LOG calls can follow streaming ```LOG(INFO) << "some text" ``` or printf-like syntax ```LOGF(WARNING, "some number %d", 123); ```
Conditional logging is made with ```LOG_IF(INFO, <boolean-expression>) << " some text" ``` or ```LOGF_IF(WARNING, <boolean-expression>) << " some text".``` Only if the expressions evaluates to ```true``` will the logging take place.
Example:
```LOG_IF(INFO, 1 != 200) << " some text";``` or ```LOG_IF(FATAL, SomeFunctionCall()) << " some text";```
*<aname="fatal_logging">A call using FATAL</a> logging level, such as the ```LOG_IF(FATAL,...)``` example above, will after logging the message at ```FATAL```level also kill the process. It is essentially the same as a ```CHECK(<boolea-expression>) <<...```withthedifferencethatthe```CHECK(<boolean-expression)```triggerswhentheexpressionevaluatesto```false```.*
## Contract API: CHECK calls
The contract API follows closely the logging API with ```CHECK(<boolean-expression>) <<...```forstreamingor(*)```CHECKF(<boolean-expression>, ...);``` for printf-style.
If the ```<boolean-expression>``` evaluates to false then the the message for the failed contract will be logged in FIFO order with previously made messages. The process will then shut down after the message is sent to the sinks and the sinks have dealt with the fatal contract message.
(\* * ```CHECK_F(<boolean-expression>, ...);``` was the the previous API for printf-like CHECK. It is still kept for backwards compatability but is exactly the same as ```CHECKF``` *)
## Logging levels
The default logging levels are ```DEBUG```, ```INFO```, ```WARNING``` and ```FATAL``` (see FATAL usage [above](#fatal_logging)). The logging levels are defined in [loglevels.hpp](src/g3log/loglevels.hpp).
For some windows framework there is a clash with the ```DEBUG``` logging level. One of the CMake [Build options](#build_options) can be used to then change offending default level from ```DEBUG``` TO ```DBUG```.
Logging levels can be disabled at runtime. The logic for this happens in
[loglevels.hpp](src/g3log/loglevels.hpp), [loglevels.cpp](src/loglevels.cpp) and [g3log.hpp](src/g3log/g3log.hpp).
There is a cmake option to enable the dynamic enable/disable of levels.
When the option is enabled there will be a slight runtime overhead for each ```LOG``` call when the enable/disable status is checked. For most intent and purposes this runtime overhead is negligable.
There is **no** runtime overhead for internally checking if a level is enabled//disabled if the cmake option is turned off. If the dynamic logging cmake option is turned off then all logging levels are enabled.
Custom logging levels can be created and used. When defining a custom logging level you set the value for it as well as the text for it. You can re-use values for other levels such as *INFO*, *WARNING* etc or have your own values. Any value with equal or higher value than the *FATAL* value will be considered a *FATAL* logging level.
**To keep in mind when adding your own custom levels.**
1. If the cmake option `G3_DYNAMIC_LOGGING` is enabled then you must use `g3::only_change_at_initialization::addLogLevel(...)` to give g3log a record of your logging level and if it is an enabled or disbled logging level.
1. If the cmake `G3_DYNAMIC_LOGGING` is turned OFF, then giving g3log a record of your logging level with 'addLogLevel(...) is **not needed** since no `"disbled/enabled"` check will happen - all logging levels will be considered enabled.
Example:
```cpp
// In CustomLoggingLevels.hpp
#include<g3log/loglevels.hpp>
// all values with a + 1 higher than their closest equivalet
// they could really have the same value as well.
const LEVELS FYI {DEBUG.value + 1, {"For Your Information"}};
const LEVELS CUSTOM {INFO.value + 1, {"CUSTOM"}};
const LEVELS SEVERE {WARNING.value +1, {"SEVERE"}};
More examples can be viwed in the [unit tests](https://github.com/KjellKod/g3log/blob/master/test_unit/test_io.cpp).
## Sink <a name="sink_creation">creation</a> and utilization
The default sink for g3log is the one as used in g2log. It is a simple file sink with a limited API. The details for the default file sink can be found in [filesink.hpp](src/g3log/filesink.hpp), [filesink.cpp](src/filesink.cpp), [filesinkhelper.ipp](src/filesinkhelper.ipp)
More sinks can be found at [g3sinks](http://www.github.com/KjellKod/g3sinks) (log rotate, log rotate with filtering on levels)
A logging sink is not required to be a subclass of a specific type. The only requirement of a logging sink is that it can receive a logging message of
### Using the default sink
Sink creation is defined in [logworker.hpp](src/g3log/logworker.hpp) and used in [logworker.cpp](src/logworker.cpp). For in-depth knowlege regarding sink implementation details you can look at [sinkhandle.hpp](src/g3log/sinkhandle.hpp) and [sinkwrapper.hpp](src/g3log/sinkwrapper.hpp)
```cpp
std::unique_ptr<FileSinkHandle> addDefaultLogger(
const std::string& log_prefix
, const std::string& log_directory
, const std::string& default_id = "g3log");
```
With the default id left as is (i.e. "g3log") a creation of the logger in the unit test "test_filechange" would look like this
```cpp
const std::string directory = "./";
const std::string name = "(ReplaceLogFile)";
auto worker = g3::LogWorker::createLogWorker();
auto handle = worker->addDefaultLogger(name, directory);
### Override log formatting in default and custom sinks
The default log formatting look can be overriden by any sink.
If the sink receiving function calls `toString()` then the default log formatting will be used.
If the sink receiving function calls `toString(&XFunc)` then the `XFunc`will be used instead (see `LogMessage.h/cpp` for code details if it is not clear). (`XFunc` is a place holder for *your* formatting function of choice).
The API for the function-ptr to pass in is
```cpp
std::string (*) (const LogMessage&)
```
or for short as defined in `LogMessage.h`
```cpp
using LogDetailsFunc = std::string (*) (const LogMessage&);
```
### Override the log formatting in the default sink
auto sinkHandle = worker->addSink(std::make_unique<MyCustomSink>(),
&MyCustomSink::ReceiveLogMessage);
// ReceiveLogMessage(...) will used the custom formatting function "MyCustomFormatting(...)
```
## LOG <a name="log_flushing">flushing</a>
The default file sink will flush each log entry as it comes in. For different flushing policies please take a look at g3sinks [logrotate and LogRotateWithFilters](https://github.com/KjellKod/g3sinks/tree/master/sink_logrotate).
At shutdown all enqueued logs will be flushed to the sink.
At a discovered fatal event (SIGSEGV et.al) all enqueued logs will be flushed to the sink.
A programmatically triggered abrupt process exit such as a call to ```exit(0)``` will of course not get the enqueued log entries flushed. Similary a bug that does not trigger a fatal signal but a process exit will also not get the enqueued log entries flushed. G3log can catch several fatal crashes and it deals well with RAII exits but magic is so far out of its' reach.
# G3log and Sink Usage Code Example
Example usage where a [logrotate sink (g3sinks)](https://github.com/KjellKod/g3sinks) is added. In the example it is shown how the logrotate API is called. The logrotate limit is changed from the default to instead be 10MB. The limit is changed by calling the sink handler which passes the function call through to the actual logrotate sink object.
The default build uses a fixed size buffer for formatting messages. The size of this buffer is 2048 bytes. If an incoming message results in a formatted message that is greater than 2048 bytes, it will be bound to 2048 bytes and will have the string ```[...truncated...]``` appended to the end of the bound message. There are cases where one would like to dynamically change the size at runtime. For example, when debugging payloads for a server, it may be desirable to handle larger message sizes in order to examine the whole payload. Rather than forcing the developer to rebuild the server, dynamic message sizing could be used along with a config file which defines the message size at runtime.
The default behaviour for G3log is to catch several fatal events before they force the process to exit. After <i>catching</i> a fatal event a stack dump is generated and all log entries, up to the point of the stack dump are together with the dump flushed to the sink(s).
### <aname="fatal_handling_linux">Linux/*nix</a>
The default fatal handling on Linux deals with fatal signals. At the time of writing these signals were ```SIGABRT, SIGFPE, SIGILL, SIGSEGV, SIGTERM```. The Linux fatal handling is handled in [crashhandler.hpp](src/g3log/crashhandler.hpp) and [crashhandler_unix.cpp](src/crashhandler_unix.cpp)
A signal that commonly is associated with voluntarily process exit is ```SIGINT``` (ctrl + c) G3log does not deal with it.
The fatal signals can be [disabled](#fatal_handling_disabled) or [changed/added ](#fatal_signalhandler_override).
An example of a Linux stackdump as shown in the output from the fatal example <i>g3log-FATAL-sigsegv</i>.
By <aname="fatal_signalhandler_override">default</a> the fatal signals are defined in [src/g3log.cpp](src/g3log.cpp) as
```
SIGABRT
SIGFPE
SIGILL
SIGSEGV
SIGTERM
```
If you want to define your own set of fatal signals, override the default ones, then this can be done as shown in [src/g3log/crashhandler.hpp](src/g3log/crashhandler.hpp)
```cpp
// Example when SIGTERM is skipped due to ZMQ usage
g3::overrideSetupSignals({ {SIGABRT, "SIGABRT"},
{SIGFPE, "SIGFPE"},
{SIGILL, "SIGILL"},
{SIGSEGV, "SIGSEGV"}});
```
### <aname="fatal_pre_hook">Pre fatal hook</a>
You can define a custom call back function that will be called before the fatal signal handling re-emits the `fatal` signal. See [src/g3log/g3log.hpp](src/g3log/g3log.hpp) for details.
```
// Example of how to enforce important shutdown cleanup even in the event of a fatal crash:
Fatal signal handling can be disabled with a CMake option: `ENABLE_FATAL_SIGNALHANDLING`. See [Options.cmake](Options.cmake) for more details
### <aname="PID1">PID1 Fatal Signal Recommendations</a>
If you are using g3log on a PID1 process then you absolutely should provide your own signal handling (ref: [issue 269](https://github.com/KjellKod/g3log/issues/269)) as g3log re-emits the fatal signal after it has restored the previous signal handler for that signal. PID1 processed do *not* shutdown the process for a normal fatal signal so the choice to exit the PID1 process after such a signal must be taken by the coder - not by g3log.
### <a name="fatal_handling_windows">Windows</a>
Windows fatal handling also deals with fatal signals just like Linux. In addition to fatal signals it also deals with unhandled exceptions, vectored exceptions. Windows fatal handling is handled in [crashhandler.hpp](src/g3log/crashhandler.hpp), [crashhandler_windows.cpp](src/crashhandler_windows.cpp), [stacktrace_windows.hpp](src/g3log/stacktrace_windows.hpp), [stacktrace_windows.cpp](src/stacktrace_windows.cpp)
An example of a Windows stackdump as shown in the output from the fatal example <i>g3log-FATAL-sigsegv</i>.
## <aname="build_options">Build Options</a>
The build options are defined in the file [Options.cmake](Options.cmake)
build options are generated and saved to a header file. This avoid having to set the define options in the client source code
# Say Thanks
This logger is available for free and all of its source code is public domain.
Writing API documentation is probably the most boring task for a developer.
Did it help you? Could it be better? Please suggest changes, send me feedback or even better: open a pull request.
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