# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels option (USE_DYNAMIC_LOGGING_LEVELS "Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF) IF(USE_DYNAMIC_LOGGING_LEVELS) add_definitions(-DG2_DYNAMIC_LOGGING) MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=ON") MESSAGE("\tDynamic logging levels can be turned on. Make sure to have \n\t\t[#define G2_DYNAMIC_LOGGING 1] in your source code") MESSAGE("\t\tUse [g2::setLogLevel(LEVEL boolean)] to enable/disable logging on specified levels") ELSE() MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=OFF") ENDIF(USE_DYNAMIC_LOGGING_LEVELS) # -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have # predefined DEBUG for their own purposes option (CHANGE_G3LOG_DEBUG_TO_DBUG "Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF) IF(CHANGE_G3LOG_DEBUG_TO_DBUG) add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG) MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON") MESSAGE("\tDBUG instead of DEBUG logging level can be used. Make sure to have \n\t\t[#define CHANGE_G3LOG_DEBUG_TO_DBUG 1] in your source code") ELSE() MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF") MESSAGE("\tDebuggin logging level is 'DEBUG'") ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG) # -DENABLE_FATAL_SIGNALHANDLING=ON : defualt change the # By default fatal signal handling is enabled. You can disable it with this option # enumerated in src/stacktrace_windows.cpp option (ENABLE_FATAL_SIGNALHANDLING "Vectored exception / crash handling with improved stack trace" ON) IF(NOT ENABLE_FATAL_SIGNALHANDLING) add_definitions(-DDISABLE_FATAL_SIGNALHANDLING) MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF\t\t\tFatal signal handler is disabled") ELSE() MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=ON\t\t\tFatal signal handler is enabled") ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING) # WINDOWS OPTIONS IF (MSVC OR MINGW) # -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the # By default vectored exception handling is enabled, you can disable it with this option. # Please know that only known fatal exceptions will be caught, these exceptions are the ones # enumerated in src/stacktrace_windows.cpp option (ENABLE_VECTORED_EXCEPTIONHANDLING "Vectored exception / crash handling with improved stack trace" ON) IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING) add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING) MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF\t\t\tVectored exception handling is disabled") ELSE() MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled") ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING) # Default ON. Will trigger a break point in DEBUG builds if the signal handler # receives a fatal signal. # option (DEBUG_BREAK_AT_FATAL_SIGNAL "Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" ON) IF(DEBUG_BREAK_AT_FATAL_SIGNAL) add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL) MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON\t\t\tBreak point for fatal signal is enabled for __DEBUG") ELSE() MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled") ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL) ENDIF (MSVC OR MINGW)