g3log/Options.cmake

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CMake
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# -DUSE_DYNAMIC_LOGGING_LEVELS=ON : run-type turn on/off levels
option (USE_DYNAMIC_LOGGING_LEVELS
"Turn ON/OFF log levels. An disabled level will not push logs of that level to the sink. By default dynamic logging is disabled" OFF)
IF(USE_DYNAMIC_LOGGING_LEVELS)
add_definitions(-DG2_DYNAMIC_LOGGING)
MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=ON")
MESSAGE("\tDynamic logging levels can be turned on. Make sure to have \n\t\t[#define G2_DYNAMIC_LOGGING 1] in your source code")
MESSAGE("\t\tUse [g2::setLogLevel(LEVEL boolean)] to enable/disable logging on specified levels")
ELSE()
MESSAGE("-DUSE_DYNAMIC_LOGGING_LEVELS=OFF")
ENDIF(USE_DYNAMIC_LOGGING_LEVELS)
# -DCHANGE_G3LOG_DEBUG_TO_DBUG=ON : change the DEBUG logging level to be DBUG to avoid clash with other libraries that might have
# predefined DEBUG for their own purposes
option (CHANGE_G3LOG_DEBUG_TO_DBUG
"Use DBUG logging level instead of DEBUG. By default DEBUG is the debugging level" OFF)
IF(CHANGE_G3LOG_DEBUG_TO_DBUG)
add_definitions(-DCHANGE_G3LOG_DEBUG_TO_DBUG)
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=ON")
MESSAGE("\tDBUG instead of DEBUG logging level can be used. Make sure to have \n\t\t[#define CHANGE_G3LOG_DEBUG_TO_DBUG 1] in your source code")
ELSE()
MESSAGE("-DCHANGE_G3LOG_DEBUG_TO_DBUG=OFF")
MESSAGE("\tDebuggin logging level is 'DEBUG'")
ENDIF(CHANGE_G3LOG_DEBUG_TO_DBUG)
# -DENABLE_FATAL_SIGNALHANDLING=ON : defualt change the
# By default fatal signal handling is enabled. You can disable it with this option
# enumerated in src/stacktrace_windows.cpp
option (ENABLE_FATAL_SIGNALHANDLING
"Vectored exception / crash handling with improved stack trace" ON)
IF(NOT ENABLE_FATAL_SIGNALHANDLING)
add_definitions(-DDISABLE_FATAL_SIGNALHANDLING)
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=OFF\t\t\tFatal signal handler is disabled")
ELSE()
MESSAGE("-DENABLE_FATAL_SIGNALHANDLING=ON\t\t\tFatal signal handler is enabled")
ENDIF(NOT ENABLE_FATAL_SIGNALHANDLING)
# WINDOWS OPTIONS
IF (MSVC OR MINGW)
# -DENABLE_VECTORED_EXCEPTIONHANDLING=ON : defualt change the
# By default vectored exception handling is enabled, you can disable it with this option.
# Please know that only known fatal exceptions will be caught, these exceptions are the ones
# enumerated in src/stacktrace_windows.cpp
option (ENABLE_VECTORED_EXCEPTIONHANDLING
"Vectored exception / crash handling with improved stack trace" ON)
IF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
add_definitions(-DDISABLE_VECTORED_EXCEPTIONHANDLING)
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=OFF\t\t\tVectored exception handling is disabled")
ELSE()
MESSAGE("-DENABLE_VECTORED_EXCEPTIONHANDLING=ON\t\t\tVectored exception handling is enabled")
ENDIF(NOT ENABLE_VECTORED_EXCEPTIONHANDLING)
# Default ON. Will trigger a break point in DEBUG builds if the signal handler
# receives a fatal signal.
#
option (DEBUG_BREAK_AT_FATAL_SIGNAL
"Enable Visual Studio break point when receiving a fatal exception. In __DEBUG mode only" ON)
IF(DEBUG_BREAK_AT_FATAL_SIGNAL)
add_definitions(-DDEBUG_BREAK_AT_FATAL_SIGNAL)
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=ON\t\t\tBreak point for fatal signal is enabled for __DEBUG")
ELSE()
MESSAGE("-DDEBUG_BREAK_AT_FATAL_SIGNAL=OFF\t\t\tBreak point for fatal signal is disabled")
ENDIF(DEBUG_BREAK_AT_FATAL_SIGNAL)
ENDIF (MSVC OR MINGW)