* You can choose to use the default log receiver which saves all LOG calls to file, **or** you can choose to use your own custom made log receiver(s), **or** both, **or** as many sinks as you need.
1. Easy to use, clean syntax and a blazing fast logger.
2. All the slow log I/O disk access is done in a background thread. This ensures that the LOG caller can immediately continue with other tasks and do not have to wait for the LOG call to finish.
3. G3log provides logging, Design-by-Contract [#CHECK], and flush of log to file at
shutdown. Buffered logs will be written to the sink before the application shuts down.
4. It is thread safe, so using it from multiple threads is completely fine.
5. It is *CRASH SAFE*. It will save the made logs to the sink before it shuts down.
The logger will catch certain fatal signals, so if your application crashes due to, say a segmentation fault, *SIGSEGV*, or some other fatal signal it will log and save the crash and all previously buffered log
entries before exiting.
6. It is cross platform. Tested and used by me or by clients on OSX, Windows, Ubuntu, CentOS
7. On *Nix* systems a caught fatal signal will generate a stack dump to the log. A Beta version exist on Windows and can be released on request.
8. G2log is used world wide in commercial products as well as hobby projects since early 2011.
The code is given for free as public domain. This gives the option to change, use,
and do whatever with it, no strings attached.
9. Three versions of g2log exist.
* This version: *[g3log](https://bitbucket.org/KjellKod/g3log)* : which is made to facilitate easy adding of custom log receivers. Its tested on at least the following platforms with Linux(Clang/gcc), Windows (mingw, visual studio 2013)
* *[g2log](https://bitbucket.org/KjellKod/g2log)*: The original. Simple, easy to modify and with the most OS support. Clients use g2log on environments such as OSX/Clang, Ubuntu, CentOS, Windows/mingw, Windows/Visual Studio.
* [g2log-dev](https://bitbucket.org/KjellKod/g2log-dev)*: Acting as feature try-out and playground.
# G3log with sinks
[Sinks](http://en.wikipedia.org/wiki/Sink_(computing)) are receivers of LOG calls. G3log comes with a default sink (*the same as G2log uses*) that can be used to save log to file. A sink can be of *any* class type without restrictions as long as it can either receive a LOG message as a *std::string***or** as a *g2::LogMessageMover*.
The *std::string* comes pre-formatted. The *g2::LogMessageMover* is a wrapped struct that contains the raw data for custom handling in your own sink.
It is easy to either use pre-made sinks or make your own. When a sink is set to be used by the G3log it is added to the logger inside a ```std::unique_ptr```. The sink can be called though its public API through a *handler* which will asynchronously forward the call to the receiving sink.
The default is to build an example binary 'g3log-FATAL-contract' and 'g3log-FATAL-sigsegv'. I suggest you start with that, run it and view the created log also.
If you like this logger (or not) it would be nice with some feedback. That way I can improve g3log and g2log and it is also nice to see if someone is using it.
If you have ANY questions or problems please do not hesitate in contacting me on my blog