use the genereated_definitions.hpp

This commit is contained in:
Kjell Hedstrom 2015-07-22 13:28:10 -06:00
parent 5c7c289069
commit d09ca7787d
4 changed files with 19 additions and 24 deletions

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@ -9,6 +9,14 @@
# ===================================================================
# PLEASE NOTE THAT:
# the following definitions can through options be added
# to the auto generated file src/g3log/generated_definitions.hpp
# add_definitions(-DG3_DYNAMIC_LOGGING)
# add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
# add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
# add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
# add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
@ -23,9 +31,8 @@ option (USE_DYNAMIC_LOGGING_LEVELS
"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
IF(USE_DYNAMIC_LOGGING_LEVELS)
LIST(APPEND G3_DEFINITIONS G3_DYNAMIC_LOGGING)
add_definitions(-DG3_DYNAMIC_LOGGING)
MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=ON")
MESSAGE("\tDynamic logging levels can be turned on. Make sure to have [#define G3_DYNAMIC_LOGGING 1] in your source code")
MESSAGE("\tDynamic logging levels is used")
MESSAGE("\tUse [g3::setLogLevel(LEVEL boolean)] to enable/disable logging on specified levels\n\n")
ELSE()
MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=OFF")
@ -40,10 +47,8 @@ option (CHANGE_G3LOG_DEBUG_TO_DBUG
"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
LIST(APPEND G3_DEFINITIONS CHANGE_G3LOG_DEBUG_TO_DBUG)
add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON DBUG instead of DEBUG logging level can be used. Make sure to have:")
MESSAGE(" [#define CHANGE_G3LOG_DEBUG_TO_DBUG 1] in your source code")
ELSE()
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON DBUG instead of DEBUG logging level is used")
ELSE()
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF \t(Debuggin logging level is 'DEBUG')")
ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
@ -57,9 +62,8 @@ option (ENABLE_FATAL_SIGNALHANDLING
IF(NOT ENABLE_FATAL_SIGNALHANDLING)
LIST(APPEND G3_DEFINITIONS DISABLE_FATAL_SIGNALHANDLING)
add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF Fatal signal handler is disabled. Make sure to have:")
MESSAGE(" [#define DISABLE_FATAL_SIGNALHANDLING 1] in your source code")
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF Fatal signal handler is disabled")
ELSE()
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=ON\tFatal signal handler is enabled")
ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
@ -75,10 +79,7 @@ IF (MSVC OR MINGW)
IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
LIST(APPEND G3_DEFINITIONS DISABLE_VECTORED_EXCEPTIONHANDLING)
add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF Vectored exception handling is disabled. Make sure to have:")
MESSaGE(" [#define DISABLE_VECTORED_EXCEPTIONHANDLING 1] in your source code")
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF Vectored exception handling is disabled")
ELSE()
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled")
ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
@ -90,18 +91,15 @@ IF (MSVC OR MINGW)
# receives a fatal signal.
#
option (DEBUG_BREAK_AT_FATAL_SIGNAL
"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" ON)
"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" OFF)
IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
LIST(APPEND G3_DEFINITIONS DEBUG_BREAK_AT_FATAL_SIGNAL)
add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON Break point for fatal signal is enabled for __DEBUG.Make sure to have:")
MESSAGE(" [#define DEBUG_BREAK_AT_FATAL_SIGNAL 1] in your source code")
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON Break point for fatal signal is enabled for __DEBUG.")
ELSE()
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled")
ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
ENDIF (MSVC OR MINGW)
MESSAGE("\n\n\n")

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@ -10,7 +10,8 @@
#include <string>
#include <csignal>
#include "g3log/loglevels.hpp"
#include "g3log/generated_definitions.hpp"
// kjell. Separera på crashhandler.hpp och crashhanlder_internal.hpp
// implementationsfilen kan vara den samma
namespace g3 {

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@ -7,6 +7,7 @@
* ============================================================================*/
#pragma once
#include "g3log/generated_definitions.hpp"
// Users of Juce or other libraries might have a define DEBUG which clashes with
// the DEBUG logging level for G3log. In that case they can instead use the define

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@ -41,11 +41,6 @@ namespace g3 {
}
#ifdef G3_DYNAMIC_LOGGING
// All levels are by default ON: i.e. for DEBUG, INFO, WARNING, FATAL
const int g_level_size {
FATAL.value + 1
};
//std::atomic<bool> g_log_level_status[4] {{true}, {true}, {true}, {true}};
std::map<int, atomicbool> g_log_level_status = {{g3::kDebugVaulue, true}, {INFO.value, true}, {WARNING.value, true}, {FATAL.value, true}};
#endif
} // internal