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https://github.com/KjellKod/g3log.git
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8b6ee253f5
If the g3log code isn't embedded with your code, the defines must match the options "add_defines"
80 lines
3.6 KiB
CMake
80 lines
3.6 KiB
CMake
# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels
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option (USE_DYNAMIC_LOGGING_LEVELS
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"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
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IF(USE_DYNAMIC_LOGGING_LEVELS)
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add_definitions(-DG2_DYNAMIC_LOGGING)
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MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=ON")
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MESSAGE("\tDynamic logging levels can be turned on. Make sure to have \n\t\t[#define G2_DYNAMIC_LOGGING 1] in your source code")
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MESSAGE("\t\tUse [g2::setLogLevel(LEVEL boolean)] to enable/disable logging on specified levels")
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ELSE()
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MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=OFF")
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ENDIF(USE_DYNAMIC_LOGGING_LEVELS)
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# -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have
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# predefined DEBUG for their own purposes
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option (CHANGE_G3LOG_DEBUG_TO_DBUG
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"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
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IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
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add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
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MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON")
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MESSAGE("\tDBUG instead of DEBUG logging level can be used. Make sure to have \n\t\t[#define CHANGE_G3LOG_DEBUG_TO_DBUG 1] in your source code")
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ELSE()
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MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF")
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MESSAGE("\tDebuggin logging level is 'DEBUG'")
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ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
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# -DENABLE_FATAL_SIGNALHANDLING=ON : defualt change the
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# By default fatal signal handling is enabled. You can disable it with this option
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# enumerated in src/stacktrace_windows.cpp
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option (ENABLE_FATAL_SIGNALHANDLING
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"Vectored exception / crash handling with improved stack trace" ON)
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IF(NOT ENABLE_FATAL_SIGNALHANDLING)
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add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
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MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF\t\t\tFatal signal handler is disabled")
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ELSE()
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MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=ON\t\t\tFatal signal handler is enabled. Make sure to have \n\t\t[#define DISABLE_FATAL_SIGNALHANDLING 1] in your source code")
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ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
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# WINDOWS OPTIONS
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IF (MSVC OR MINGW)
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# -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the
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# By default vectored exception handling is enabled, you can disable it with this option.
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# Please know that only known fatal exceptions will be caught, these exceptions are the ones
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# enumerated in src/stacktrace_windows.cpp
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option (ENABLE_VECTORED_EXCEPTIONHANDLING
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"Vectored exception / crash handling with improved stack trace" ON)
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IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
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add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
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MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF\t\t\tVectored exception handling is disabled. Make sure to have \n\t\t[#define DISABLE_VECTORED_EXCEPTIONHANDLING 1] in your source code")
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ELSE()
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MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled")
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ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
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# Default ON. Will trigger a break point in DEBUG builds if the signal handler
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# receives a fatal signal.
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#
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option (DEBUG_BREAK_AT_FATAL_SIGNAL
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"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" ON)
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IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
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add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
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MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON\t\t\tBreak point for fatal signal is enabled for __DEBUG.Make sure to have \n\t\t[#define DEBUG_BREAK_AT_FATAL_SIGNAL 1] in your source code")
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ELSE()
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MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled")
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ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
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ENDIF (MSVC OR MINGW)
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