mirror of
https://github.com/KjellKod/g3log.git
synced 2024-12-13 10:42:56 +01:00
120 lines
4.8 KiB
CMake
120 lines
4.8 KiB
CMake
# g3log is a KjellKod Logger
|
|
# 2015 @author Kjell Hedström, hedstrom@kjellkod.cc
|
|
# ==================================================================
|
|
# 2015 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own
|
|
# risk and comes with no warranties.
|
|
#
|
|
# This code is yours to share, use and modify with no strings attached
|
|
# and no restrictions or obligations.
|
|
# ===================================================================
|
|
|
|
|
|
# PLEASE NOTE THAT:
|
|
# the following definitions can through options be added
|
|
# to the auto generated file src/g3log/generated_definitions.hpp
|
|
# add_definitions(-DG3_DYNAMIC_LOGGING)
|
|
# add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
|
|
# add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
|
|
# add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
|
|
# add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
|
|
|
|
|
|
|
|
# Used for generating a macro definitions file that is to be included
|
|
# that way you do not have to re-state the Options.cmake definitions when
|
|
# compiling your binary (if done in a separate build step from the g3log library)
|
|
SET(G3_DEFINITIONS "")
|
|
|
|
|
|
# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels
|
|
option (USE_DYNAMIC_LOGGING_LEVELS
|
|
"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
|
|
IF(USE_DYNAMIC_LOGGING_LEVELS)
|
|
LIST(APPEND G3_DEFINITIONS G3_DYNAMIC_LOGGING)
|
|
message( STATUS "-DUSE_DYNAMIC_LOGGING_LEVELS=ON" )
|
|
message( STATUS "\tDynamic logging levels is used" )
|
|
message( STATUS "\tUse [g3::addLogLevel(LEVEL boolean)] to enable/disable logging on specified levels\n\n" )
|
|
ELSE()
|
|
message( STATUS "-DUSE_DYNAMIC_LOGGING_LEVELS=OFF" )
|
|
ENDIF(USE_DYNAMIC_LOGGING_LEVELS)
|
|
|
|
|
|
|
|
|
|
# -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have
|
|
# predefined DEBUG for their own purposes
|
|
option (CHANGE_G3LOG_DEBUG_TO_DBUG
|
|
"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
|
|
IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
|
|
LIST(APPEND G3_DEFINITIONS CHANGE_G3LOG_DEBUG_TO_DBUG)
|
|
LIST(APPEND G3_DEFINITIONS "G3LOG_DEBUG DBUG")
|
|
message( STATUS "-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON DBUG instead of DEBUG logging level is used" )
|
|
ELSE()
|
|
LIST(APPEND G3_DEFINITIONS "G3LOG_DEBUG DEBUG")
|
|
message( STATUS "-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF \t(Debuggin logging level is 'DEBUG')" )
|
|
ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
|
|
|
|
|
|
|
|
# -DENABLE_FATAL_SIGNALHANDLING=ON : defualt change the
|
|
# By default fatal signal handling is enabled. You can disable it with this option
|
|
# enumerated in src/stacktrace_windows.cpp
|
|
option (ENABLE_FATAL_SIGNALHANDLING
|
|
"Vectored exception / crash handling with improved stack trace" ON)
|
|
|
|
IF(NOT ENABLE_FATAL_SIGNALHANDLING)
|
|
LIST(APPEND G3_DEFINITIONS DISABLE_FATAL_SIGNALHANDLING)
|
|
|
|
message( STATUS "-DENABLE_FATAL_SIGNALHANDLING=OFF Fatal signal handler is disabled" )
|
|
ELSE()
|
|
message( STATUS "-DENABLE_FATAL_SIGNALHANDLING=ON\tFatal signal handler is enabled" )
|
|
ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
|
|
|
|
# Option for building as a static or shared library in all platforms
|
|
option (G3_SHARED_LIB "Build shared library" ON)
|
|
IF(G3_SHARED_LIB)
|
|
message( STATUS "-DG3_SHARED_LIB=ON\tBuild shared library" )
|
|
ELSE()
|
|
MESSAGE("-DG3_SHARED_LIB=OFF\tBuild static library")
|
|
ENDIF()
|
|
|
|
# WINDOWS OPTIONS
|
|
IF (MSVC OR MINGW)
|
|
# -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the
|
|
# By default vectored exception handling is enabled, you can disable it with this option.
|
|
# Please know that only known fatal exceptions will be caught, these exceptions are the ones
|
|
# enumerated in src/stacktrace_windows.cpp
|
|
option (ENABLE_VECTORED_EXCEPTIONHANDLING
|
|
"Vectored exception / crash handling with improved stack trace" ON)
|
|
|
|
IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
|
|
LIST(APPEND G3_DEFINITIONS DISABLE_VECTORED_EXCEPTIONHANDLING)
|
|
message( STATUS "-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF Vectored exception handling is disabled" )
|
|
ELSE()
|
|
message( STATUS "-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled" )
|
|
ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
|
|
|
|
|
|
|
|
|
|
# Default ON. Will trigger a break point in DEBUG builds if the signal handler
|
|
# receives a fatal signal.
|
|
#
|
|
option (DEBUG_BREAK_AT_FATAL_SIGNAL
|
|
"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" OFF)
|
|
IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
|
|
LIST(APPEND G3_DEFINITIONS DEBUG_BREAK_AT_FATAL_SIGNAL)
|
|
message( STATUS "-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON Break point for fatal signal is enabled for __DEBUG." )
|
|
ELSE()
|
|
message( STATUS "-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled" )
|
|
ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
|
|
|
|
ENDIF (MSVC OR MINGW)
|
|
message( STATUS "\n\n\n" )
|
|
|
|
|
|
|
|
|
|
|
|
|