaseTest.
class FooTest : public BaseTest {
protected:
void SetUp() override {
BaseTest::SetUp(); // Sets up the base fixture first.
... additional set-up work ...
}
void TearDown() override {
... clean-up work for FooTest ...
BaseTest::TearDown(); // Remember to tear down the base fixture
// after cleaning up FooTest!
}
... functions and variables for FooTest ...
};
// Tests that use the fixture FooTest.
TEST_F(FooTest, Bar) { ... }
TEST_F(FooTest, Baz) { ... }
... additional fixtures derived from BaseTest ...
```
If necessary, you can continue to derive test fixtures from a derived fixture.
googletest has no limit on how deep the hierarchy can be.
For a complete example using derived test fixtures, see
[sample5_unittest.cc](../googletest/samples/sample5_unittest.cc).
## My compiler complains "void value not ignored as it ought to be." What does this mean?
You're probably using an `ASSERT_*()` in a function that doesn't return `void`.
`ASSERT_*()` can only be used in `void` functions, due to exceptions being
disabled by our build system. Please see more details
[here](advanced.md#assertion-placement).
## My death test hangs (or seg-faults). How do I fix it?
In googletest, death tests are run in a child process and the way they work is
delicate. To write death tests you really need to understand how they work.
Please make sure you have read [this](advanced.md#how-it-works).
In particular, death tests don't like having multiple threads in the parent
process. So the first thing you can try is to eliminate creating threads outside
of `EXPECT_DEATH()`. For example, you may want to use mocks or fake objects
instead of real ones in your tests.
Sometimes this is impossible as some library you must use may be creating
threads before `main()` is even reached. In this case, you can try to minimize
the chance of conflicts by either moving as many activities as possible inside
`EXPECT_DEATH()` (in the extreme case, you want to move everything inside), or
leaving as few things as possible in it. Also, you can try to set the death test
style to `"threadsafe"`, which is safer but slower, and see if it helps.
If you go with thread-safe death tests, remember that they rerun the test
program from the beginning in the child process. Therefore make sure your
program can run side-by-side with itself and is deterministic.
In the end, this boils down to good concurrent programming. You have to make
sure that there are no race conditions or deadlocks in your program. No silver
bullet - sorry!
## Should I use the constructor/destructor of the test fixture or SetUp()/TearDown()? {#CtorVsSetUp}
The first thing to remember is that googletest does **not** reuse the same test
fixture object across multiple tests. For each `TEST_F`, googletest will create
a **fresh** test fixture object, immediately call `SetUp()`, run the test body,
call `TearDown()`, and then delete the test fixture object.
When you need to write per-test set-up and tear-down logic, you have the choice
between using the test fixture constructor/destructor or `SetUp()/TearDown()`.
The former is usually preferred, as it has the following benefits:
* By initializing a member variable in the constructor, we have the option to
make it `const`, which helps prevent accidental changes to its value and
makes the tests more obviously correct.
* In case we need to subclass the test fixture class, the subclass'
constructor is guaranteed to call the base class' constructor *first*, and
the subclass' destructor is guaranteed to call the base class' destructor
*afterward*. With `SetUp()/TearDown()`, a subclass may make the mistake of
forgetting to call the base class' `SetUp()/TearDown()` or call them at the
wrong time.
You may still want to use `SetUp()/TearDown()` in the following cases:
* C++ does not allow virtual function calls in constructors and destructors.
You can call a method declared as virtual, but it will not use dynamic
dispatch, it will use the definition from the class the constructor of which
is currently executing. This is because calling a virtual method before the
derived class constructor has a chance to run is very dangerous - the
virtual method might operate on uninitialized data. Therefore, if you need
to call a method that will be overridden in a derived class, you have to use
`SetUp()/TearDown()`.
* In the body of a constructor (or destructor), it's not possible to use the
`ASSERT_xx` macros. Therefore, if the set-up operation could cause a fatal
test failure that should prevent the test from running, it's necessary to
use `abort` <!-- GOOGLETEST_CM0015 DO NOT DELETE --> and abort the whole test executable,
or to use `SetUp()` instead of a constructor.
* If the tear-down operation could throw an exception, you must use
`TearDown()` as opposed to the destructor, as throwing in a destructor leads
to undefined behavior and usually will kill your program right away. Note
that many standard libraries (like STL) may throw when exceptions are
enabled in the compiler. Therefore you should prefer `TearDown()` if you
want to write portable tests that work with or without exceptions.
* The googletest team is considering making the assertion macros throw on
platforms where exceptions are enabled (e.g. Windows, Mac OS, and Linux
client-side), which will eliminate the need for the user to propagate
failures from a subroutine to its caller. Therefore, you shouldn't use
googletest assertions in a destructor if your code could run on such a
platform.
## The compiler complains "no matching function to call" when I use ASSERT_PRED*. How do I fix it?
If the predicate function you use in `ASSERT_PRED*` or `EXPECT_PRED*` is
overloaded or a template, the compiler will have trouble figuring out which
overloaded version it should use. `ASSERT_PRED_FORMAT*` and
`EXPECT_PRED_FORMAT*` don't have this problem.
If you see this error, you might want to switch to
`(ASSERT|EXPECT)_PRED_FORMAT*`, which will also give you a better failure
message. If, however, that is not an option, you can resolve the problem by
explicitly telling the compiler which version to pick.
For example, suppose you have
```c++
bool IsPositive(int n) {
return n > 0;
}
bool IsPositive(double x) {
return x > 0;
}
```
you will get a compiler error if you write
```c++
EXPECT_PRED1(IsPositive, 5);
```
However, this will work:
```c++
EXPECT_PRED1(static_cast<bool (*)(int)>(IsPositive), 5);
```
(The stuff inside the angled brackets for the `static_cast` operator is the type
of the function pointer for the `int`-version of `IsPositive()`.)
As another example, when you have a template function
```c++
template <typename T>
bool IsNegative(T x) {
return x < 0;
}
```
you can use it in a predicate assertion like this:
```c++
ASSERT_PRED1(IsNegative<int>, -5);
```
Things are more interesting if your template has more than one parameter. The
following won't compile:
```c++
ASSERT_PRED2(GreaterThan<int, int>, 5, 0);
```
as the C++ pre-processor thinks you are giving `ASSERT_PRED2` 4 arguments, which
is one more than expected. The workaround is to wrap the predicate function in
parentheses:
```c++
ASSERT_PRED2((GreaterThan<int, int>), 5, 0);
```
## My compiler complains about "ignoring return value" when I call RUN_ALL_TESTS(). Why?
Some people had been ignoring the return value of `RUN_ALL_TESTS()`. That is,
instead of
```c++
return RUN_ALL_TESTS();
```
they write
```c++
RUN_ALL_TESTS();
```
This is **wrong and dangerous**. The testing services needs to see the return
value of `RUN_ALL_TESTS()` in order to determine if a test has passed. If your
`main()` function ignores it, your test will be considered successful even if it
has a googletest assertion failure. Very bad.
We have decided to fix this (thanks to Michael Chastain for the idea). Now, your
code will no longer be able to ignore `RUN_ALL_TESTS()` when compiled with
`gcc`. If you do so, you'll get a compiler error.
If you see the compiler complaining about you ignoring the return value of
`RUN_ALL_TESTS()`, the fix is simple: just make sure its value is used as the
return value of `main()`.
But how could we introduce a change that breaks existing tests? Well, in this
case, the code was already broken in the first place, so we didn't break it. :-)
## My compiler complains that a constructor (or destructor) cannot return a value. What's going on?
Due to a peculiarity of C++, in order to support the syntax for streaming
messages to an `ASSERT_*`, e.g.
```c++
ASSERT_EQ(1, Foo()) << "blah blah" << foo;
```
we had to give up using `ASSERT*` and `FAIL*` (but not `EXPECT*` and
`ADD_FAILURE*`) in constructors and destructors. The workaround is to move the
content of your constructor/destructor to a private void member function, or
switch to `EXPECT_*()` if that works. This
[section](advanced.md#assertion-placement) in the user's guide explains it.
## My SetUp() function is not called. Why?
C++ is case-sensitive. Did you spell it as `Setup()`?
Similarly, sometimes people spell `SetUpTestSuite()` as `SetupTestSuite()` and
wonder why it's never called.
## I have several test suites which share the same test fixture logic, do I have to define a new test fixture class for each of them? This seems pretty tedious.
You don't have to. Instead of
```c++
class FooTest : public BaseTest {};
TEST_F(FooTest, Abc) { ... }
TEST_F(FooTest, Def) { ... }
class BarTest : public BaseTest {};
TEST_F(BarTest, Abc) { ... }
TEST_F(BarTest, Def) { ... }
```
you can simply `typedef` the test fixtures:
```c++
typedef BaseTest FooTest;
TEST_F(FooTest, Abc) { ... }
TEST_F(FooTest, Def) { ... }
typedef BaseTest BarTest;
TEST_F(BarTest, Abc) { ... }
TEST_F(BarTest, Def) { ... }
```
## googletest output is buried in a whole bunch of LOG messages. What do I do?
The googletest output is meant to be a concise and human-friendly report. If
your test generates textual output itself, it will mix with the googletest
output, making it hard to read. However, there is an easy solution to this
problem.
Since `LOG` messages go to stderr, we decided to let googletest output go to
stdout. This way, you can easily separate the two using redirection. For
example:
```shell
$ ./my_test > gtest_output.txt
```
## Why should I prefer test fixtures over global variables?
There are several good reasons:
1. It's likely your test needs to change the states of its global variables.
This makes it difficult to keep side effects from escaping one test and
contaminating others, making debugging difficult. By using fixtures, each
test has a fresh set of variables that's different (but with the same
names). Thus, tests are kept independent of each other.
2. Global variables pollute the global namespace.
3. Test fixtures can be reused via subclassing, which cannot be done easily
with global variables. This is useful if many test suites have something in
common.
## What can the statement argument in ASSERT_DEATH() be?
`ASSERT_DEATH(statement, matcher)` (or any death assertion macro) can be used
wherever *`statement`* is valid. So basically *`statement`* can be any C++
statement that makes sense in the current context. In particular, it can
reference global and/or local variables, and can be:
* a simple function call (often the case),
* a complex expression, or
* a compound statement.
Some examples are shown here:
```c++
// A death test can be a simple function call.
TEST(MyDeathTest, FunctionCall) {
ASSERT_DEATH(Xyz(5), "Xyz failed");
}
// Or a complex expression that references variables and functions.
TEST(MyDeathTest, ComplexExpression) {
const bool c = Condition();
ASSERT_DEATH((c ? Func1(0) : object2.Method("test")),
"(Func1|Method) failed");
}
// Death assertions can be used anywhere in a function. In
// particular, they can be inside a loop.
TEST(MyDeathTest, InsideLoop) {
// Verifies that Foo(0), Foo(1), ..., and Foo(4) all die.
for (int i = 0; i < 5; i++) {
EXPECT_DEATH_M(Foo(i), "Foo has \\d+ errors",
::testing::Message() << "where i is " << i);
}
}
// A death assertion can contain a compound statement.
TEST(MyDeathTest, CompoundStatement) {
// Verifies that at lease one of Bar(0), Bar(1), ..., and
// Bar(4) dies.
ASSERT_DEATH({
for (int i = 0; i < 5; i++) {
Bar(i);
}
},
"Bar has \\d+ errors");
}
```
gtest-death-test_test.cc contains more examples if you are interested.
## I have a fixture class `FooTest`, but `TEST_F(FooTest, Bar)` gives me error ``"no matching function for call to `FooTest::FooTest()'"``. Why?
Googletest needs to be able to create objects of your test fixture class, so it
must have a default constructor. Normally the compiler will define one for you.
However, there are cases where you have to define your own:
* If you explicitly declare a non-default constructor for class `FooTest`
(`DISALLOW_EVIL_CONSTRUCTORS()` does this), then you need to define a
default constructor, even if it would be empty.
* If `FooTest` has a const non-static data member, then you have to define the
default constructor *and* initialize the const member in the initializer
list of the constructor. (Early versions of `gcc` doesn't force you to
initialize the const member. It's a bug that has been fixed in `gcc 4`.)
## Why does ASSERT_DEATH complain about previous threads that were already joined?
With the Linux pthread library, there is no turning back once you cross the line
from a single thread to multiple threads. The first time you create a thread, a
manager thread is created in addition, so you get 3, not 2, threads. Later when
the thread you create joins the main thread, the thread count decrements by 1,
but the manager thread will never be killed, so you still have 2 threads, which
means you cannot safely run a death test.
The new NPTL thread library doesn't suffer from this problem, as it doesn't
create a manager thread. However, if you don't control which machine your test
runs on, you shouldn't depend on this.
## Why does googletest require the entire test suite, instead of individual tests, to be named *DeathTest when it uses ASSERT_DEATH?
googletest does not interleave tests from different test suites. That is, it
runs all tests in one test suite first, and then runs all tests in the next test
suite, and so on. googletest does this because it needs to set up a test suite
before the first test in it is run, and tear it down afterwards. Splitting up
the test case would require multiple set-up and tear-down processes, which is
inefficient and makes the semantics unclean.
If we were to determine the order of tests based on test name instead of test
case name, then we would have a problem with the following situation:
```c++
TEST_F(FooTest, AbcDeathTest) { ... }
TEST_F(FooTest, Uvw) { ... }
TEST_F(BarTest, DefDeathTest) { ... }
TEST_F(BarTest, Xyz) { ... }
```
Since `FooTest.AbcDeathTest` needs to run before `BarTest.Xyz`, and we don't
interleave tests from different test suites, we need to run all tests in the
`FooTest` case before running any test in the `BarTest` case. This contradicts
with the requirement to run `BarTest.DefDeathTest` before `FooTest.Uvw`.
## But I don't like calling my entire test suite \*DeathTest when it contains both death tests and non-death tests. What do I do?
You don't have to, but if you like, you may split up the test suite into
`FooTest` and `FooDeathTest`, where the names make it clear that they are
related:
```c++
class FooTest : public ::testing::Test { ... };
TEST_F(FooTest, Abc) { ... }
TEST_F(FooTest, Def) { ... }
using FooDeathTest = FooTest;
TEST_F(FooDeathTest, Uvw) { ... EXPECT_DEATH(...) ... }
TEST_F(FooDeathTest, Xyz) { ... ASSERT_DEATH(...) ... }
```
## googletest prints the LOG messages in a death test's child process only when the test fails. How can I see the LOG messages when the death test succeeds?
Printing the LOG messages generated by the statement inside `EXPECT_DEATH()`
makes it harder to search for real problems in the parent's log. Therefore,
googletest only prints them when the death test has failed.
If you really need to see such LOG messages, a workaround is to temporarily
break the death test (e.g. by changing the regex pattern it is expected to
match). Admittedly, this is a hack. We'll consider a more permanent solution
after the fork-and-exec-style death tests are implemented.
## The compiler complains about "no match for 'operator<<'" when I use an assertion. What gives?
If you use a user-defined type `FooType` in an assertion, you must make sure
there is an `std::ostream& operator<<(std::ostream&, const FooType&)` function
defined such that we can print a value of `FooType`.
In addition, if `FooType` is declared in a name space, the `<<` operator also
needs to be defined in the *same* name space. See https://abseil.io/tips/49 for details.
## How do I suppress the memory leak messages on Windows?
Since the statically initialized googletest singleton requires allocations on
the heap, the Visual C++ memory leak detector will report memory leaks at the
end of the program run. The easiest way to avoid this is to use the
`_CrtMemCheckpoint` and `_CrtMemDumpAllObjectsSince` calls to not report any
statically initialized heap objects. See MSDN for more details and additional
heap check/debug routines.
## How can my code detect if it is running in a test?
If you write code that sniffs whether it's running in a test and does different
things accordingly, you are leaking test-only logic into production code and
there is no easy way to ensure that the test-only code paths aren't run by
mistake in production. Such cleverness also leads to
[Heisenbugs](https://en.wikipedia.org/wiki/Heisenbug). Therefore we strongly
advise against the practice, and googletest doesn't provide a way to do it.
In general, the recommended way to cause the code to behave differently under
test is [Dependency Injection](https://en.wikipedia.org/wiki/Dependency_injection). You can inject
different functionality from the test and from the production code. Since your
production code doesn't link in the for-test logic at all (the
[`testonly`](https://docs.bazel.build/versions/master/be/common-definitions.html#common.testonly) attribute for BUILD targets helps to ensure
that), there is no danger in accidentally running it.
However, if you *really*, *really*, *really* have no choice, and if you follow
the rule of ending your test program names with `_test`, you can use the
*horrible* hack of sniffing your executable name (`argv[0]` in `main()`) to know
whether the code is under test.
## How do I temporarily disable a test?
If you have a broken test that you cannot fix right away, you can add the
DISABLED_ prefix to its name. This will exclude it from execution. This is
better than commenting out the code or using #if 0, as disabled tests are still
compiled (and thus won't rot).
To include disabled tests in test execution, just invoke the test program with
the --gtest_also_run_disabled_tests flag.
## Is it OK if I have two separate `TEST(Foo, Bar)` test methods defined in different namespaces?
Yes.
The rule is **all test methods in the same test suite must use the same fixture
class.** This means that the following is **allowed** because both tests use the
same fixture class (`::testing::Test`).
```c++
namespace foo {
TEST(CoolTest, DoSomething) {
SUCCEED();
}
} // namespace foo
namespace bar {
TEST(CoolTest, DoSomething) {
SUCCEED();
}
} // namespace bar
```
However, the following code is **not allowed** and will produce a runtime error
from googletest because the test methods are using different test fixture
classes with the same test suite name.
```c++
namespace foo {
class CoolTest : public ::testing::Test {}; // Fixture foo::CoolTest
TEST_F(CoolTest, DoSomething) {
SUCCEED();
}
} // namespace foo
namespace bar {
class CoolTest : public ::testing::Test {}; // Fixture: bar::CoolTest
TEST_F(CoolTest, DoSomething) {
SUCCEED();
}
} // namespace bar
```

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# gMock Cheat Sheet
<!-- GOOGLETEST_CM0019 DO NOT DELETE -->
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
<!-- GOOGLETEST_CM0033 DO NOT DELETE -->
## Defining a Mock Class
### Mocking a Normal Class {#MockClass}
Given
```cpp
class Foo {
...
virtual ~Foo();
virtual int GetSize() const = 0;
virtual string Describe(const char* name) = 0;
virtual string Describe(int type) = 0;
virtual bool Process(Bar elem, int count) = 0;
};
```
(note that `~Foo()` **must** be virtual) we can define its mock as
```cpp
#include "gmock/gmock.h"
class MockFoo : public Foo {
...
MOCK_METHOD(int, GetSize, (), (const, override));
MOCK_METHOD(string, Describe, (const char* name), (override));
MOCK_METHOD(string, Describe, (int type), (override));
MOCK_METHOD(bool, Process, (Bar elem, int count), (override));
};
```
To create a "nice" mock, which ignores all uninteresting calls, a "naggy" mock,
which warns on all uninteresting calls, or a "strict" mock, which treats them as
failures:
```cpp
using ::testing::NiceMock;
using ::testing::NaggyMock;
using ::testing::StrictMock;
NiceMock<MockFoo> nice_foo; // The type is a subclass of MockFoo.
NaggyMock<MockFoo> naggy_foo; // The type is a subclass of MockFoo.
StrictMock<MockFoo> strict_foo; // The type is a subclass of MockFoo.
```
**Note:** A mock object is currently naggy by default. We may make it nice by
default in the future.
### Mocking a Class Template {#MockTemplate}
Class templates can be mocked just like any class.
To mock
```cpp
template <typename Elem>
class StackInterface {
...
virtual ~StackInterface();
virtual int GetSize() const = 0;
virtual void Push(const Elem& x) = 0;
};
```
(note that all member functions that are mocked, including `~StackInterface()`
**must** be virtual).
```cpp
template <typename Elem>
class MockStack : public StackInterface<Elem> {
...
MOCK_METHOD(int, GetSize, (), (const, override));
MOCK_METHOD(void, Push, (const Elem& x), (override));
};
```
### Specifying Calling Conventions for Mock Functions
If your mock function doesn't use the default calling convention, you can
specify it by adding `Calltype(convention)` to `MOCK_METHOD`'s 4th parameter.
For example,
```cpp
MOCK_METHOD(bool, Foo, (int n), (Calltype(STDMETHODCALLTYPE)));
MOCK_METHOD(int, Bar, (double x, double y),
(const, Calltype(STDMETHODCALLTYPE)));
```
where `STDMETHODCALLTYPE` is defined by `<objbase.h>` on Windows.
## Using Mocks in Tests {#UsingMocks}
The typical work flow is:
1. Import the gMock names you need to use. All gMock symbols are in the
`testing` namespace unless they are macros or otherwise noted.
2. Create the mock objects.
3. Optionally, set the default actions of the mock objects.
4. Set your expectations on the mock objects (How will they be called? What
will they do?).
5. Exercise code that uses the mock objects; if necessary, check the result
using googletest assertions.
6. When a mock object is destructed, gMock automatically verifies that all
expectations on it have been satisfied.
Here's an example:
```cpp
using ::testing::Return; // #1
TEST(BarTest, DoesThis) {
MockFoo foo; // #2
ON_CALL(foo, GetSize()) // #3
.WillByDefault(Return(1));
// ... other default actions ...
EXPECT_CALL(foo, Describe(5)) // #4
.Times(3)
.WillRepeatedly(Return("Category 5"));
// ... other expectations ...
EXPECT_EQ("good", MyProductionFunction(&foo)); // #5
} // #6
```
## Setting Default Actions {#OnCall}
gMock has a **built-in default action** for any function that returns `void`,
`bool`, a numeric value, or a pointer. In C++11, it will additionally returns
the default-constructed value, if one exists for the given type.
To customize the default action for functions with return type *`T`*:
```cpp
using ::testing::DefaultValue;
// Sets the default value to be returned. T must be CopyConstructible.
DefaultValue<T>::Set(value);
// Sets a factory. Will be invoked on demand. T must be MoveConstructible.
// T MakeT();
DefaultValue<T>::SetFactory(&MakeT);
// ... use the mocks ...
// Resets the default value.
DefaultValue<T>::Clear();
```
Example usage:
```cpp
// Sets the default action for return type std::unique_ptr<Buzz> to
// creating a new Buzz every time.
DefaultValue<std::unique_ptr<Buzz>>::SetFactory(
[] { return MakeUnique<Buzz>(AccessLevel::kInternal); });
// When this fires, the default action of MakeBuzz() will run, which
// will return a new Buzz object.
EXPECT_CALL(mock_buzzer_, MakeBuzz("hello")).Times(AnyNumber());
auto buzz1 = mock_buzzer_.MakeBuzz("hello");
auto buzz2 = mock_buzzer_.MakeBuzz("hello");
EXPECT_NE(nullptr, buzz1);
EXPECT_NE(nullptr, buzz2);
EXPECT_NE(buzz1, buzz2);
// Resets the default action for return type std::unique_ptr<Buzz>,
// to avoid interfere with other tests.
DefaultValue<std::unique_ptr<Buzz>>::Clear();
```
To customize the default action for a particular method of a specific mock
object, use `ON_CALL()`. `ON_CALL()` has a similar syntax to `EXPECT_CALL()`,
but it is used for setting default behaviors (when you do not require that the
mock method is called). See [here](gmock_cook_book.md#UseOnCall) for a more detailed
discussion.
```cpp
ON_CALL(mock-object, method(matchers))
.With(multi-argument-matcher) ?
.WillByDefault(action);
```
## Setting Expectations {#ExpectCall}
`EXPECT_CALL()` sets **expectations** on a mock method (How will it be called?
What will it do?):
```cpp
EXPECT_CALL(mock-object, method (matchers)?)
.With(multi-argument-matcher) ?
.Times(cardinality) ?
.InSequence(sequences) *
.After(expectations) *
.WillOnce(action) *
.WillRepeatedly(action) ?
.RetiresOnSaturation(); ?
```
For each item above, `?` means it can be used at most once, while `*` means it
can be used any number of times.
In order to pass, `EXPECT_CALL` must be used before the calls are actually made.
The `(matchers)` is a comma-separated list of matchers that correspond to each
of the arguments of `method`, and sets the expectation only for calls of
`method` that matches all of the matchers.
If `(matchers)` is omitted, the expectation is the same as if the matchers were
set to anything matchers (for example, `(_, _, _, _)` for a four-arg method).
If `Times()` is omitted, the cardinality is assumed to be:
* `Times(1)` when there is neither `WillOnce()` nor `WillRepeatedly()`;
* `Times(n)` when there are `n` `WillOnce()`s but no `WillRepeatedly()`, where
`n` >= 1; or
* `Times(AtLeast(n))` when there are `n` `WillOnce()`s and a
`WillRepeatedly()`, where `n` >= 0.
A method with no `EXPECT_CALL()` is free to be invoked *any number of times*,
and the default action will be taken each time.
## Matchers {#MatcherList}
<!-- GOOGLETEST_CM0020 DO NOT DELETE -->
A **matcher** matches a *single* argument. You can use it inside `ON_CALL()` or
`EXPECT_CALL()`, or use it to validate a value directly using two macros:
<!-- mdformat off(github rendering does not support multiline tables) -->
| Macro | Description |
| :----------------------------------- | :------------------------------------ |
| `EXPECT_THAT(actual_value, matcher)` | Asserts that `actual_value` matches `matcher`. |
| `ASSERT_THAT(actual_value, matcher)` | The same as `EXPECT_THAT(actual_value, matcher)`, except that it generates a **fatal** failure. |
<!-- mdformat on -->
**Note:** Although equality matching via `EXPECT_THAT(actual_value,
expected_value)` is supported, prefer to make the comparison explicit via
`EXPECT_THAT(actual_value, Eq(expected_value))` or `EXPECT_EQ(actual_value,
expected_value)`.
Built-in matchers (where `argument` is the function argument, e.g.
`actual_value` in the example above, or when used in the context of
`EXPECT_CALL(mock_object, method(matchers))`, the arguments of `method`) are
divided into several categories:
### Wildcard
Matcher | Description
:-------------------------- | :-----------------------------------------------
`_` | `argument` can be any value of the correct type.
`A<type>()` or `An<type>()` | `argument` can be any value of type `type`.
### Generic Comparison
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :--------------------- | :-------------------------------------------------- |
| `Eq(value)` or `value` | `argument == value` |
| `Ge(value)` | `argument >= value` |
| `Gt(value)` | `argument > value` |
| `Le(value)` | `argument <= value` |
| `Lt(value)` | `argument < value` |
| `Ne(value)` | `argument != value` |
| `IsFalse()` | `argument` evaluates to `false` in a Boolean context. |
| `IsTrue()` | `argument` evaluates to `true` in a Boolean context. |
| `IsNull()` | `argument` is a `NULL` pointer (raw or smart). |
| `NotNull()` | `argument` is a non-null pointer (raw or smart). |
| `Optional(m)` | `argument` is `optional<>` that contains a value matching `m`. (For testing whether an `optional<>` is set, check for equality with `nullopt`. You may need to use `Eq(nullopt)` if the inner type doesn't have `==`.)|
| `VariantWith<T>(m)` | `argument` is `variant<>` that holds the alternative of type T with a value matching `m`. |
| `Ref(variable)` | `argument` is a reference to `variable`. |
| `TypedEq<type>(value)` | `argument` has type `type` and is equal to `value`. You may need to use this instead of `Eq(value)` when the mock function is overloaded. |
<!-- mdformat on -->
Except `Ref()`, these matchers make a *copy* of `value` in case it's modified or
destructed later. If the compiler complains that `value` doesn't have a public
copy constructor, try wrap it in `std::ref()`, e.g.
`Eq(std::ref(non_copyable_value))`. If you do that, make sure
`non_copyable_value` is not changed afterwards, or the meaning of your matcher
will be changed.
`IsTrue` and `IsFalse` are useful when you need to use a matcher, or for types
that can be explicitly converted to Boolean, but are not implicitly converted to
Boolean. In other cases, you can use the basic
[`EXPECT_TRUE` and `EXPECT_FALSE`](../../googletest/docs/primer#basic-assertions)
assertions.
### Floating-Point Matchers {#FpMatchers}
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------- | :--------------------------------- |
| `DoubleEq(a_double)` | `argument` is a `double` value approximately equal to `a_double`, treating two NaNs as unequal. |
| `FloatEq(a_float)` | `argument` is a `float` value approximately equal to `a_float`, treating two NaNs as unequal. |
| `NanSensitiveDoubleEq(a_double)` | `argument` is a `double` value approximately equal to `a_double`, treating two NaNs as equal. |
| `NanSensitiveFloatEq(a_float)` | `argument` is a `float` value approximately equal to `a_float`, treating two NaNs as equal. |
| `IsNan()` | `argument` is any floating-point type with a NaN value. |
<!-- mdformat on -->
The above matchers use ULP-based comparison (the same as used in googletest).
They automatically pick a reasonable error bound based on the absolute value of
the expected value. `DoubleEq()` and `FloatEq()` conform to the IEEE standard,
which requires comparing two NaNs for equality to return false. The
`NanSensitive*` version instead treats two NaNs as equal, which is often what a
user wants.
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------------------------ | :----------------------- |
| `DoubleNear(a_double, max_abs_error)` | `argument` is a `double` value close to `a_double` (absolute error <= `max_abs_error`), treating two NaNs as unequal. |
| `FloatNear(a_float, max_abs_error)` | `argument` is a `float` value close to `a_float` (absolute error <= `max_abs_error`), treating two NaNs as unequal. |
| `NanSensitiveDoubleNear(a_double, max_abs_error)` | `argument` is a `double` value close to `a_double` (absolute error <= `max_abs_error`), treating two NaNs as equal. |
| `NanSensitiveFloatNear(a_float, max_abs_error)` | `argument` is a `float` value close to `a_float` (absolute error <= `max_abs_error`), treating two NaNs as equal. |
<!-- mdformat on -->
### String Matchers
The `argument` can be either a C string or a C++ string object:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------- | :------------------------------------------------- |
| `ContainsRegex(string)` | `argument` matches the given regular expression. |
| `EndsWith(suffix)` | `argument` ends with string `suffix`. |
| `HasSubstr(string)` | `argument` contains `string` as a sub-string. |
| `MatchesRegex(string)` | `argument` matches the given regular expression with the match starting at the first character and ending at the last character. |
| `StartsWith(prefix)` | `argument` starts with string `prefix`. |
| `StrCaseEq(string)` | `argument` is equal to `string`, ignoring case. |
| `StrCaseNe(string)` | `argument` is not equal to `string`, ignoring case. |
| `StrEq(string)` | `argument` is equal to `string`. |
| `StrNe(string)` | `argument` is not equal to `string`. |
<!-- mdformat on -->
`ContainsRegex()` and `MatchesRegex()` take ownership of the `RE` object. They
use the regular expression syntax defined
[here](../../googletest/docs/advanced.md#regular-expression-syntax). All of
these matchers, except `ContainsRegex()` and `MatchesRegex()` work for wide
strings as well.
### Container Matchers
Most STL-style containers support `==`, so you can use `Eq(expected_container)`
or simply `expected_container` to match a container exactly. If you want to
write the elements in-line, match them more flexibly, or get more informative
messages, you can use:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------------------------- | :------------------------------- |
| `BeginEndDistanceIs(m)` | `argument` is a container whose `begin()` and `end()` iterators are separated by a number of increments matching `m`. E.g. `BeginEndDistanceIs(2)` or `BeginEndDistanceIs(Lt(2))`. For containers that define a `size()` method, `SizeIs(m)` may be more efficient. |
| `ContainerEq(container)` | The same as `Eq(container)` except that the failure message also includes which elements are in one container but not the other. |
| `Contains(e)` | `argument` contains an element that matches `e`, which can be either a value or a matcher. |
| `Each(e)` | `argument` is a container where *every* element matches `e`, which can be either a value or a matcher. |
| `ElementsAre(e0, e1, ..., en)` | `argument` has `n + 1` elements, where the *i*-th element matches `ei`, which can be a value or a matcher. |
| `ElementsAreArray({e0, e1, ..., en})`, `ElementsAreArray(a_container)`, `ElementsAreArray(begin, end)`, `ElementsAreArray(array)`, or `ElementsAreArray(array, count)` | The same as `ElementsAre()` except that the expected element values/matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `IsEmpty()` | `argument` is an empty container (`container.empty()`). |
| `IsSubsetOf({e0, e1, ..., en})`, `IsSubsetOf(a_container)`, `IsSubsetOf(begin, end)`, `IsSubsetOf(array)`, or `IsSubsetOf(array, count)` | `argument` matches `UnorderedElementsAre(x0, x1, ..., xk)` for some subset `{x0, x1, ..., xk}` of the expected matchers. |
| `IsSupersetOf({e0, e1, ..., en})`, `IsSupersetOf(a_container)`, `IsSupersetOf(begin, end)`, `IsSupersetOf(array)`, or `IsSupersetOf(array, count)` | Some subset of `argument` matches `UnorderedElementsAre(`expected matchers`)`. |
| `Pointwise(m, container)`, `Pointwise(m, {e0, e1, ..., en})` | `argument` contains the same number of elements as in `container`, and for all i, (the i-th element in `argument`, the i-th element in `container`) match `m`, which is a matcher on 2-tuples. E.g. `Pointwise(Le(), upper_bounds)` verifies that each element in `argument` doesn't exceed the corresponding element in `upper_bounds`. See more detail below. |
| `SizeIs(m)` | `argument` is a container whose size matches `m`. E.g. `SizeIs(2)` or `SizeIs(Lt(2))`. |
| `UnorderedElementsAre(e0, e1, ..., en)` | `argument` has `n + 1` elements, and under *some* permutation of the elements, each element matches an `ei` (for a different `i`), which can be a value or a matcher. |
| `UnorderedElementsAreArray({e0, e1, ..., en})`, `UnorderedElementsAreArray(a_container)`, `UnorderedElementsAreArray(begin, end)`, `UnorderedElementsAreArray(array)`, or `UnorderedElementsAreArray(array, count)` | The same as `UnorderedElementsAre()` except that the expected element values/matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `UnorderedPointwise(m, container)`, `UnorderedPointwise(m, {e0, e1, ..., en})` | Like `Pointwise(m, container)`, but ignores the order of elements. |
| `WhenSorted(m)` | When `argument` is sorted using the `<` operator, it matches container matcher `m`. E.g. `WhenSorted(ElementsAre(1, 2, 3))` verifies that `argument` contains elements 1, 2, and 3, ignoring order. |
| `WhenSortedBy(comparator, m)` | The same as `WhenSorted(m)`, except that the given comparator instead of `<` is used to sort `argument`. E.g. `WhenSortedBy(std::greater(), ElementsAre(3, 2, 1))`. |
<!-- mdformat on -->
**Notes:**
* These matchers can also match:
1. a native array passed by reference (e.g. in `Foo(const int (&a)[5])`),
and
2. an array passed as a pointer and a count (e.g. in `Bar(const T* buffer,
int len)` -- see [Multi-argument Matchers](#MultiArgMatchers)).
* The array being matched may be multi-dimensional (i.e. its elements can be
arrays).
* `m` in `Pointwise(m, ...)` should be a matcher for `::std::tuple<T, U>`
where `T` and `U` are the element type of the actual container and the
expected container, respectively. For example, to compare two `Foo`
containers where `Foo` doesn't support `operator==`, one might write:
```cpp
using ::std::get;
MATCHER(FooEq, "") {
return std::get<0>(arg).Equals(std::get<1>(arg));
}
...
EXPECT_THAT(actual_foos, Pointwise(FooEq(), expected_foos));
```
### Member Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------ | :----------------------------------------- |
| `Field(&class::field, m)` | `argument.field` (or `argument->field` when `argument` is a plain pointer) matches matcher `m`, where `argument` is an object of type _class_. |
| `Key(e)` | `argument.first` matches `e`, which can be either a value or a matcher. E.g. `Contains(Key(Le(5)))` can verify that a `map` contains a key `<= 5`. |
| `Pair(m1, m2)` | `argument` is an `std::pair` whose `first` field matches `m1` and `second` field matches `m2`. |
| `FieldsAre(m...)` | `argument` is a compatible object where each field matches piecewise with `m...`. A compatible object is any that supports the `std::tuple_size<Obj>`+`get<I>(obj)` protocol. In C++17 and up this also supports types compatible with structured bindings, like aggregates. |
| `Property(&class::property, m)` | `argument.property()` (or `argument->property()` when `argument` is a plain pointer) matches matcher `m`, where `argument` is an object of type _class_. |
<!-- mdformat on -->
### Matching the Result of a Function, Functor, or Callback
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :--------------- | :------------------------------------------------ |
| `ResultOf(f, m)` | `f(argument)` matches matcher `m`, where `f` is a function or functor. |
<!-- mdformat on -->
### Pointer Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------ | :---------------------------------------------- |
| `Address(m)` | the result of `std::addressof(argument)` matches `m`. |
| `Pointee(m)` | `argument` (either a smart pointer or a raw pointer) points to a value that matches matcher `m`. |
| `Pointer(m)` | `argument` (either a smart pointer or a raw pointer) contains a pointer that matches `m`. `m` will match against the raw pointer regardless of the type of `argument`. |
| `WhenDynamicCastTo<T>(m)` | when `argument` is passed through `dynamic_cast<T>()`, it matches matcher `m`. |
<!-- mdformat on -->
<!-- GOOGLETEST_CM0026 DO NOT DELETE -->
<!-- GOOGLETEST_CM0027 DO NOT DELETE -->
### Multi-argument Matchers {#MultiArgMatchers}
Technically, all matchers match a *single* value. A "multi-argument" matcher is
just one that matches a *tuple*. The following matchers can be used to match a
tuple `(x, y)`:
Matcher | Description
:------ | :----------
`Eq()` | `x == y`
`Ge()` | `x >= y`
`Gt()` | `x > y`
`Le()` | `x <= y`
`Lt()` | `x < y`
`Ne()` | `x != y`
You can use the following selectors to pick a subset of the arguments (or
reorder them) to participate in the matching:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------- | :---------------------------------------------- |
| `AllArgs(m)` | Equivalent to `m`. Useful as syntactic sugar in `.With(AllArgs(m))`. |
| `Args<N1, N2, ..., Nk>(m)` | The tuple of the `k` selected (using 0-based indices) arguments matches `m`, e.g. `Args<1, 2>(Eq())`. |
<!-- mdformat on -->
### Composite Matchers
You can make a matcher from one or more other matchers:
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------------------------- | :-------------------------------------- |
| `AllOf(m1, m2, ..., mn)` | `argument` matches all of the matchers `m1` to `mn`. |
| `AllOfArray({m0, m1, ..., mn})`, `AllOfArray(a_container)`, `AllOfArray(begin, end)`, `AllOfArray(array)`, or `AllOfArray(array, count)` | The same as `AllOf()` except that the matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `AnyOf(m1, m2, ..., mn)` | `argument` matches at least one of the matchers `m1` to `mn`. |
| `AnyOfArray({m0, m1, ..., mn})`, `AnyOfArray(a_container)`, `AnyOfArray(begin, end)`, `AnyOfArray(array)`, or `AnyOfArray(array, count)` | The same as `AnyOf()` except that the matchers come from an initializer list, STL-style container, iterator range, or C-style array. |
| `Not(m)` | `argument` doesn't match matcher `m`. |
<!-- mdformat on -->
<!-- GOOGLETEST_CM0028 DO NOT DELETE -->
### Adapters for Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------- | :------------------------------------ |
| `MatcherCast<T>(m)` | casts matcher `m` to type `Matcher<T>`. |
| `SafeMatcherCast<T>(m)` | [safely casts](gmock_cook_book.md#casting-matchers) matcher `m` to type `Matcher<T>`. |
| `Truly(predicate)` | `predicate(argument)` returns something considered by C++ to be true, where `predicate` is a function or functor. |
<!-- mdformat on -->
`AddressSatisfies(callback)` and `Truly(callback)` take ownership of `callback`,
which must be a permanent callback.
### Using Matchers as Predicates {#MatchersAsPredicatesCheat}
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :---------------------------- | :------------------------------------------ |
| `Matches(m)(value)` | evaluates to `true` if `value` matches `m`. You can use `Matches(m)` alone as a unary functor. |
| `ExplainMatchResult(m, value, result_listener)` | evaluates to `true` if `value` matches `m`, explaining the result to `result_listener`. |
| `Value(value, m)` | evaluates to `true` if `value` matches `m`. |
<!-- mdformat on -->
### Defining Matchers
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :----------------------------------- | :------------------------------------ |
| `MATCHER(IsEven, "") { return (arg % 2) == 0; }` | Defines a matcher `IsEven()` to match an even number. |
| `MATCHER_P(IsDivisibleBy, n, "") { *result_listener << "where the remainder is " << (arg % n); return (arg % n) == 0; }` | Defines a matcher `IsDivisibleBy(n)` to match a number divisible by `n`. |
| `MATCHER_P2(IsBetween, a, b, absl::StrCat(negation ? "isn't" : "is", " between ", PrintToString(a), " and ", PrintToString(b))) { return a <= arg && arg <= b; }` | Defines a matcher `IsBetween(a, b)` to match a value in the range [`a`, `b`]. |
<!-- mdformat on -->
**Notes:**
1. The `MATCHER*` macros cannot be used inside a function or class.
2. The matcher body must be *purely functional* (i.e. it cannot have any side
effect, and the result must not depend on anything other than the value
being matched and the matcher parameters).
3. You can use `PrintToString(x)` to convert a value `x` of any type to a
string.
## Actions {#ActionList}
**Actions** specify what a mock function should do when invoked.
### Returning a Value
<!-- mdformat off(no multiline tables) -->
| | |
| :-------------------------------- | :-------------------------------------------- |
| `Return()` | Return from a `void` mock function. |
| `Return(value)` | Return `value`. If the type of `value` is different to the mock function's return type, `value` is converted to the latter type <i>at the time the expectation is set</i>, not when the action is executed. |
| `ReturnArg<N>()` | Return the `N`-th (0-based) argument. |
| `ReturnNew<T>(a1, ..., ak)` | Return `new T(a1, ..., ak)`; a different object is created each time. |
| `ReturnNull()` | Return a null pointer. |
| `ReturnPointee(ptr)` | Return the value pointed to by `ptr`. |
| `ReturnRef(variable)` | Return a reference to `variable`. |
| `ReturnRefOfCopy(value)` | Return a reference to a copy of `value`; the copy lives as long as the action. |
| `ReturnRoundRobin({a1, ..., ak})` | Each call will return the next `ai` in the list, starting at the beginning when the end of the list is reached. |
<!-- mdformat on -->
### Side Effects
<!-- mdformat off(no multiline tables) -->
| | |
| :--------------------------------- | :-------------------------------------- |
| `Assign(&variable, value)` | Assign `value` to variable. |
| `DeleteArg<N>()` | Delete the `N`-th (0-based) argument, which must be a pointer. |
| `SaveArg<N>(pointer)` | Save the `N`-th (0-based) argument to `*pointer`. |
| `SaveArgPointee<N>(pointer)` | Save the value pointed to by the `N`-th (0-based) argument to `*pointer`. |
| `SetArgReferee<N>(value)` | Assign `value` to the variable referenced by the `N`-th (0-based) argument. |
| `SetArgPointee<N>(value)` | Assign `value` to the variable pointed by the `N`-th (0-based) argument. |
| `SetArgumentPointee<N>(value)` | Same as `SetArgPointee<N>(value)`. Deprecated. Will be removed in v1.7.0. |
| `SetArrayArgument<N>(first, last)` | Copies the elements in source range [`first`, `last`) to the array pointed to by the `N`-th (0-based) argument, which can be either a pointer or an iterator. The action does not take ownership of the elements in the source range. |
| `SetErrnoAndReturn(error, value)` | Set `errno` to `error` and return `value`. |
| `Throw(exception)` | Throws the given exception, which can be any copyable value. Available since v1.1.0. |
<!-- mdformat on -->
### Using a Function, Functor, or Lambda as an Action
In the following, by "callable" we mean a free function, `std::function`,
functor, or lambda.
<!-- mdformat off(no multiline tables) -->
| | |
| :---------------------------------- | :------------------------------------- |
| `f` | Invoke f with the arguments passed to the mock function, where f is a callable. |
| `Invoke(f)` | Invoke `f` with the arguments passed to the mock function, where `f` can be a global/static function or a functor. |
| `Invoke(object_pointer, &class::method)` | Invoke the method on the object with the arguments passed to the mock function. |
| `InvokeWithoutArgs(f)` | Invoke `f`, which can be a global/static function or a functor. `f` must take no arguments. |
| `InvokeWithoutArgs(object_pointer, &class::method)` | Invoke the method on the object, which takes no arguments. |
| `InvokeArgument<N>(arg1, arg2, ..., argk)` | Invoke the mock function's `N`-th (0-based) argument, which must be a function or a functor, with the `k` arguments. |
<!-- mdformat on -->
The return value of the invoked function is used as the return value of the
action.
When defining a callable to be used with `Invoke*()`, you can declare any unused
parameters as `Unused`:
```cpp
using ::testing::Invoke;
double Distance(Unused, double x, double y) { return sqrt(x*x + y*y); }
...
EXPECT_CALL(mock, Foo("Hi", _, _)).WillOnce(Invoke(Distance));
```
`Invoke(callback)` and `InvokeWithoutArgs(callback)` take ownership of
`callback`, which must be permanent. The type of `callback` must be a base
callback type instead of a derived one, e.g.
```cpp
BlockingClosure* done = new BlockingClosure;
... Invoke(done) ...; // This won't compile!
Closure* done2 = new BlockingClosure;
... Invoke(done2) ...; // This works.
```
In `InvokeArgument<N>(...)`, if an argument needs to be passed by reference,
wrap it inside `std::ref()`. For example,
```cpp
using ::testing::InvokeArgument;
...
InvokeArgument<2>(5, string("Hi"), std::ref(foo))
```
calls the mock function's #2 argument, passing to it `5` and `string("Hi")` by
value, and `foo` by reference.
### Default Action
<!-- mdformat off(no multiline tables) -->
| Matcher | Description |
| :------------ | :----------------------------------------------------- |
| `DoDefault()` | Do the default action (specified by `ON_CALL()` or the built-in one). |
<!-- mdformat on -->
**Note:** due to technical reasons, `DoDefault()` cannot be used inside a
composite action - trying to do so will result in a run-time error.
<!-- GOOGLETEST_CM0032 DO NOT DELETE -->
### Composite Actions
<!-- mdformat off(no multiline tables) -->
| | |
| :----------------------------- | :------------------------------------------ |
| `DoAll(a1, a2, ..., an)` | Do all actions `a1` to `an` and return the result of `an` in each invocation. The first `n - 1` sub-actions must return void and will receive a readonly view of the arguments. |
| `IgnoreResult(a)` | Perform action `a` and ignore its result. `a` must not return void. |
| `WithArg<N>(a)` | Pass the `N`-th (0-based) argument of the mock function to action `a` and perform it. |
| `WithArgs<N1, N2, ..., Nk>(a)` | Pass the selected (0-based) arguments of the mock function to action `a` and perform it. |
| `WithoutArgs(a)` | Perform action `a` without any arguments. |
<!-- mdformat on -->
### Defining Actions
<!-- mdformat off(no multiline tables) -->
| | |
| :--------------------------------- | :-------------------------------------- |
| `ACTION(Sum) { return arg0 + arg1; }` | Defines an action `Sum()` to return the sum of the mock function's argument #0 and #1. |
| `ACTION_P(Plus, n) { return arg0 + n; }` | Defines an action `Plus(n)` to return the sum of the mock function's argument #0 and `n`. |
| `ACTION_Pk(Foo, p1, ..., pk) { statements; }` | Defines a parameterized action `Foo(p1, ..., pk)` to execute the given `statements`. |
<!-- mdformat on -->
The `ACTION*` macros cannot be used inside a function or class.
## Cardinalities {#CardinalityList}
These are used in `Times()` to specify how many times a mock function will be
called:
<!-- mdformat off(no multiline tables) -->
| | |
| :---------------- | :----------------------------------------------------- |
| `AnyNumber()` | The function can be called any number of times. |
| `AtLeast(n)` | The call is expected at least `n` times. |
| `AtMost(n)` | The call is expected at most `n` times. |
| `Between(m, n)` | The call is expected between `m` and `n` (inclusive) times. |
| `Exactly(n) or n` | The call is expected exactly `n` times. In particular, the call should never happen when `n` is 0. |
<!-- mdformat on -->
## Expectation Order
By default, the expectations can be matched in *any* order. If some or all
expectations must be matched in a given order, there are two ways to specify it.
They can be used either independently or together.
### The After Clause {#AfterClause}
```cpp
using ::testing::Expectation;
...
Expectation init_x = EXPECT_CALL(foo, InitX());
Expectation init_y = EXPECT_CALL(foo, InitY());
EXPECT_CALL(foo, Bar())
.After(init_x, init_y);
```
says that `Bar()` can be called only after both `InitX()` and `InitY()` have
been called.
If you don't know how many pre-requisites an expectation has when you write it,
you can use an `ExpectationSet` to collect them:
```cpp
using ::testing::ExpectationSet;
...
ExpectationSet all_inits;
for (int i = 0; i < element_count; i++) {
all_inits += EXPECT_CALL(foo, InitElement(i));
}
EXPECT_CALL(foo, Bar())
.After(all_inits);
```
says that `Bar()` can be called only after all elements have been initialized
(but we don't care about which elements get initialized before the others).
Modifying an `ExpectationSet` after using it in an `.After()` doesn't affect the
meaning of the `.After()`.
### Sequences {#UsingSequences}
When you have a long chain of sequential expectations, it's easier to specify
the order using **sequences**, which don't require you to given each expectation
in the chain a different name. *All expected calls* in the same sequence must
occur in the order they are specified.
```cpp
using ::testing::Return;
using ::testing::Sequence;
Sequence s1, s2;
...
EXPECT_CALL(foo, Reset())
.InSequence(s1, s2)
.WillOnce(Return(true));
EXPECT_CALL(foo, GetSize())
.InSequence(s1)
.WillOnce(Return(1));
EXPECT_CALL(foo, Describe(A<const char*>()))
.InSequence(s2)
.WillOnce(Return("dummy"));
```
says that `Reset()` must be called before *both* `GetSize()` *and* `Describe()`,
and the latter two can occur in any order.
To put many expectations in a sequence conveniently:
```cpp
using ::testing::InSequence;
{
InSequence seq;
EXPECT_CALL(...)...;
EXPECT_CALL(...)...;
...
EXPECT_CALL(...)...;
}
```
says that all expected calls in the scope of `seq` must occur in strict order.
The name `seq` is irrelevant.
## Verifying and Resetting a Mock
gMock will verify the expectations on a mock object when it is destructed, or
you can do it earlier:
```cpp
using ::testing::Mock;
...
// Verifies and removes the expectations on mock_obj;
// returns true if and only if successful.
Mock::VerifyAndClearExpectations(&mock_obj);
...
// Verifies and removes the expectations on mock_obj;
// also removes the default actions set by ON_CALL();
// returns true if and only if successful.
Mock::VerifyAndClear(&mock_obj);
```
You can also tell gMock that a mock object can be leaked and doesn't need to be
verified:
```cpp
Mock::AllowLeak(&mock_obj);
```
## Mock Classes
gMock defines a convenient mock class template
```cpp
class MockFunction<R(A1, ..., An)> {
public:
MOCK_METHOD(R, Call, (A1, ..., An));
};
```
See this [recipe](gmock_cook_book.md#using-check-points) for one application of it.
## Flags
<!-- mdformat off(no multiline tables) -->
| Flag | Description |
| :----------------------------- | :---------------------------------------- |
| `--gmock_catch_leaked_mocks=0` | Don't report leaked mock objects as failures. |
| `--gmock_verbose=LEVEL` | Sets the default verbosity level (`info`, `warning`, or `error`) of Google Mock messages. |
<!-- mdformat on -->

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## Legacy gMock FAQ {#GMockFaq}
<!-- GOOGLETEST_CM0021 DO NOT DELETE -->
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
### When I call a method on my mock object, the method for the real object is invoked instead. What's the problem?
In order for a method to be mocked, it must be *virtual*, unless you use the
[high-perf dependency injection technique](gmock_cook_book.md#MockingNonVirtualMethods).
### Can I mock a variadic function?
You cannot mock a variadic function (i.e. a function taking ellipsis (`...`)
arguments) directly in gMock.
The problem is that in general, there is *no way* for a mock object to know how
many arguments are passed to the variadic method, and what the arguments' types
are. Only the *author of the base class* knows the protocol, and we cannot look
into his or her head.
Therefore, to mock such a function, the *user* must teach the mock object how to
figure out the number of arguments and their types. One way to do it is to
provide overloaded versions of the function.
Ellipsis arguments are inherited from C and not really a C++ feature. They are
unsafe to use and don't work with arguments that have constructors or
destructors. Therefore we recommend to avoid them in C++ as much as possible.
### MSVC gives me warning C4301 or C4373 when I define a mock method with a const parameter. Why?
If you compile this using Microsoft Visual C++ 2005 SP1:
```cpp
class Foo {
...
virtual void Bar(const int i) = 0;
};
class MockFoo : public Foo {
...
MOCK_METHOD(void, Bar, (const int i), (override));
};
```
You may get the following warning:
```shell
warning C4301: 'MockFoo::Bar': overriding virtual function only differs from 'Foo::Bar' by const/volatile qualifier
```
This is a MSVC bug. The same code compiles fine with gcc, for example. If you
use Visual C++ 2008 SP1, you would get the warning:
```shell
warning C4373: 'MockFoo::Bar': virtual function overrides 'Foo::Bar', previous versions of the compiler did not override when parameters only differed by const/volatile qualifiers
```
In C++, if you *declare* a function with a `const` parameter, the `const`
modifier is ignored. Therefore, the `Foo` base class above is equivalent to:
```cpp
class Foo {
...
virtual void Bar(int i) = 0; // int or const int? Makes no difference.
};
```
In fact, you can *declare* `Bar()` with an `int` parameter, and define it with a
`const int` parameter. The compiler will still match them up.
Since making a parameter `const` is meaningless in the method declaration, we
recommend to remove it in both `Foo` and `MockFoo`. That should workaround the
VC bug.
Note that we are talking about the *top-level* `const` modifier here. If the
function parameter is passed by pointer or reference, declaring the pointee or
referee as `const` is still meaningful. For example, the following two
declarations are *not* equivalent:
```cpp
void Bar(int* p); // Neither p nor *p is const.
void Bar(const int* p); // p is not const, but *p is.
```
<!-- GOOGLETEST_CM0030 DO NOT DELETE -->
### I can't figure out why gMock thinks my expectations are not satisfied. What should I do?
You might want to run your test with `--gmock_verbose=info`. This flag lets
gMock print a trace of every mock function call it receives. By studying the
trace, you'll gain insights on why the expectations you set are not met.
If you see the message "The mock function has no default action set, and its
return type has no default value set.", then try
[adding a default action](gmock_for_dummies.md#DefaultValue). Due to a known
issue, unexpected calls on mocks without default actions don't print out a
detailed comparison between the actual arguments and the expected arguments.
### My program crashed and `ScopedMockLog` spit out tons of messages. Is it a gMock bug?
gMock and `ScopedMockLog` are likely doing the right thing here.
When a test crashes, the failure signal handler will try to log a lot of
information (the stack trace, and the address map, for example). The messages
are compounded if you have many threads with depth stacks. When `ScopedMockLog`
intercepts these messages and finds that they don't match any expectations, it
prints an error for each of them.
You can learn to ignore the errors, or you can rewrite your expectations to make
your test more robust, for example, by adding something like:
```cpp
using ::testing::AnyNumber;
using ::testing::Not;
...
// Ignores any log not done by us.
EXPECT_CALL(log, Log(_, Not(EndsWith("/my_file.cc")), _))
.Times(AnyNumber());
```
### How can I assert that a function is NEVER called?
```cpp
using ::testing::_;
...
EXPECT_CALL(foo, Bar(_))
.Times(0);
```
<!-- GOOGLETEST_CM0031 DO NOT DELETE -->
### I have a failed test where gMock tells me TWICE that a particular expectation is not satisfied. Isn't this redundant?
When gMock detects a failure, it prints relevant information (the mock function
arguments, the state of relevant expectations, and etc) to help the user debug.
If another failure is detected, gMock will do the same, including printing the
state of relevant expectations.
Sometimes an expectation's state didn't change between two failures, and you'll
see the same description of the state twice. They are however *not* redundant,
as they refer to *different points in time*. The fact they are the same *is*
interesting information.
### I get a heapcheck failure when using a mock object, but using a real object is fine. What can be wrong?
Does the class (hopefully a pure interface) you are mocking have a virtual
destructor?
Whenever you derive from a base class, make sure its destructor is virtual.
Otherwise Bad Things will happen. Consider the following code:
```cpp
class Base {
public:
// Not virtual, but should be.
~Base() { ... }
...
};
class Derived : public Base {
public:
...
private:
std::string value_;
};
...
Base* p = new Derived;
...
delete p; // Surprise! ~Base() will be called, but ~Derived() will not
// - value_ is leaked.
```
By changing `~Base()` to virtual, `~Derived()` will be correctly called when
`delete p` is executed, and the heap checker will be happy.
### The "newer expectations override older ones" rule makes writing expectations awkward. Why does gMock do that?
When people complain about this, often they are referring to code like:
```cpp
using ::testing::Return;
...
// foo.Bar() should be called twice, return 1 the first time, and return
// 2 the second time. However, I have to write the expectations in the
// reverse order. This sucks big time!!!
EXPECT_CALL(foo, Bar())
.WillOnce(Return(2))
.RetiresOnSaturation();
EXPECT_CALL(foo, Bar())
.WillOnce(Return(1))
.RetiresOnSaturation();
```
The problem, is that they didn't pick the **best** way to express the test's
intent.
By default, expectations don't have to be matched in *any* particular order. If
you want them to match in a certain order, you need to be explicit. This is
gMock's (and jMock's) fundamental philosophy: it's easy to accidentally
over-specify your tests, and we want to make it harder to do so.
There are two better ways to write the test spec. You could either put the
expectations in sequence:
```cpp
using ::testing::Return;
...
// foo.Bar() should be called twice, return 1 the first time, and return
// 2 the second time. Using a sequence, we can write the expectations
// in their natural order.
{
InSequence s;
EXPECT_CALL(foo, Bar())
.WillOnce(Return(1))
.RetiresOnSaturation();
EXPECT_CALL(foo, Bar())
.WillOnce(Return(2))
.RetiresOnSaturation();
}
```
or you can put the sequence of actions in the same expectation:
```cpp
using ::testing::Return;
...
// foo.Bar() should be called twice, return 1 the first time, and return
// 2 the second time.
EXPECT_CALL(foo, Bar())
.WillOnce(Return(1))
.WillOnce(Return(2))
.RetiresOnSaturation();
```
Back to the original questions: why does gMock search the expectations (and
`ON_CALL`s) from back to front? Because this allows a user to set up a mock's
behavior for the common case early (e.g. in the mock's constructor or the test
fixture's set-up phase) and customize it with more specific rules later. If
gMock searches from front to back, this very useful pattern won't be possible.
### gMock prints a warning when a function without EXPECT_CALL is called, even if I have set its behavior using ON_CALL. Would it be reasonable not to show the warning in this case?
When choosing between being neat and being safe, we lean toward the latter. So
the answer is that we think it's better to show the warning.
Often people write `ON_CALL`s in the mock object's constructor or `SetUp()`, as
the default behavior rarely changes from test to test. Then in the test body
they set the expectations, which are often different for each test. Having an
`ON_CALL` in the set-up part of a test doesn't mean that the calls are expected.
If there's no `EXPECT_CALL` and the method is called, it's possibly an error. If
we quietly let the call go through without notifying the user, bugs may creep in
unnoticed.
If, however, you are sure that the calls are OK, you can write
```cpp
using ::testing::_;
...
EXPECT_CALL(foo, Bar(_))
.WillRepeatedly(...);
```
instead of
```cpp
using ::testing::_;
...
ON_CALL(foo, Bar(_))
.WillByDefault(...);
```
This tells gMock that you do expect the calls and no warning should be printed.
Also, you can control the verbosity by specifying `--gmock_verbose=error`. Other
values are `info` and `warning`. If you find the output too noisy when
debugging, just choose a less verbose level.
### How can I delete the mock function's argument in an action?
If your mock function takes a pointer argument and you want to delete that
argument, you can use testing::DeleteArg<N>() to delete the N'th (zero-indexed)
argument:
```cpp
using ::testing::_;
...
MOCK_METHOD(void, Bar, (X* x, const Y& y));
...
EXPECT_CALL(mock_foo_, Bar(_, _))
.WillOnce(testing::DeleteArg<0>()));
```
### How can I perform an arbitrary action on a mock function's argument?
If you find yourself needing to perform some action that's not supported by
gMock directly, remember that you can define your own actions using
[`MakeAction()`](#NewMonoActions) or
[`MakePolymorphicAction()`](#NewPolyActions), or you can write a stub function
and invoke it using [`Invoke()`](#FunctionsAsActions).
```cpp
using ::testing::_;
using ::testing::Invoke;
...
MOCK_METHOD(void, Bar, (X* p));
...
EXPECT_CALL(mock_foo_, Bar(_))
.WillOnce(Invoke(MyAction(...)));
```
### My code calls a static/global function. Can I mock it?
You can, but you need to make some changes.
In general, if you find yourself needing to mock a static function, it's a sign
that your modules are too tightly coupled (and less flexible, less reusable,
less testable, etc). You are probably better off defining a small interface and
call the function through that interface, which then can be easily mocked. It's
a bit of work initially, but usually pays for itself quickly.
This Google Testing Blog
[post](https://testing.googleblog.com/2008/06/defeat-static-cling.html) says it
excellently. Check it out.
### My mock object needs to do complex stuff. It's a lot of pain to specify the actions. gMock sucks!
I know it's not a question, but you get an answer for free any way. :-)
With gMock, you can create mocks in C++ easily. And people might be tempted to
use them everywhere. Sometimes they work great, and sometimes you may find them,
well, a pain to use. So, what's wrong in the latter case?
When you write a test without using mocks, you exercise the code and assert that
it returns the correct value or that the system is in an expected state. This is
sometimes called "state-based testing".
Mocks are great for what some call "interaction-based" testing: instead of
checking the system state at the very end, mock objects verify that they are
invoked the right way and report an error as soon as it arises, giving you a
handle on the precise context in which the error was triggered. This is often
more effective and economical to do than state-based testing.
If you are doing state-based testing and using a test double just to simulate
the real object, you are probably better off using a fake. Using a mock in this
case causes pain, as it's not a strong point for mocks to perform complex
actions. If you experience this and think that mocks suck, you are just not
using the right tool for your problem. Or, you might be trying to solve the
wrong problem. :-)
### I got a warning "Uninteresting function call encountered - default action taken.." Should I panic?
By all means, NO! It's just an FYI. :-)
What it means is that you have a mock function, you haven't set any expectations
on it (by gMock's rule this means that you are not interested in calls to this
function and therefore it can be called any number of times), and it is called.
That's OK - you didn't say it's not OK to call the function!
What if you actually meant to disallow this function to be called, but forgot to
write `EXPECT_CALL(foo, Bar()).Times(0)`? While one can argue that it's the
user's fault, gMock tries to be nice and prints you a note.
So, when you see the message and believe that there shouldn't be any
uninteresting calls, you should investigate what's going on. To make your life
easier, gMock dumps the stack trace when an uninteresting call is encountered.
From that you can figure out which mock function it is, and how it is called.
### I want to define a custom action. Should I use Invoke() or implement the ActionInterface interface?
Either way is fine - you want to choose the one that's more convenient for your
circumstance.
Usually, if your action is for a particular function type, defining it using
`Invoke()` should be easier; if your action can be used in functions of
different types (e.g. if you are defining `Return(*value*)`),
`MakePolymorphicAction()` is easiest. Sometimes you want precise control on what
types of functions the action can be used in, and implementing `ActionInterface`
is the way to go here. See the implementation of `Return()` in
`testing/base/public/gmock-actions.h` for an example.
### I use SetArgPointee() in WillOnce(), but gcc complains about "conflicting return type specified". What does it mean?
You got this error as gMock has no idea what value it should return when the
mock method is called. `SetArgPointee()` says what the side effect is, but
doesn't say what the return value should be. You need `DoAll()` to chain a
`SetArgPointee()` with a `Return()` that provides a value appropriate to the API
being mocked.
See this [recipe](gmock_cook_book.md#mocking-side-effects) for more details and
an example.
### I have a huge mock class, and Microsoft Visual C++ runs out of memory when compiling it. What can I do?
We've noticed that when the `/clr` compiler flag is used, Visual C++ uses 5~6
times as much memory when compiling a mock class. We suggest to avoid `/clr`
when compiling native C++ mocks.

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# gMock for Dummies {#GMockForDummies}
<!-- GOOGLETEST_CM0013 DO NOT DELETE -->
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
## What Is gMock?
When you write a prototype or test, often it's not feasible or wise to rely on
real objects entirely. A **mock object** implements the same interface as a real
object (so it can be used as one), but lets you specify at run time how it will
be used and what it should do (which methods will be called? in which order? how
many times? with what arguments? what will they return? etc).
**Note:** It is easy to confuse the term *fake objects* with mock objects. Fakes
and mocks actually mean very different things in the Test-Driven Development
(TDD) community:
* **Fake** objects have working implementations, but usually take some
shortcut (perhaps to make the operations less expensive), which makes them
not suitable for production. An in-memory file system would be an example of
a fake.
* **Mocks** are objects pre-programmed with *expectations*, which form a
specification of the calls they are expected to receive.
If all this seems too abstract for you, don't worry - the most important thing
to remember is that a mock allows you to check the *interaction* between itself
and code that uses it. The difference between fakes and mocks shall become much
clearer once you start to use mocks.
**gMock** is a library (sometimes we also call it a "framework" to make it sound
cool) for creating mock classes and using them. It does to C++ what
jMock/EasyMock does to Java (well, more or less).
When using gMock,
1. first, you use some simple macros to describe the interface you want to
mock, and they will expand to the implementation of your mock class;
2. next, you create some mock objects and specify its expectations and behavior
using an intuitive syntax;
3. then you exercise code that uses the mock objects. gMock will catch any
violation to the expectations as soon as it arises.
## Why gMock?
While mock objects help you remove unnecessary dependencies in tests and make
them fast and reliable, using mocks manually in C++ is *hard*:
* Someone has to implement the mocks. The job is usually tedious and
error-prone. No wonder people go great distance to avoid it.
* The quality of those manually written mocks is a bit, uh, unpredictable. You
may see some really polished ones, but you may also see some that were
hacked up in a hurry and have all sorts of ad hoc restrictions.
* The knowledge you gained from using one mock doesn't transfer to the next
one.
In contrast, Java and Python programmers have some fine mock frameworks (jMock,
EasyMock, [Mox](http://wtf/mox), etc), which automate the creation of mocks. As
a result, mocking is a proven effective technique and widely adopted practice in
those communities. Having the right tool absolutely makes the difference.
gMock was built to help C++ programmers. It was inspired by jMock and EasyMock,
but designed with C++'s specifics in mind. It is your friend if any of the
following problems is bothering you:
* You are stuck with a sub-optimal design and wish you had done more
prototyping before it was too late, but prototyping in C++ is by no means
"rapid".
* Your tests are slow as they depend on too many libraries or use expensive
resources (e.g. a database).
* Your tests are brittle as some resources they use are unreliable (e.g. the
network).
* You want to test how your code handles a failure (e.g. a file checksum
error), but it's not easy to cause one.
* You need to make sure that your module interacts with other modules in the
right way, but it's hard to observe the interaction; therefore you resort to
observing the side effects at the end of the action, but it's awkward at
best.
* You want to "mock out" your dependencies, except that they don't have mock
implementations yet; and, frankly, you aren't thrilled by some of those
hand-written mocks.
We encourage you to use gMock as
* a *design* tool, for it lets you experiment with your interface design early
and often. More iterations lead to better designs!
* a *testing* tool to cut your tests' outbound dependencies and probe the
interaction between your module and its collaborators.
## Getting Started
gMock is bundled with googletest.
## A Case for Mock Turtles
Let's look at an example. Suppose you are developing a graphics program that
relies on a [LOGO](http://en.wikipedia.org/wiki/Logo_programming_language)-like
API for drawing. How would you test that it does the right thing? Well, you can
run it and compare the screen with a golden screen snapshot, but let's admit it:
tests like this are expensive to run and fragile (What if you just upgraded to a
shiny new graphics card that has better anti-aliasing? Suddenly you have to
update all your golden images.). It would be too painful if all your tests are
like this. Fortunately, you learned about
[Dependency Injection](http://en.wikipedia.org/wiki/Dependency_injection) and know the right thing
to do: instead of having your application talk to the system API directly, wrap
the API in an interface (say, `Turtle`) and code to that interface:
```cpp
class Turtle {
...
virtual ~Turtle() {}
virtual void PenUp() = 0;
virtual void PenDown() = 0;
virtual void Forward(int distance) = 0;
virtual void Turn(int degrees) = 0;
virtual void GoTo(int x, int y) = 0;
virtual int GetX() const = 0;
virtual int GetY() const = 0;
};
```
(Note that the destructor of `Turtle` **must** be virtual, as is the case for
**all** classes you intend to inherit from - otherwise the destructor of the
derived class will not be called when you delete an object through a base
pointer, and you'll get corrupted program states like memory leaks.)
You can control whether the turtle's movement will leave a trace using `PenUp()`
and `PenDown()`, and control its movement using `Forward()`, `Turn()`, and
`GoTo()`. Finally, `GetX()` and `GetY()` tell you the current position of the
turtle.
Your program will normally use a real implementation of this interface. In
tests, you can use a mock implementation instead. This allows you to easily
check what drawing primitives your program is calling, with what arguments, and
in which order. Tests written this way are much more robust (they won't break
because your new machine does anti-aliasing differently), easier to read and
maintain (the intent of a test is expressed in the code, not in some binary
images), and run *much, much faster*.
## Writing the Mock Class
If you are lucky, the mocks you need to use have already been implemented by
some nice people. If, however, you find yourself in the position to write a mock
class, relax - gMock turns this task into a fun game! (Well, almost.)
### How to Define It
Using the `Turtle` interface as example, here are the simple steps you need to
follow:
* Derive a class `MockTurtle` from `Turtle`.
* Take a *virtual* function of `Turtle` (while it's possible to
[mock non-virtual methods using templates](gmock_cook_book.md#MockingNonVirtualMethods),
it's much more involved).
* In the `public:` section of the child class, write `MOCK_METHOD();`
* Now comes the fun part: you take the function signature, cut-and-paste it
into the macro, and add two commas - one between the return type and the
name, another between the name and the argument list.
* If you're mocking a const method, add a 4th parameter containing `(const)`
(the parentheses are required).
* Since you're overriding a virtual method, we suggest adding the `override`
keyword. For const methods the 4th parameter becomes `(const, override)`,
for non-const methods just `(override)`. This isn't mandatory.
* Repeat until all virtual functions you want to mock are done. (It goes
without saying that *all* pure virtual methods in your abstract class must
be either mocked or overridden.)
After the process, you should have something like:
```cpp
#include "gmock/gmock.h" // Brings in gMock.
class MockTurtle : public Turtle {
public:
...
MOCK_METHOD(void, PenUp, (), (override));
MOCK_METHOD(void, PenDown, (), (override));
MOCK_METHOD(void, Forward, (int distance), (override));
MOCK_METHOD(void, Turn, (int degrees), (override));
MOCK_METHOD(void, GoTo, (int x, int y), (override));
MOCK_METHOD(int, GetX, (), (const, override));
MOCK_METHOD(int, GetY, (), (const, override));
};
```
You don't need to define these mock methods somewhere else - the `MOCK_METHOD`
macro will generate the definitions for you. It's that simple!
### Where to Put It
When you define a mock class, you need to decide where to put its definition.
Some people put it in a `_test.cc`. This is fine when the interface being mocked
(say, `Foo`) is owned by the same person or team. Otherwise, when the owner of
`Foo` changes it, your test could break. (You can't really expect `Foo`'s
maintainer to fix every test that uses `Foo`, can you?)
So, the rule of thumb is: if you need to mock `Foo` and it's owned by others,
define the mock class in `Foo`'s package (better, in a `testing` sub-package
such that you can clearly separate production code and testing utilities), put
it in a `.h` and a `cc_library`. Then everyone can reference them from their
tests. If `Foo` ever changes, there is only one copy of `MockFoo` to change, and
only tests that depend on the changed methods need to be fixed.
Another way to do it: you can introduce a thin layer `FooAdaptor` on top of
`Foo` and code to this new interface. Since you own `FooAdaptor`, you can absorb
changes in `Foo` much more easily. While this is more work initially, carefully
choosing the adaptor interface can make your code easier to write and more
readable (a net win in the long run), as you can choose `FooAdaptor` to fit your
specific domain much better than `Foo` does.
<!-- GOOGLETEST_CM0029 DO NOT DELETE -->
## Using Mocks in Tests
Once you have a mock class, using it is easy. The typical work flow is:
1. Import the gMock names from the `testing` namespace such that you can use
them unqualified (You only have to do it once per file). Remember that
namespaces are a good idea.
2. Create some mock objects.
3. Specify your expectations on them (How many times will a method be called?
With what arguments? What should it do? etc.).
4. Exercise some code that uses the mocks; optionally, check the result using
googletest assertions. If a mock method is called more than expected or with
wrong arguments, you'll get an error immediately.
5. When a mock is destructed, gMock will automatically check whether all
expectations on it have been satisfied.
Here's an example:
```cpp
#include "path/to/mock-turtle.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
using ::testing::AtLeast; // #1
TEST(PainterTest, CanDrawSomething) {
MockTurtle turtle; // #2
EXPECT_CALL(turtle, PenDown()) // #3
.Times(AtLeast(1));
Painter painter(&turtle); // #4
EXPECT_TRUE(painter.DrawCircle(0, 0, 10)); // #5
}
```
As you might have guessed, this test checks that `PenDown()` is called at least
once. If the `painter` object didn't call this method, your test will fail with
a message like this:
```text
path/to/my_test.cc:119: Failure
Actual function call count doesn't match this expectation:
Actually: never called;
Expected: called at least once.
Stack trace:
...
```
**Tip 1:** If you run the test from an Emacs buffer, you can hit `<Enter>` on
the line number to jump right to the failed expectation.
**Tip 2:** If your mock objects are never deleted, the final verification won't
happen. Therefore it's a good idea to turn on the heap checker in your tests
when you allocate mocks on the heap. You get that automatically if you use the
`gtest_main` library already.
**Important note:** gMock requires expectations to be set **before** the mock
functions are called, otherwise the behavior is **undefined**. In particular,
you mustn't interleave `EXPECT_CALL()s` and calls to the mock functions.
This means `EXPECT_CALL()` should be read as expecting that a call will occur
*in the future*, not that a call has occurred. Why does gMock work like that?
Well, specifying the expectation beforehand allows gMock to report a violation
as soon as it rises, when the context (stack trace, etc) is still available.
This makes debugging much easier.
Admittedly, this test is contrived and doesn't do much. You can easily achieve
the same effect without using gMock. However, as we shall reveal soon, gMock
allows you to do *so much more* with the mocks.
## Setting Expectations
The key to using a mock object successfully is to set the *right expectations*
on it. If you set the expectations too strict, your test will fail as the result
of unrelated changes. If you set them too loose, bugs can slip through. You want
to do it just right such that your test can catch exactly the kind of bugs you
intend it to catch. gMock provides the necessary means for you to do it "just
right."
### General Syntax
In gMock we use the `EXPECT_CALL()` macro to set an expectation on a mock
method. The general syntax is:
```cpp
EXPECT_CALL(mock_object, method(matchers))
.Times(cardinality)
.WillOnce(action)
.WillRepeatedly(action);
```
The macro has two arguments: first the mock object, and then the method and its
arguments. Note that the two are separated by a comma (`,`), not a period (`.`).
(Why using a comma? The answer is that it was necessary for technical reasons.)
If the method is not overloaded, the macro can also be called without matchers:
```cpp
EXPECT_CALL(mock_object, non-overloaded-method)
.Times(cardinality)
.WillOnce(action)
.WillRepeatedly(action);
```
This syntax allows the test writer to specify "called with any arguments"
without explicitly specifying the number or types of arguments. To avoid
unintended ambiguity, this syntax may only be used for methods which are not
overloaded
Either form of the macro can be followed by some optional *clauses* that provide
more information about the expectation. We'll discuss how each clause works in
the coming sections.
This syntax is designed to make an expectation read like English. For example,
you can probably guess that
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetX())
.Times(5)
.WillOnce(Return(100))
.WillOnce(Return(150))
.WillRepeatedly(Return(200));
```
says that the `turtle` object's `GetX()` method will be called five times, it
will return 100 the first time, 150 the second time, and then 200 every time.
Some people like to call this style of syntax a Domain-Specific Language (DSL).
**Note:** Why do we use a macro to do this? Well it serves two purposes: first
it makes expectations easily identifiable (either by `gsearch` or by a human
reader), and second it allows gMock to include the source file location of a
failed expectation in messages, making debugging easier.
### Matchers: What Arguments Do We Expect?
When a mock function takes arguments, we may specify what arguments we are
expecting, for example:
```cpp
// Expects the turtle to move forward by 100 units.
EXPECT_CALL(turtle, Forward(100));
```
Oftentimes you do not want to be too specific. Remember that talk about tests
being too rigid? Over specification leads to brittle tests and obscures the
intent of tests. Therefore we encourage you to specify only what's necessary—no
more, no less. If you aren't interested in the value of an argument, write `_`
as the argument, which means "anything goes":
```cpp
using ::testing::_;
...
// Expects that the turtle jumps to somewhere on the x=50 line.
EXPECT_CALL(turtle, GoTo(50, _));
```
`_` is an instance of what we call **matchers**. A matcher is like a predicate
and can test whether an argument is what we'd expect. You can use a matcher
inside `EXPECT_CALL()` wherever a function argument is expected. `_` is a
convenient way of saying "any value".
In the above examples, `100` and `50` are also matchers; implicitly, they are
the same as `Eq(100)` and `Eq(50)`, which specify that the argument must be
equal (using `operator==`) to the matcher argument. There are many
[built-in matchers](gmock_cheat_sheet.md#MatcherList) for common types (as well
as [custom matchers](gmock_cook_book.md#NewMatchers)); for example:
```cpp
using ::testing::Ge;
...
// Expects the turtle moves forward by at least 100.
EXPECT_CALL(turtle, Forward(Ge(100)));
```
If you don't care about *any* arguments, rather than specify `_` for each of
them you may instead omit the parameter list:
```cpp
// Expects the turtle to move forward.
EXPECT_CALL(turtle, Forward);
// Expects the turtle to jump somewhere.
EXPECT_CALL(turtle, GoTo);
```
This works for all non-overloaded methods; if a method is overloaded, you need
to help gMock resolve which overload is expected by specifying the number of
arguments and possibly also the
[types of the arguments](gmock_cook_book.md#SelectOverload).
### Cardinalities: How Many Times Will It Be Called?
The first clause we can specify following an `EXPECT_CALL()` is `Times()`. We
call its argument a **cardinality** as it tells *how many times* the call should
occur. It allows us to repeat an expectation many times without actually writing
it as many times. More importantly, a cardinality can be "fuzzy", just like a
matcher can be. This allows a user to express the intent of a test exactly.
An interesting special case is when we say `Times(0)`. You may have guessed - it
means that the function shouldn't be called with the given arguments at all, and
gMock will report a googletest failure whenever the function is (wrongfully)
called.
We've seen `AtLeast(n)` as an example of fuzzy cardinalities earlier. For the
list of built-in cardinalities you can use, see
[here](gmock_cheat_sheet.md#CardinalityList).
The `Times()` clause can be omitted. **If you omit `Times()`, gMock will infer
the cardinality for you.** The rules are easy to remember:
* If **neither** `WillOnce()` **nor** `WillRepeatedly()` is in the
`EXPECT_CALL()`, the inferred cardinality is `Times(1)`.
* If there are *n* `WillOnce()`'s but **no** `WillRepeatedly()`, where *n* >=
1, the cardinality is `Times(n)`.
* If there are *n* `WillOnce()`'s and **one** `WillRepeatedly()`, where *n* >=
0, the cardinality is `Times(AtLeast(n))`.
**Quick quiz:** what do you think will happen if a function is expected to be
called twice but actually called four times?
### Actions: What Should It Do?
Remember that a mock object doesn't really have a working implementation? We as
users have to tell it what to do when a method is invoked. This is easy in
gMock.
First, if the return type of a mock function is a built-in type or a pointer,
the function has a **default action** (a `void` function will just return, a
`bool` function will return `false`, and other functions will return 0). In
addition, in C++ 11 and above, a mock function whose return type is
default-constructible (i.e. has a default constructor) has a default action of
returning a default-constructed value. If you don't say anything, this behavior
will be used.
Second, if a mock function doesn't have a default action, or the default action
doesn't suit you, you can specify the action to be taken each time the
expectation matches using a series of `WillOnce()` clauses followed by an
optional `WillRepeatedly()`. For example,
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(100))
.WillOnce(Return(200))
.WillOnce(Return(300));
```
says that `turtle.GetX()` will be called *exactly three times* (gMock inferred
this from how many `WillOnce()` clauses we've written, since we didn't
explicitly write `Times()`), and will return 100, 200, and 300 respectively.
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetY())
.WillOnce(Return(100))
.WillOnce(Return(200))
.WillRepeatedly(Return(300));
```
says that `turtle.GetY()` will be called *at least twice* (gMock knows this as
we've written two `WillOnce()` clauses and a `WillRepeatedly()` while having no
explicit `Times()`), will return 100 and 200 respectively the first two times,
and 300 from the third time on.
Of course, if you explicitly write a `Times()`, gMock will not try to infer the
cardinality itself. What if the number you specified is larger than there are
`WillOnce()` clauses? Well, after all `WillOnce()`s are used up, gMock will do
the *default* action for the function every time (unless, of course, you have a
`WillRepeatedly()`.).
What can we do inside `WillOnce()` besides `Return()`? You can return a
reference using `ReturnRef(*variable*)`, or invoke a pre-defined function, among
[others](gmock_cook_book.md#using-actions).
**Important note:** The `EXPECT_CALL()` statement evaluates the action clause
only once, even though the action may be performed many times. Therefore you
must be careful about side effects. The following may not do what you want:
```cpp
using ::testing::Return;
...
int n = 100;
EXPECT_CALL(turtle, GetX())
.Times(4)
.WillRepeatedly(Return(n++));
```
Instead of returning 100, 101, 102, ..., consecutively, this mock function will
always return 100 as `n++` is only evaluated once. Similarly, `Return(new Foo)`
will create a new `Foo` object when the `EXPECT_CALL()` is executed, and will
return the same pointer every time. If you want the side effect to happen every
time, you need to define a custom action, which we'll teach in the
[cook book](http://<!-- GOOGLETEST_CM0012 DO NOT DELETE -->).
Time for another quiz! What do you think the following means?
```cpp
using ::testing::Return;
...
EXPECT_CALL(turtle, GetY())
.Times(4)
.WillOnce(Return(100));
```
Obviously `turtle.GetY()` is expected to be called four times. But if you think
it will return 100 every time, think twice! Remember that one `WillOnce()`
clause will be consumed each time the function is invoked and the default action
will be taken afterwards. So the right answer is that `turtle.GetY()` will
return 100 the first time, but **return 0 from the second time on**, as
returning 0 is the default action for `int` functions.
### Using Multiple Expectations {#MultiExpectations}
So far we've only shown examples where you have a single expectation. More
realistically, you'll specify expectations on multiple mock methods which may be
from multiple mock objects.
By default, when a mock method is invoked, gMock will search the expectations in
the **reverse order** they are defined, and stop when an active expectation that
matches the arguments is found (you can think of it as "newer rules override
older ones."). If the matching expectation cannot take any more calls, you will
get an upper-bound-violated failure. Here's an example:
```cpp
using ::testing::_;
...
EXPECT_CALL(turtle, Forward(_)); // #1
EXPECT_CALL(turtle, Forward(10)) // #2
.Times(2);
```
If `Forward(10)` is called three times in a row, the third time it will be an
error, as the last matching expectation (#2) has been saturated. If, however,
the third `Forward(10)` call is replaced by `Forward(20)`, then it would be OK,
as now #1 will be the matching expectation.
**Note:** Why does gMock search for a match in the *reverse* order of the
expectations? The reason is that this allows a user to set up the default
expectations in a mock object's constructor or the test fixture's set-up phase
and then customize the mock by writing more specific expectations in the test
body. So, if you have two expectations on the same method, you want to put the
one with more specific matchers **after** the other, or the more specific rule
would be shadowed by the more general one that comes after it.
**Tip:** It is very common to start with a catch-all expectation for a method
and `Times(AnyNumber())` (omitting arguments, or with `_` for all arguments, if
overloaded). This makes any calls to the method expected. This is not necessary
for methods that are not mentioned at all (these are "uninteresting"), but is
useful for methods that have some expectations, but for which other calls are
ok. See
[Understanding Uninteresting vs Unexpected Calls](gmock_cook_book.md#uninteresting-vs-unexpected).
### Ordered vs Unordered Calls {#OrderedCalls}
By default, an expectation can match a call even though an earlier expectation
hasn't been satisfied. In other words, the calls don't have to occur in the
order the expectations are specified.
Sometimes, you may want all the expected calls to occur in a strict order. To
say this in gMock is easy:
```cpp
using ::testing::InSequence;
...
TEST(FooTest, DrawsLineSegment) {
...
{
InSequence seq;
EXPECT_CALL(turtle, PenDown());
EXPECT_CALL(turtle, Forward(100));
EXPECT_CALL(turtle, PenUp());
}
Foo();
}
```
By creating an object of type `InSequence`, all expectations in its scope are
put into a *sequence* and have to occur *sequentially*. Since we are just
relying on the constructor and destructor of this object to do the actual work,
its name is really irrelevant.
In this example, we test that `Foo()` calls the three expected functions in the
order as written. If a call is made out-of-order, it will be an error.
(What if you care about the relative order of some of the calls, but not all of
them? Can you specify an arbitrary partial order? The answer is ... yes! The
details can be found [here](gmock_cook_book.md#OrderedCalls).)
### All Expectations Are Sticky (Unless Said Otherwise) {#StickyExpectations}
Now let's do a quick quiz to see how well you can use this mock stuff already.
How would you test that the turtle is asked to go to the origin *exactly twice*
(you want to ignore any other instructions it receives)?
After you've come up with your answer, take a look at ours and compare notes
(solve it yourself first - don't cheat!):
```cpp
using ::testing::_;
using ::testing::AnyNumber;
...
EXPECT_CALL(turtle, GoTo(_, _)) // #1
.Times(AnyNumber());
EXPECT_CALL(turtle, GoTo(0, 0)) // #2
.Times(2);
```
Suppose `turtle.GoTo(0, 0)` is called three times. In the third time, gMock will
see that the arguments match expectation #2 (remember that we always pick the
last matching expectation). Now, since we said that there should be only two
such calls, gMock will report an error immediately. This is basically what we've
told you in the [Using Multiple Expectations](#MultiExpectations) section above.
This example shows that **expectations in gMock are "sticky" by default**, in
the sense that they remain active even after we have reached their invocation
upper bounds. This is an important rule to remember, as it affects the meaning
of the spec, and is **different** to how it's done in many other mocking
frameworks (Why'd we do that? Because we think our rule makes the common cases
easier to express and understand.).
Simple? Let's see if you've really understood it: what does the following code
say?
```cpp
using ::testing::Return;
...
for (int i = n; i > 0; i--) {
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(10*i));
}
```
If you think it says that `turtle.GetX()` will be called `n` times and will
return 10, 20, 30, ..., consecutively, think twice! The problem is that, as we
said, expectations are sticky. So, the second time `turtle.GetX()` is called,
the last (latest) `EXPECT_CALL()` statement will match, and will immediately
lead to an "upper bound violated" error - this piece of code is not very useful!
One correct way of saying that `turtle.GetX()` will return 10, 20, 30, ..., is
to explicitly say that the expectations are *not* sticky. In other words, they
should *retire* as soon as they are saturated:
```cpp
using ::testing::Return;
...
for (int i = n; i > 0; i--) {
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(10*i))
.RetiresOnSaturation();
}
```
And, there's a better way to do it: in this case, we expect the calls to occur
in a specific order, and we line up the actions to match the order. Since the
order is important here, we should make it explicit using a sequence:
```cpp
using ::testing::InSequence;
using ::testing::Return;
...
{
InSequence s;
for (int i = 1; i <= n; i++) {
EXPECT_CALL(turtle, GetX())
.WillOnce(Return(10*i))
.RetiresOnSaturation();
}
}
```
By the way, the other situation where an expectation may *not* be sticky is when
it's in a sequence - as soon as another expectation that comes after it in the
sequence has been used, it automatically retires (and will never be used to
match any call).
### Uninteresting Calls
A mock object may have many methods, and not all of them are that interesting.
For example, in some tests we may not care about how many times `GetX()` and
`GetY()` get called.
In gMock, if you are not interested in a method, just don't say anything about
it. If a call to this method occurs, you'll see a warning in the test output,
but it won't be a failure. This is called "naggy" behavior; to change, see
[The Nice, the Strict, and the Naggy](gmock_cook_book.md#NiceStrictNaggy).

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## Using GoogleTest from various build systems
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
GoogleTest comes with pkg-config files that can be used to determine all
necessary flags for compiling and linking to GoogleTest (and GoogleMock).
Pkg-config is a standardised plain-text format containing
* the includedir (-I) path
* necessary macro (-D) definitions
* further required flags (-pthread)
* the library (-L) path
* the library (-l) to link to
All current build systems support pkg-config in one way or another. For all
examples here we assume you want to compile the sample
`samples/sample3_unittest.cc`.
### CMake
Using `pkg-config` in CMake is fairly easy:
```cmake
cmake_minimum_required(VERSION 3.0)
cmake_policy(SET CMP0048 NEW)
project(my_gtest_pkgconfig VERSION 0.0.1 LANGUAGES CXX)
find_package(PkgConfig)
pkg_search_module(GTEST REQUIRED gtest_main)
add_executable(testapp samples/sample3_unittest.cc)
target_link_libraries(testapp ${GTEST_LDFLAGS})
target_compile_options(testapp PUBLIC ${GTEST_CFLAGS})
include(CTest)
add_test(first_and_only_test testapp)
```
It is generally recommended that you use `target_compile_options` + `_CFLAGS`
over `target_include_directories` + `_INCLUDE_DIRS` as the former includes not
just -I flags (GoogleTest might require a macro indicating to internal headers
that all libraries have been compiled with threading enabled. In addition,
GoogleTest might also require `-pthread` in the compiling step, and as such
splitting the pkg-config `Cflags` variable into include dirs and macros for
`target_compile_definitions()` might still miss this). The same recommendation
goes for using `_LDFLAGS` over the more commonplace `_LIBRARIES`, which happens
to discard `-L` flags and `-pthread`.
### Help! pkg-config can't find GoogleTest!
Let's say you have a `CMakeLists.txt` along the lines of the one in this
tutorial and you try to run `cmake`. It is very possible that you get a failure
along the lines of:
```
-- Checking for one of the modules 'gtest_main'
CMake Error at /usr/share/cmake/Modules/FindPkgConfig.cmake:640 (message):
None of the required 'gtest_main' found
```
These failures are common if you installed GoogleTest yourself and have not
sourced it from a distro or other package manager. If so, you need to tell
pkg-config where it can find the `.pc` files containing the information. Say you
installed GoogleTest to `/usr/local`, then it might be that the `.pc` files are
installed under `/usr/local/lib64/pkgconfig`. If you set
```
export PKG_CONFIG_PATH=/usr/local/lib64/pkgconfig
```
pkg-config will also try to look in `PKG_CONFIG_PATH` to find `gtest_main.pc`.
### Using pkg-config in a cross-compilation setting
Pkg-config can be used in a cross-compilation setting too. To do this, let's
assume the final prefix of the cross-compiled installation will be `/usr`, and
your sysroot is `/home/MYUSER/sysroot`. Configure and install GTest using
```
mkdir build && cmake -DCMAKE_INSTALL_PREFIX=/usr ..
```
Install into the sysroot using `DESTDIR`:
```
make -j install DESTDIR=/home/MYUSER/sysroot
```
Before we continue, it is recommended to **always** define the following two
variables for pkg-config in a cross-compilation setting:
```
export PKG_CONFIG_ALLOW_SYSTEM_CFLAGS=yes
export PKG_CONFIG_ALLOW_SYSTEM_LIBS=yes
```
otherwise `pkg-config` will filter `-I` and `-L` flags against standard prefixes
such as `/usr` (see https://bugs.freedesktop.org/show_bug.cgi?id=28264#c3 for
reasons why this stripping needs to occur usually).
If you look at the generated pkg-config file, it will look something like
```
libdir=/usr/lib64
includedir=/usr/include
Name: gtest
Description: GoogleTest (without main() function)
Version: 1.10.0
URL: https://github.com/google/googletest
Libs: -L${libdir} -lgtest -lpthread
Cflags: -I${includedir} -DGTEST_HAS_PTHREAD=1 -lpthread
```
Notice that the sysroot is not included in `libdir` and `includedir`! If you try
to run `pkg-config` with the correct
`PKG_CONFIG_LIBDIR=/home/MYUSER/sysroot/usr/lib64/pkgconfig` against this `.pc`
file, you will get
```
$ pkg-config --cflags gtest
-DGTEST_HAS_PTHREAD=1 -lpthread -I/usr/include
$ pkg-config --libs gtest
-L/usr/lib64 -lgtest -lpthread
```
which is obviously wrong and points to the `CBUILD` and not `CHOST` root. In
order to use this in a cross-compilation setting, we need to tell pkg-config to
inject the actual sysroot into `-I` and `-L` variables. Let us now tell
pkg-config about the actual sysroot
```
export PKG_CONFIG_DIR=
export PKG_CONFIG_SYSROOT_DIR=/home/MYUSER/sysroot
export PKG_CONFIG_LIBDIR=${PKG_CONFIG_SYSROOT_DIR}/usr/lib64/pkgconfig
```
and running `pkg-config` again we get
```
$ pkg-config --cflags gtest
-DGTEST_HAS_PTHREAD=1 -lpthread -I/home/MYUSER/sysroot/usr/include
$ pkg-config --libs gtest
-L/home/MYUSER/sysroot/usr/lib64 -lgtest -lpthread
```
which contains the correct sysroot now. For a more comprehensive guide to also
including `${CHOST}` in build system calls, see the excellent tutorial by Diego
Elio Pettenò: https://autotools.io/pkgconfig/cross-compiling.html

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# Googletest Primer
<!-- GOOGLETEST_CM0036 DO NOT DELETE -->
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
## Introduction: Why googletest?
*googletest* helps you write better C++ tests.
googletest is a testing framework developed by the Testing Technology team with
Google's specific requirements and constraints in mind. Whether you work on
Linux, Windows, or a Mac, if you write C++ code, googletest can help you. And it
supports *any* kind of tests, not just unit tests.
So what makes a good test, and how does googletest fit in? We believe:
1. Tests should be *independent* and *repeatable*. It's a pain to debug a test
that succeeds or fails as a result of other tests. googletest isolates the
tests by running each of them on a different object. When a test fails,
googletest allows you to run it in isolation for quick debugging.
2. Tests should be well *organized* and reflect the structure of the tested
code. googletest groups related tests into test suites that can share data
and subroutines. This common pattern is easy to recognize and makes tests
easy to maintain. Such consistency is especially helpful when people switch
projects and start to work on a new code base.
3. Tests should be *portable* and *reusable*. Google has a lot of code that is
platform-neutral; its tests should also be platform-neutral. googletest
works on different OSes, with different compilers, with or without
exceptions, so googletest tests can work with a variety of configurations.
4. When tests fail, they should provide as much *information* about the problem
as possible. googletest doesn't stop at the first test failure. Instead, it
only stops the current test and continues with the next. You can also set up
tests that report non-fatal failures after which the current test continues.
Thus, you can detect and fix multiple bugs in a single run-edit-compile
cycle.
5. The testing framework should liberate test writers from housekeeping chores
and let them focus on the test *content*. googletest automatically keeps
track of all tests defined, and doesn't require the user to enumerate them
in order to run them.
6. Tests should be *fast*. With googletest, you can reuse shared resources
across tests and pay for the set-up/tear-down only once, without making
tests depend on each other.
Since googletest is based on the popular xUnit architecture, you'll feel right
at home if you've used JUnit or PyUnit before. If not, it will take you about 10
minutes to learn the basics and get started. So let's go!
## Beware of the nomenclature
_Note:_ There might be some confusion arising from different definitions of the
terms _Test_, _Test Case_ and _Test Suite_, so beware of misunderstanding these.
Historically, googletest started to use the term _Test Case_ for grouping
related tests, whereas current publications, including International Software
Testing Qualifications Board ([ISTQB](http://www.istqb.org/)) materials and
various textbooks on software quality, use the term
_[Test Suite][istqb test suite]_ for this.
The related term _Test_, as it is used in googletest, corresponds to the term
_[Test Case][istqb test case]_ of ISTQB and others.
The term _Test_ is commonly of broad enough sense, including ISTQB's definition
of _Test Case_, so it's not much of a problem here. But the term _Test Case_ as
was used in Google Test is of contradictory sense and thus confusing.
googletest recently started replacing the term _Test Case_ with _Test Suite_.
The preferred API is *TestSuite*. The older TestCase API is being slowly
deprecated and refactored away.
So please be aware of the different definitions of the terms:
<!-- mdformat off(github rendering does not support multiline tables) -->
Meaning | googletest Term | [ISTQB](http://www.istqb.org/) Term
:----------------------------------------------------------------------------------- | :---------------------- | :----------------------------------
Exercise a particular program path with specific input values and verify the results | [TEST()](#simple-tests) | [Test Case][istqb test case]
<!-- mdformat on -->
[istqb test case]: http://glossary.istqb.org/en/search/test%20case
[istqb test suite]: http://glossary.istqb.org/en/search/test%20suite
## Basic Concepts
When using googletest, you start by writing *assertions*, which are statements
that check whether a condition is true. An assertion's result can be *success*,
*nonfatal failure*, or *fatal failure*. If a fatal failure occurs, it aborts the
current function; otherwise the program continues normally.
*Tests* use assertions to verify the tested code's behavior. If a test crashes
or has a failed assertion, then it *fails*; otherwise it *succeeds*.
A *test suite* contains one or many tests. You should group your tests into test
suites that reflect the structure of the tested code. When multiple tests in a
test suite need to share common objects and subroutines, you can put them into a
*test fixture* class.
A *test program* can contain multiple test suites.
We'll now explain how to write a test program, starting at the individual
assertion level and building up to tests and test suites.
## Assertions
googletest assertions are macros that resemble function calls. You test a class
or function by making assertions about its behavior. When an assertion fails,
googletest prints the assertion's source file and line number location, along
with a failure message. You may also supply a custom failure message which will
be appended to googletest's message.
The assertions come in pairs that test the same thing but have different effects
on the current function. `ASSERT_*` versions generate fatal failures when they
fail, and **abort the current function**. `EXPECT_*` versions generate nonfatal
failures, which don't abort the current function. Usually `EXPECT_*` are
preferred, as they allow more than one failure to be reported in a test.
However, you should use `ASSERT_*` if it doesn't make sense to continue when the
assertion in question fails.
Since a failed `ASSERT_*` returns from the current function immediately,
possibly skipping clean-up code that comes after it, it may cause a space leak.
Depending on the nature of the leak, it may or may not be worth fixing - so keep
this in mind if you get a heap checker error in addition to assertion errors.
To provide a custom failure message, simply stream it into the macro using the
`<<` operator or a sequence of such operators. An example:
```c++
ASSERT_EQ(x.size(), y.size()) << "Vectors x and y are of unequal length";
for (int i = 0; i < x.size(); ++i) {
EXPECT_EQ(x[i], y[i]) << "Vectors x and y differ at index " << i;
}
```
Anything that can be streamed to an `ostream` can be streamed to an assertion
macro--in particular, C strings and `string` objects. If a wide string
(`wchar_t*`, `TCHAR*` in `UNICODE` mode on Windows, or `std::wstring`) is
streamed to an assertion, it will be translated to UTF-8 when printed.
### Basic Assertions
These assertions do basic true/false condition testing.
Fatal assertion | Nonfatal assertion | Verifies
-------------------------- | -------------------------- | --------------------
`ASSERT_TRUE(condition);` | `EXPECT_TRUE(condition);` | `condition` is true
`ASSERT_FALSE(condition);` | `EXPECT_FALSE(condition);` | `condition` is false
Remember, when they fail, `ASSERT_*` yields a fatal failure and returns from the
current function, while `EXPECT_*` yields a nonfatal failure, allowing the
function to continue running. In either case, an assertion failure means its
containing test fails.
**Availability**: Linux, Windows, Mac.
### Binary Comparison
This section describes assertions that compare two values.
Fatal assertion | Nonfatal assertion | Verifies
------------------------ | ------------------------ | --------------
`ASSERT_EQ(val1, val2);` | `EXPECT_EQ(val1, val2);` | `val1 == val2`
`ASSERT_NE(val1, val2);` | `EXPECT_NE(val1, val2);` | `val1 != val2`
`ASSERT_LT(val1, val2);` | `EXPECT_LT(val1, val2);` | `val1 < val2`
`ASSERT_LE(val1, val2);` | `EXPECT_LE(val1, val2);` | `val1 <= val2`
`ASSERT_GT(val1, val2);` | `EXPECT_GT(val1, val2);` | `val1 > val2`
`ASSERT_GE(val1, val2);` | `EXPECT_GE(val1, val2);` | `val1 >= val2`
Value arguments must be comparable by the assertion's comparison operator or
you'll get a compiler error. We used to require the arguments to support the
`<<` operator for streaming to an `ostream`, but this is no longer necessary. If
`<<` is supported, it will be called to print the arguments when the assertion
fails; otherwise googletest will attempt to print them in the best way it can.
For more details and how to customize the printing of the arguments, see the
[documentation](./advanced.md#teaching-googletest-how-to-print-your-values).
These assertions can work with a user-defined type, but only if you define the
corresponding comparison operator (e.g., `==` or `<`). Since this is discouraged
by the Google
[C++ Style Guide](https://google.github.io/styleguide/cppguide.html#Operator_Overloading),
you may need to use `ASSERT_TRUE()` or `EXPECT_TRUE()` to assert the equality of
two objects of a user-defined type.
However, when possible, `ASSERT_EQ(actual, expected)` is preferred to
`ASSERT_TRUE(actual == expected)`, since it tells you `actual` and `expected`'s
values on failure.
Arguments are always evaluated exactly once. Therefore, it's OK for the
arguments to have side effects. However, as with any ordinary C/C++ function,
the arguments' evaluation order is undefined (i.e., the compiler is free to
choose any order), and your code should not depend on any particular argument
evaluation order.
`ASSERT_EQ()` does pointer equality on pointers. If used on two C strings, it
tests if they are in the same memory location, not if they have the same value.
Therefore, if you want to compare C strings (e.g. `const char*`) by value, use
`ASSERT_STREQ()`, which will be described later on. In particular, to assert
that a C string is `NULL`, use `ASSERT_STREQ(c_string, NULL)`. Consider using
`ASSERT_EQ(c_string, nullptr)` if c++11 is supported. To compare two `string`
objects, you should use `ASSERT_EQ`.
When doing pointer comparisons use `*_EQ(ptr, nullptr)` and `*_NE(ptr, nullptr)`
instead of `*_EQ(ptr, NULL)` and `*_NE(ptr, NULL)`. This is because `nullptr` is
typed, while `NULL` is not. See the [FAQ](faq.md) for more details.
If you're working with floating point numbers, you may want to use the floating
point variations of some of these macros in order to avoid problems caused by
rounding. See [Advanced googletest Topics](advanced.md) for details.
Macros in this section work with both narrow and wide string objects (`string`
and `wstring`).
**Availability**: Linux, Windows, Mac.
**Historical note**: Before February 2016 `*_EQ` had a convention of calling it
as `ASSERT_EQ(expected, actual)`, so lots of existing code uses this order. Now
`*_EQ` treats both parameters in the same way.
### String Comparison
The assertions in this group compare two **C strings**. If you want to compare
two `string` objects, use `EXPECT_EQ`, `EXPECT_NE`, and etc instead.
<!-- mdformat off(github rendering does not support multiline tables) -->
| Fatal assertion | Nonfatal assertion | Verifies |
| -------------------------- | ------------------------------ | -------------------------------------------------------- |
| `ASSERT_STREQ(str1,str2);` | `EXPECT_STREQ(str1,str2);` | the two C strings have the same content |
| `ASSERT_STRNE(str1,str2);` | `EXPECT_STRNE(str1,str2);` | the two C strings have different contents |
| `ASSERT_STRCASEEQ(str1,str2);` | `EXPECT_STRCASEEQ(str1,str2);` | the two C strings have the same content, ignoring case |
| `ASSERT_STRCASENE(str1,str2);` | `EXPECT_STRCASENE(str1,str2);` | the two C strings have different contents, ignoring case |
<!-- mdformat on-->
Note that "CASE" in an assertion name means that case is ignored. A `NULL`
pointer and an empty string are considered *different*.
`*STREQ*` and `*STRNE*` also accept wide C strings (`wchar_t*`). If a comparison
of two wide strings fails, their values will be printed as UTF-8 narrow strings.
**Availability**: Linux, Windows, Mac.
**See also**: For more string comparison tricks (substring, prefix, suffix, and
regular expression matching, for example), see [this](advanced.md) in the
Advanced googletest Guide.
## Simple Tests
To create a test:
1. Use the `TEST()` macro to define and name a test function. These are
ordinary C++ functions that don't return a value.
2. In this function, along with any valid C++ statements you want to include,
use the various googletest assertions to check values.
3. The test's result is determined by the assertions; if any assertion in the
test fails (either fatally or non-fatally), or if the test crashes, the
entire test fails. Otherwise, it succeeds.
```c++
TEST(TestSuiteName, TestName) {
... test body ...
}
```
`TEST()` arguments go from general to specific. The *first* argument is the name
of the test suite, and the *second* argument is the test's name within the test
suite. Both names must be valid C++ identifiers, and they should not contain
any underscores (`_`). A test's *full name* consists of its containing test suite and
its individual name. Tests from different test suites can have the same
individual name.
For example, let's take a simple integer function:
```c++
int Factorial(int n); // Returns the factorial of n
```
A test suite for this function might look like:
```c++
// Tests factorial of 0.
TEST(FactorialTest, HandlesZeroInput) {
EXPECT_EQ(Factorial(0), 1);
}
// Tests factorial of positive numbers.
TEST(FactorialTest, HandlesPositiveInput) {
EXPECT_EQ(Factorial(1), 1);
EXPECT_EQ(Factorial(2), 2);
EXPECT_EQ(Factorial(3), 6);
EXPECT_EQ(Factorial(8), 40320);
}
```
googletest groups the test results by test suites, so logically related tests
should be in the same test suite; in other words, the first argument to their
`TEST()` should be the same. In the above example, we have two tests,
`HandlesZeroInput` and `HandlesPositiveInput`, that belong to the same test
suite `FactorialTest`.
When naming your test suites and tests, you should follow the same convention as
for
[naming functions and classes](https://google.github.io/styleguide/cppguide.html#Function_Names).
**Availability**: Linux, Windows, Mac.
## Test Fixtures: Using the Same Data Configuration for Multiple Tests {#same-data-multiple-tests}
If you find yourself writing two or more tests that operate on similar data, you
can use a *test fixture*. This allows you to reuse the same configuration of
objects for several different tests.
To create a fixture:
1. Derive a class from `::testing::Test` . Start its body with `protected:`, as
we'll want to access fixture members from sub-classes.
2. Inside the class, declare any objects you plan to use.
3. If necessary, write a default constructor or `SetUp()` function to prepare
the objects for each test. A common mistake is to spell `SetUp()` as
**`Setup()`** with a small `u` - Use `override` in C++11 to make sure you
spelled it correctly.
4. If necessary, write a destructor or `TearDown()` function to release any
resources you allocated in `SetUp()` . To learn when you should use the
constructor/destructor and when you should use `SetUp()/TearDown()`, read
the [FAQ](faq.md#CtorVsSetUp).
5. If needed, define subroutines for your tests to share.
When using a fixture, use `TEST_F()` instead of `TEST()` as it allows you to
access objects and subroutines in the test fixture:
```c++
TEST_F(TestFixtureName, TestName) {
... test body ...
}
```
Like `TEST()`, the first argument is the test suite name, but for `TEST_F()`
this must be the name of the test fixture class. You've probably guessed: `_F`
is for fixture.
Unfortunately, the C++ macro system does not allow us to create a single macro
that can handle both types of tests. Using the wrong macro causes a compiler
error.
Also, you must first define a test fixture class before using it in a
`TEST_F()`, or you'll get the compiler error "`virtual outside class
declaration`".
For each test defined with `TEST_F()`, googletest will create a *fresh* test
fixture at runtime, immediately initialize it via `SetUp()`, run the test,
clean up by calling `TearDown()`, and then delete the test fixture. Note that
different tests in the same test suite have different test fixture objects, and
googletest always deletes a test fixture before it creates the next one.
googletest does **not** reuse the same test fixture for multiple tests. Any
changes one test makes to the fixture do not affect other tests.
As an example, let's write tests for a FIFO queue class named `Queue`, which has
the following interface:
```c++
template <typename E> // E is the element type.
class Queue {
public:
Queue();
void Enqueue(const E& element);
E* Dequeue(); // Returns NULL if the queue is empty.
size_t size() const;
...
};
```
First, define a fixture class. By convention, you should give it the name
`FooTest` where `Foo` is the class being tested.
```c++
class QueueTest : public ::testing::Test {
protected:
void SetUp() override {
q1_.Enqueue(1);
q2_.Enqueue(2);
q2_.Enqueue(3);
}
// void TearDown() override {}
Queue<int> q0_;
Queue<int> q1_;
Queue<int> q2_;
};
```
In this case, `TearDown()` is not needed since we don't have to clean up after
each test, other than what's already done by the destructor.
Now we'll write tests using `TEST_F()` and this fixture.
```c++
TEST_F(QueueTest, IsEmptyInitially) {
EXPECT_EQ(q0_.size(), 0);
}
TEST_F(QueueTest, DequeueWorks) {
int* n = q0_.Dequeue();
EXPECT_EQ(n, nullptr);
n = q1_.Dequeue();
ASSERT_NE(n, nullptr);
EXPECT_EQ(*n, 1);
EXPECT_EQ(q1_.size(), 0);
delete n;
n = q2_.Dequeue();
ASSERT_NE(n, nullptr);
EXPECT_EQ(*n, 2);
EXPECT_EQ(q2_.size(), 1);
delete n;
}
```
The above uses both `ASSERT_*` and `EXPECT_*` assertions. The rule of thumb is
to use `EXPECT_*` when you want the test to continue to reveal more errors after
the assertion failure, and use `ASSERT_*` when continuing after failure doesn't
make sense. For example, the second assertion in the `Dequeue` test is
`ASSERT_NE(nullptr, n)`, as we need to dereference the pointer `n` later, which
would lead to a segfault when `n` is `NULL`.
When these tests run, the following happens:
1. googletest constructs a `QueueTest` object (let's call it `t1`).
2. `t1.SetUp()` initializes `t1`.
3. The first test (`IsEmptyInitially`) runs on `t1`.
4. `t1.TearDown()` cleans up after the test finishes.
5. `t1` is destructed.
6. The above steps are repeated on another `QueueTest` object, this time
running the `DequeueWorks` test.
**Availability**: Linux, Windows, Mac.
## Invoking the Tests
`TEST()` and `TEST_F()` implicitly register their tests with googletest. So,
unlike with many other C++ testing frameworks, you don't have to re-list all
your defined tests in order to run them.
After defining your tests, you can run them with `RUN_ALL_TESTS()`, which
returns `0` if all the tests are successful, or `1` otherwise. Note that
`RUN_ALL_TESTS()` runs *all tests* in your link unit--they can be from
different test suites, or even different source files.
When invoked, the `RUN_ALL_TESTS()` macro:
* Saves the state of all googletest flags.
* Creates a test fixture object for the first test.
* Initializes it via `SetUp()`.
* Runs the test on the fixture object.
* Cleans up the fixture via `TearDown()`.
* Deletes the fixture.
* Restores the state of all googletest flags.
* Repeats the above steps for the next test, until all tests have run.
If a fatal failure happens the subsequent steps will be skipped.
> IMPORTANT: You must **not** ignore the return value of `RUN_ALL_TESTS()`, or
> you will get a compiler error. The rationale for this design is that the
> automated testing service determines whether a test has passed based on its
> exit code, not on its stdout/stderr output; thus your `main()` function must
> return the value of `RUN_ALL_TESTS()`.
>
> Also, you should call `RUN_ALL_TESTS()` only **once**. Calling it more than
> once conflicts with some advanced googletest features (e.g., thread-safe
> [death tests](advanced.md#death-tests)) and thus is not supported.
**Availability**: Linux, Windows, Mac.
## Writing the main() Function
Most users should _not_ need to write their own `main` function and instead link
with `gtest_main` (as opposed to with `gtest`), which defines a suitable entry
point. See the end of this section for details. The remainder of this section
should only apply when you need to do something custom before the tests run that
cannot be expressed within the framework of fixtures and test suites.
If you write your own `main` function, it should return the value of
`RUN_ALL_TESTS()`.
You can start from this boilerplate:
```c++
#include "this/package/foo.h"
#include "gtest/gtest.h"
namespace my {
namespace project {
namespace {
// The fixture for testing class Foo.
class FooTest : public ::testing::Test {
protected:
// You can remove any or all of the following functions if their bodies would
// be empty.
FooTest() {
// You can do set-up work for each test here.
}
~FooTest() override {
// You can do clean-up work that doesn't throw exceptions here.
}
// If the constructor and destructor are not enough for setting up
// and cleaning up each test, you can define the following methods:
void SetUp() override {
// Code here will be called immediately after the constructor (right
// before each test).
}
void TearDown() override {
// Code here will be called immediately after each test (right
// before the destructor).
}
// Class members declared here can be used by all tests in the test suite
// for Foo.
};
// Tests that the Foo::Bar() method does Abc.
TEST_F(FooTest, MethodBarDoesAbc) {
const std::string input_filepath = "this/package/testdata/myinputfile.dat";
const std::string output_filepath = "this/package/testdata/myoutputfile.dat";
Foo f;
EXPECT_EQ(f.Bar(input_filepath, output_filepath), 0);
}
// Tests that Foo does Xyz.
TEST_F(FooTest, DoesXyz) {
// Exercises the Xyz feature of Foo.
}
} // namespace
} // namespace project
} // namespace my
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
```
The `::testing::InitGoogleTest()` function parses the command line for
googletest flags, and removes all recognized flags. This allows the user to
control a test program's behavior via various flags, which we'll cover in
the [AdvancedGuide](advanced.md). You **must** call this function before calling
`RUN_ALL_TESTS()`, or the flags won't be properly initialized.
On Windows, `InitGoogleTest()` also works with wide strings, so it can be used
in programs compiled in `UNICODE` mode as well.
But maybe you think that writing all those `main` functions is too much work? We
agree with you completely, and that's why Google Test provides a basic
implementation of main(). If it fits your needs, then just link your test with
the `gtest_main` library and you are good to go.
NOTE: `ParseGUnitFlags()` is deprecated in favor of `InitGoogleTest()`.
## Known Limitations
* Google Test is designed to be thread-safe. The implementation is thread-safe
on systems where the `pthreads` library is available. It is currently
_unsafe_ to use Google Test assertions from two threads concurrently on
other systems (e.g. Windows). In most tests this is not an issue as usually
the assertions are done in the main thread. If you want to help, you can
volunteer to implement the necessary synchronization primitives in
`gtest-port.h` for your platform.

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<b>P</b>ump is <b>U</b>seful for <b>M</b>eta <b>P</b>rogramming.
<!-- GOOGLETEST_CM0035 DO NOT DELETE -->
# The Problem
Template and macro libraries often need to define many classes, functions, or
macros that vary only (or almost only) in the number of arguments they take.
It's a lot of repetitive, mechanical, and error-prone work.
Our experience is that it's tedious to write custom scripts, which tend to
reflect the structure of the generated code poorly and are often hard to read
and edit. For example, a small change needed in the generated code may require
some non-intuitive, non-trivial changes in the script. This is especially
painful when experimenting with the code.
This script may be useful for generating meta code, for example a series of
macros of FOO1, FOO2, etc. Nevertheless, please make it your last resort
technique by favouring C++ template metaprogramming or variadic macros.
# Our Solution
Pump (for Pump is Useful for Meta Programming, Pretty Useful for Meta
Programming, or Practical Utility for Meta Programming, whichever you prefer) is
a simple meta-programming tool for C++. The idea is that a programmer writes a
`foo.pump` file which contains C++ code plus meta code that manipulates the C++
code. The meta code can handle iterations over a range, nested iterations, local
meta variable definitions, simple arithmetic, and conditional expressions. You
can view it as a small Domain-Specific Language. The meta language is designed
to be non-intrusive (s.t. it won't confuse Emacs' C++ mode, for example) and
concise, making Pump code intuitive and easy to maintain.
## Highlights
* The implementation is in a single Python script and thus ultra portable: no
build or installation is needed and it works cross platforms.
* Pump tries to be smart with respect to
[Google's style guide](https://github.com/google/styleguide): it breaks long
lines (easy to have when they are generated) at acceptable places to fit
within 80 columns and indent the continuation lines correctly.
* The format is human-readable and more concise than XML.
* The format works relatively well with Emacs' C++ mode.
## Examples
The following Pump code (where meta keywords start with `$`, `[[` and `]]` are
meta brackets, and `$$` starts a meta comment that ends with the line):
```
$var n = 3 $$ Defines a meta variable n.
$range i 0..n $$ Declares the range of meta iterator i (inclusive).
$for i [[
$$ Meta loop.
// Foo$i does blah for $i-ary predicates.
$range j 1..i
template <size_t N $for j [[, typename A$j]]>
class Foo$i {
$if i == 0 [[
blah a;
]] $elif i <= 2 [[
blah b;
]] $else [[
blah c;
]]
};
]]
```
will be translated by the Pump compiler to:
```cpp
// Foo0 does blah for 0-ary predicates.
template <size_t N>
class Foo0 {
blah a;
};
// Foo1 does blah for 1-ary predicates.
template <size_t N, typename A1>
class Foo1 {
blah b;
};
// Foo2 does blah for 2-ary predicates.
template <size_t N, typename A1, typename A2>
class Foo2 {
blah b;
};
// Foo3 does blah for 3-ary predicates.
template <size_t N, typename A1, typename A2, typename A3>
class Foo3 {
blah c;
};
```
In another example,
```
$range i 1..n
Func($for i + [[a$i]]);
$$ The text between i and [[ is the separator between iterations.
```
will generate one of the following lines (without the comments), depending on
the value of `n`:
```cpp
Func(); // If n is 0.
Func(a1); // If n is 1.
Func(a1 + a2); // If n is 2.
Func(a1 + a2 + a3); // If n is 3.
// And so on...
```
## Constructs
We support the following meta programming constructs:
| `$var id = exp` | Defines a named constant value. `$id` is |
: : valid until the end of the current meta :
: : lexical block. :
| :------------------------------- | :--------------------------------------- |
| `$range id exp..exp` | Sets the range of an iteration variable, |
: : which can be reused in multiple loops :
: : later. :
| `$for id sep [[ code ]]` | Iteration. The range of `id` must have |
: : been defined earlier. `$id` is valid in :
: : `code`. :
| `$($)` | Generates a single `$` character. |
| `$id` | Value of the named constant or iteration |
: : variable. :
| `$(exp)` | Value of the expression. |
| `$if exp [[ code ]] else_branch` | Conditional. |
| `[[ code ]]` | Meta lexical block. |
| `cpp_code` | Raw C++ code. |
| `$$ comment` | Meta comment. |
**Note:** To give the user some freedom in formatting the Pump source code, Pump
ignores a new-line character if it's right after `$for foo` or next to `[[` or
`]]`. Without this rule you'll often be forced to write very long lines to get
the desired output. Therefore sometimes you may need to insert an extra new-line
in such places for a new-line to show up in your output.
## Grammar
```ebnf
code ::= atomic_code*
atomic_code ::= $var id = exp
| $var id = [[ code ]]
| $range id exp..exp
| $for id sep [[ code ]]
| $($)
| $id
| $(exp)
| $if exp [[ code ]] else_branch
| [[ code ]]
| cpp_code
sep ::= cpp_code | empty_string
else_branch ::= $else [[ code ]]
| $elif exp [[ code ]] else_branch
| empty_string
exp ::= simple_expression_in_Python_syntax
```
## Code
You can find the source code of Pump in
[googlemock/scripts/pump.py](../googlemock/scripts/pump.py). It is still very
unpolished and lacks automated tests, although it has been successfully used
many times. If you find a chance to use it in your project, please let us know
what you think! We also welcome help on improving Pump.
## Real Examples
You can find real-world applications of Pump in
[Google Test](https://github.com/google/googletest/tree/master/googletest) and
[Google Mock](https://github.com/google/googletest/tree/master/googlemock). The
source file `foo.h.pump` generates `foo.h`.
## Tips
* If a meta variable is followed by a letter or digit, you can separate them
using `[[]]`, which inserts an empty string. For example `Foo$j[[]]Helper`
generate `Foo1Helper` when `j` is 1.
* To avoid extra-long Pump source lines, you can break a line anywhere you
want by inserting `[[]]` followed by a new line. Since any new-line
character next to `[[` or `]]` is ignored, the generated code won't contain
this new line.

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# Googletest Samples {#samples}
If you're like us, you'd like to look at
[googletest samples.](https://github.com/google/googletest/tree/master/googletest/samples)
The sample directory has a number of well-commented samples showing how to use a
variety of googletest features.
* Sample #1 shows the basic steps of using googletest to test C++ functions.
* Sample #2 shows a more complex unit test for a class with multiple member
functions.
* Sample #3 uses a test fixture.
* Sample #4 teaches you how to use googletest and `googletest.h` together to
get the best of both libraries.
* Sample #5 puts shared testing logic in a base test fixture, and reuses it in
derived fixtures.
* Sample #6 demonstrates type-parameterized tests.
* Sample #7 teaches the basics of value-parameterized tests.
* Sample #8 shows using `Combine()` in value-parameterized tests.
* Sample #9 shows use of the listener API to modify Google Test's console
output and the use of its reflection API to inspect test results.
* Sample #10 shows use of the listener API to implement a primitive memory
leak checker.