mirror of
https://github.com/KjellKod/g3log.git
synced 2024-12-12 10:23:50 +01:00
123977f106
* unit tests running with windows shared dll
* CMake automatically uses DLL runtime - remove cmake entries modifying
compiler flags
* missing DBUG vs DEBUG issue in Linux
* generated header added
* correction in CMake: Set HEADER_FILES correctly
* added static library option
* switched to powershell and included WORKING_DIRECTORY
* powershell use in windows and WORKING_DIRECTORY instead of cd
* Fixed appveyor.yml to use Release configuration and run unit tests
* trying to make appveyor work again ...
* make sure ERRORLEVEL is 0 when unit tests run successfully
* Still trying to fix appveyor ...
* Defaulting to shared library in linux, too
* Removed runtime loading test when g3log is not a shared library in linux
* Run unit tests verbosly using ctest.exe
* Disabled AggressiveThreadCallsDuringShutdown test
* Revert "Run unit tests verbosly using ctest.exe" (accidental commit)
This reverts commit b30513450d
.
* re-committing valid parts of reverted commit
* DBUG vs DEBUG fix moved to generated_definitions.hpp
* cleanup shared/static option
* clarify cmake build types regardless of type
* Added compile test for DEBUG and DBUG
* put back formatting
* Removed commented out /MD switches for MSVC
120 lines
4.7 KiB
CMake
120 lines
4.7 KiB
CMake
# g3log is a KjellKod Logger
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# 2015 @author Kjell Hedström, hedstrom@kjellkod.cc
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# ==================================================================
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# 2015 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own
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# risk and comes with no warranties.
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#
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# This code is yours to share, use and modify with no strings attached
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# and no restrictions or obligations.
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# ===================================================================
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# PLEASE NOTE THAT:
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# the following definitions can through options be added
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# to the auto generated file src/g3log/generated_definitions.hpp
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# add_definitions(-DG3_DYNAMIC_LOGGING)
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# add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
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# add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
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# add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
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# add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
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# Used for generating a macro definitions file that is to be included
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# that way you do not have to re-state the Options.cmake definitions when
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# compiling your binary (if done in a separate build step from the g3log library)
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SET(G3_DEFINITIONS "")
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# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels
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option (USE_DYNAMIC_LOGGING_LEVELS
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"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
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IF(USE_DYNAMIC_LOGGING_LEVELS)
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LIST(APPEND G3_DEFINITIONS G3_DYNAMIC_LOGGING)
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MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=ON")
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MESSAGE("\tDynamic logging levels is used")
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MESSAGE("\tUse [g3::addLogLevel(LEVEL boolean)] to enable/disable logging on specified levels\n\n")
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ELSE()
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MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=OFF")
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ENDIF(USE_DYNAMIC_LOGGING_LEVELS)
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# -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have
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# predefined DEBUG for their own purposes
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option (CHANGE_G3LOG_DEBUG_TO_DBUG
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"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
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IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
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LIST(APPEND G3_DEFINITIONS CHANGE_G3LOG_DEBUG_TO_DBUG)
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LIST(APPEND G3_DEFINITIONS "G3LOG_DEBUG DBUG")
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MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON DBUG instead of DEBUG logging level is used")
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ELSE()
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LIST(APPEND G3_DEFINITIONS "G3LOG_DEBUG DEBUG")
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MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF \t(Debuggin logging level is 'DEBUG')")
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ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
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# -DENABLE_FATAL_SIGNALHANDLING=ON : defualt change the
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# By default fatal signal handling is enabled. You can disable it with this option
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# enumerated in src/stacktrace_windows.cpp
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option (ENABLE_FATAL_SIGNALHANDLING
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"Vectored exception / crash handling with improved stack trace" ON)
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IF(NOT ENABLE_FATAL_SIGNALHANDLING)
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LIST(APPEND G3_DEFINITIONS DISABLE_FATAL_SIGNALHANDLING)
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MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF Fatal signal handler is disabled")
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ELSE()
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MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=ON\tFatal signal handler is enabled")
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ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
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# Option for building as a static or shared library in all platforms
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option (G3_SHARED_LIB "Build shared library" ON)
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IF(G3_SHARED_LIB)
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MESSAGE("-DG3_SHARED_LIB=ON\tBuild shared library")
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ELSE()
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MESSAGE("-DG3_SHARED_LIB=ON\tBuild static library")
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ENDIF()
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# WINDOWS OPTIONS
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IF (MSVC OR MINGW)
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# -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the
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# By default vectored exception handling is enabled, you can disable it with this option.
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# Please know that only known fatal exceptions will be caught, these exceptions are the ones
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# enumerated in src/stacktrace_windows.cpp
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option (ENABLE_VECTORED_EXCEPTIONHANDLING
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"Vectored exception / crash handling with improved stack trace" ON)
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IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
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LIST(APPEND G3_DEFINITIONS DISABLE_VECTORED_EXCEPTIONHANDLING)
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MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF Vectored exception handling is disabled")
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ELSE()
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MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled")
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ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
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# Default ON. Will trigger a break point in DEBUG builds if the signal handler
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# receives a fatal signal.
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#
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option (DEBUG_BREAK_AT_FATAL_SIGNAL
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"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" OFF)
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IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
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LIST(APPEND G3_DEFINITIONS DEBUG_BREAK_AT_FATAL_SIGNAL)
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MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON Break point for fatal signal is enabled for __DEBUG.")
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ELSE()
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MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled")
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ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
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ENDIF (MSVC OR MINGW)
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MESSAGE("\n\n\n")
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