g3log/Options.cmake
Kjell Hedstrom 7c7012325d Easier to install. continues
1) Breaking change:  g3 namespace replaces g2
2) g2log.hpp remains in src/g2log.hpp... but now all it does is to include the g3log.hpp, etc
3) ALL HEADER FILES ARE IN src/g3log/  while all .cpp and .ipp files are in /src  (exception for g2log.hpp)
   This should make it EASIER for clients to copy/install the header files to the new location.  It greatly simplifies
   rpm and cpackage installationsw
2015-07-19 23:10:56 -06:00

112 lines
4.9 KiB
CMake

# g3log is a KjellKod Logger
# 2015 @author Kjell Hedström, hedstrom@kjellkod.cc
# ==================================================================
# 2015 by KjellKod.cc. This is PUBLIC DOMAIN to use at your own
# risk and comes with no warranties.
#
# This code is yours to share, use and modify with no strings attached
# and no restrictions or obligations.
# ===================================================================
# Used for generating a macro definitions file that is to be included
# that way you do not have to re-state the Options.cmake definitions when
# compiling your binary (if done in a separate build step from the g3log library)
SET(G3_DEFINITIONS "")
# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels
option (USE_DYNAMIC_LOGGING_LEVELS
"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
IF(USE_DYNAMIC_LOGGING_LEVELS)
LIST(APPEND G3_DEFINITIONS G3_DYNAMIC_LOGGING)
add_definitions(-DG3_DYNAMIC_LOGGING)
MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=ON")
MESSAGE("\tDynamic logging levels can be turned on. Make sure to have [#define G3_DYNAMIC_LOGGING 1] in your source code")
MESSAGE("\tUse [g3::setLogLevel(LEVEL boolean)] to enable/disable logging on specified levels\n\n")
ELSE()
MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=OFF")
ENDIF(USE_DYNAMIC_LOGGING_LEVELS)
# -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have
# predefined DEBUG for their own purposes
option (CHANGE_G3LOG_DEBUG_TO_DBUG
"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
LIST(APPEND G3_DEFINITIONS CHANGE_G3LOG_DEBUG_TO_DBUG)
add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON DBUG instead of DEBUG logging level can be used. Make sure to have:")
MESSAGE(" [#define CHANGE_G3LOG_DEBUG_TO_DBUG 1] in your source code")
ELSE()
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF \t(Debuggin logging level is 'DEBUG')")
ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
# -DENABLE_FATAL_SIGNALHANDLING=ON : defualt change the
# By default fatal signal handling is enabled. You can disable it with this option
# enumerated in src/stacktrace_windows.cpp
option (ENABLE_FATAL_SIGNALHANDLING
"Vectored exception / crash handling with improved stack trace" ON)
IF(NOT ENABLE_FATAL_SIGNALHANDLING)
LIST(APPEND G3_DEFINITIONS DISABLE_FATAL_SIGNALHANDLING)
add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF Fatal signal handler is disabled. Make sure to have:")
MESSAGE(" [#define DISABLE_FATAL_SIGNALHANDLING 1] in your source code")
ELSE()
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=ON\tFatal signal handler is enabled")
ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
# WINDOWS OPTIONS
IF (MSVC OR MINGW)
# -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the
# By default vectored exception handling is enabled, you can disable it with this option.
# Please know that only known fatal exceptions will be caught, these exceptions are the ones
# enumerated in src/stacktrace_windows.cpp
option (ENABLE_VECTORED_EXCEPTIONHANDLING
"Vectored exception / crash handling with improved stack trace" ON)
IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
LIST(APPEND G3_DEFINITIONS DISABLE_VECTORED_EXCEPTIONHANDLING)
add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF Vectored exception handling is disabled. Make sure to have:")
MESSaGE(" [#define DISABLE_VECTORED_EXCEPTIONHANDLING 1] in your source code")
ELSE()
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled")
ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
# Default ON. Will trigger a break point in DEBUG builds if the signal handler
# receives a fatal signal.
#
option (DEBUG_BREAK_AT_FATAL_SIGNAL
"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" ON)
IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
LIST(APPEND G3_DEFINITIONS DEBUG_BREAK_AT_FATAL_SIGNAL)
add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON Break point for fatal signal is enabled for __DEBUG.Make sure to have:")
MESSAGE(" [#define DEBUG_BREAK_AT_FATAL_SIGNAL 1] in your source code")
ELSE()
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled")
ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
ENDIF (MSVC OR MINGW)
MESSAGE("\n\n\n")