d7e5aebae7
* qatar/master: (23 commits) ac3enc: correct the flipped sign in the ac3_fixed encoder Eliminate pointless '#if 1' statements without matching '#else'. Add AVX FFT implementation. Increase alignment of av_malloc() as needed by AVX ASM. Update x86inc.asm from x264 to allow AVX emulation using SSE and MMX. mjpeg: Detect overreads in mjpeg_decode_scan() and error out. documentation: extend documentation for ffmpeg -aspect option APIChanges: update commit hashes for recent additions. lavc: deprecate FF_*_TYPE macros in favor of AV_PICTURE_TYPE_* enums aac: add headers needed for log2f() lavc: remove FF_API_MB_Q cruft lavc: remove FF_API_RATE_EMU cruft lavc: remove FF_API_HURRY_UP cruft pad: make the filter parametric vsrc_movie: add key_frame and pict_type. vsrc_movie: fix leak in request_frame() lavfi: add key_frame and pict_type to AVFilterBufferRefVideo. vsrc_buffer: add sample_aspect_ratio fields to arguments. lavfi: add fieldorder filter scale: make the filter parametric ... Conflicts: Changelog doc/filters.texi ffmpeg.c libavcodec/ac3dec.h libavcodec/dsputil.c libavfilter/avfilter.h libavfilter/vf_scale.c libavfilter/vf_yadif.c libavfilter/vsrc_buffer.c Merged-by: Michael Niedermayer <michaelni@gmx.at>
909 lines
27 KiB
C
909 lines
27 KiB
C
/*
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* Copyright (c) 2004 Roman Shaposhnik
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* Copyright (c) 2008 Alexander Strange (astrange@ithinksw.com)
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*
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* Many thanks to Steven M. Schultz for providing clever ideas and
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* to Michael Niedermayer <michaelni@gmx.at> for writing initial
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* implementation.
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/**
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* @file
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* Multithreading support functions
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* @see doc/multithreading.txt
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*/
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#include <pthread.h>
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#include "avcodec.h"
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#include "thread.h"
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typedef int (action_func)(AVCodecContext *c, void *arg);
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typedef int (action_func2)(AVCodecContext *c, void *arg, int jobnr, int threadnr);
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typedef struct ThreadContext {
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pthread_t *workers;
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action_func *func;
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action_func2 *func2;
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void *args;
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int *rets;
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int rets_count;
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int job_count;
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int job_size;
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pthread_cond_t last_job_cond;
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pthread_cond_t current_job_cond;
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pthread_mutex_t current_job_lock;
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int current_job;
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int done;
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} ThreadContext;
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/// Max number of frame buffers that can be allocated when using frame threads.
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#define MAX_BUFFERS 32
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/**
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* Context used by codec threads and stored in their AVCodecContext thread_opaque.
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*/
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typedef struct PerThreadContext {
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struct FrameThreadContext *parent;
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pthread_t thread;
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pthread_cond_t input_cond; ///< Used to wait for a new packet from the main thread.
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pthread_cond_t progress_cond; ///< Used by child threads to wait for progress to change.
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pthread_cond_t output_cond; ///< Used by the main thread to wait for frames to finish.
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pthread_mutex_t mutex; ///< Mutex used to protect the contents of the PerThreadContext.
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pthread_mutex_t progress_mutex; ///< Mutex used to protect frame progress values and progress_cond.
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AVCodecContext *avctx; ///< Context used to decode packets passed to this thread.
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AVPacket avpkt; ///< Input packet (for decoding) or output (for encoding).
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int allocated_buf_size; ///< Size allocated for avpkt.data
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AVFrame frame; ///< Output frame (for decoding) or input (for encoding).
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int got_frame; ///< The output of got_picture_ptr from the last avcodec_decode_video() call.
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int result; ///< The result of the last codec decode/encode() call.
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enum {
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STATE_INPUT_READY, ///< Set when the thread is awaiting a packet.
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STATE_SETTING_UP, ///< Set before the codec has called ff_thread_finish_setup().
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STATE_GET_BUFFER, /**<
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* Set when the codec calls get_buffer().
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* State is returned to STATE_SETTING_UP afterwards.
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*/
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STATE_SETUP_FINISHED ///< Set after the codec has called ff_thread_finish_setup().
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} state;
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/**
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* Array of frames passed to ff_thread_release_buffer().
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* Frames are released after all threads referencing them are finished.
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*/
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AVFrame released_buffers[MAX_BUFFERS];
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int num_released_buffers;
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/**
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* Array of progress values used by ff_thread_get_buffer().
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*/
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int progress[MAX_BUFFERS][2];
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uint8_t progress_used[MAX_BUFFERS];
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AVFrame *requested_frame; ///< AVFrame the codec passed to get_buffer()
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} PerThreadContext;
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/**
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* Context stored in the client AVCodecContext thread_opaque.
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*/
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typedef struct FrameThreadContext {
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PerThreadContext *threads; ///< The contexts for each thread.
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PerThreadContext *prev_thread; ///< The last thread submit_packet() was called on.
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pthread_mutex_t buffer_mutex; ///< Mutex used to protect get/release_buffer().
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int next_decoding; ///< The next context to submit a packet to.
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int next_finished; ///< The next context to return output from.
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int delaying; /**<
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* Set for the first N packets, where N is the number of threads.
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* While it is set, ff_thread_en/decode_frame won't return any results.
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*/
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int die; ///< Set when threads should exit.
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} FrameThreadContext;
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static void* attribute_align_arg worker(void *v)
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{
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AVCodecContext *avctx = v;
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ThreadContext *c = avctx->thread_opaque;
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int our_job = c->job_count;
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int thread_count = avctx->thread_count;
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int self_id;
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pthread_mutex_lock(&c->current_job_lock);
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self_id = c->current_job++;
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for (;;){
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while (our_job >= c->job_count) {
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if (c->current_job == thread_count + c->job_count)
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pthread_cond_signal(&c->last_job_cond);
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pthread_cond_wait(&c->current_job_cond, &c->current_job_lock);
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our_job = self_id;
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if (c->done) {
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pthread_mutex_unlock(&c->current_job_lock);
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return NULL;
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}
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}
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pthread_mutex_unlock(&c->current_job_lock);
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c->rets[our_job%c->rets_count] = c->func ? c->func(avctx, (char*)c->args + our_job*c->job_size):
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c->func2(avctx, c->args, our_job, self_id);
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pthread_mutex_lock(&c->current_job_lock);
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our_job = c->current_job++;
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}
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}
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static av_always_inline void avcodec_thread_park_workers(ThreadContext *c, int thread_count)
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{
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pthread_cond_wait(&c->last_job_cond, &c->current_job_lock);
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pthread_mutex_unlock(&c->current_job_lock);
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}
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static void thread_free(AVCodecContext *avctx)
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{
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ThreadContext *c = avctx->thread_opaque;
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int i;
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pthread_mutex_lock(&c->current_job_lock);
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c->done = 1;
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pthread_cond_broadcast(&c->current_job_cond);
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pthread_mutex_unlock(&c->current_job_lock);
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for (i=0; i<avctx->thread_count; i++)
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pthread_join(c->workers[i], NULL);
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pthread_mutex_destroy(&c->current_job_lock);
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pthread_cond_destroy(&c->current_job_cond);
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pthread_cond_destroy(&c->last_job_cond);
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av_free(c->workers);
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av_freep(&avctx->thread_opaque);
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}
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static int avcodec_thread_execute(AVCodecContext *avctx, action_func* func, void *arg, int *ret, int job_count, int job_size)
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{
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ThreadContext *c= avctx->thread_opaque;
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int dummy_ret;
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if (!(avctx->active_thread_type&FF_THREAD_SLICE) || avctx->thread_count <= 1)
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return avcodec_default_execute(avctx, func, arg, ret, job_count, job_size);
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if (job_count <= 0)
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return 0;
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pthread_mutex_lock(&c->current_job_lock);
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c->current_job = avctx->thread_count;
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c->job_count = job_count;
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c->job_size = job_size;
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c->args = arg;
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c->func = func;
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if (ret) {
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c->rets = ret;
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c->rets_count = job_count;
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} else {
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c->rets = &dummy_ret;
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c->rets_count = 1;
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}
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pthread_cond_broadcast(&c->current_job_cond);
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avcodec_thread_park_workers(c, avctx->thread_count);
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return 0;
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}
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static int avcodec_thread_execute2(AVCodecContext *avctx, action_func2* func2, void *arg, int *ret, int job_count)
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{
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ThreadContext *c= avctx->thread_opaque;
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c->func2 = func2;
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return avcodec_thread_execute(avctx, NULL, arg, ret, job_count, 0);
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}
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static int thread_init(AVCodecContext *avctx)
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{
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int i;
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ThreadContext *c;
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int thread_count = avctx->thread_count;
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if (thread_count <= 1)
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return 0;
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c = av_mallocz(sizeof(ThreadContext));
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if (!c)
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return -1;
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c->workers = av_mallocz(sizeof(pthread_t)*thread_count);
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if (!c->workers) {
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av_free(c);
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return -1;
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}
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avctx->thread_opaque = c;
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c->current_job = 0;
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c->job_count = 0;
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c->job_size = 0;
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c->done = 0;
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pthread_cond_init(&c->current_job_cond, NULL);
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pthread_cond_init(&c->last_job_cond, NULL);
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pthread_mutex_init(&c->current_job_lock, NULL);
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pthread_mutex_lock(&c->current_job_lock);
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for (i=0; i<thread_count; i++) {
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if(pthread_create(&c->workers[i], NULL, worker, avctx)) {
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avctx->thread_count = i;
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pthread_mutex_unlock(&c->current_job_lock);
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ff_thread_free(avctx);
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return -1;
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}
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}
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avcodec_thread_park_workers(c, thread_count);
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avctx->execute = avcodec_thread_execute;
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avctx->execute2 = avcodec_thread_execute2;
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return 0;
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}
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/**
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* Codec worker thread.
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*
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* Automatically calls ff_thread_finish_setup() if the codec does
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* not provide an update_thread_context method, or if the codec returns
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* before calling it.
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*/
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static attribute_align_arg void *frame_worker_thread(void *arg)
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{
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PerThreadContext *p = arg;
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FrameThreadContext *fctx = p->parent;
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AVCodecContext *avctx = p->avctx;
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AVCodec *codec = avctx->codec;
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while (1) {
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if (p->state == STATE_INPUT_READY && !fctx->die) {
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pthread_mutex_lock(&p->mutex);
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while (p->state == STATE_INPUT_READY && !fctx->die)
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pthread_cond_wait(&p->input_cond, &p->mutex);
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pthread_mutex_unlock(&p->mutex);
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}
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if (fctx->die) break;
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if (!codec->update_thread_context && avctx->thread_safe_callbacks)
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ff_thread_finish_setup(avctx);
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pthread_mutex_lock(&p->mutex);
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avcodec_get_frame_defaults(&p->frame);
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p->got_frame = 0;
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p->result = codec->decode(avctx, &p->frame, &p->got_frame, &p->avpkt);
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if (p->state == STATE_SETTING_UP) ff_thread_finish_setup(avctx);
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p->state = STATE_INPUT_READY;
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pthread_mutex_lock(&p->progress_mutex);
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pthread_cond_signal(&p->output_cond);
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pthread_mutex_unlock(&p->progress_mutex);
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pthread_mutex_unlock(&p->mutex);
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}
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return NULL;
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}
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/**
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* Updates the next thread's AVCodecContext with values from the reference thread's context.
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*
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* @param dst The destination context.
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* @param src The source context.
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* @param for_user 0 if the destination is a codec thread, 1 if the destination is the user's thread
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*/
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static int update_context_from_thread(AVCodecContext *dst, AVCodecContext *src, int for_user)
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{
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int err = 0;
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if (dst != src) {
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dst->sub_id = src->sub_id;
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dst->time_base = src->time_base;
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dst->width = src->width;
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dst->height = src->height;
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dst->pix_fmt = src->pix_fmt;
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dst->has_b_frames = src->has_b_frames;
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dst->idct_algo = src->idct_algo;
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dst->slice_count = src->slice_count;
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dst->bits_per_coded_sample = src->bits_per_coded_sample;
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dst->sample_aspect_ratio = src->sample_aspect_ratio;
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dst->dtg_active_format = src->dtg_active_format;
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dst->profile = src->profile;
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dst->level = src->level;
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dst->bits_per_raw_sample = src->bits_per_raw_sample;
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dst->ticks_per_frame = src->ticks_per_frame;
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dst->color_primaries = src->color_primaries;
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dst->color_trc = src->color_trc;
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dst->colorspace = src->colorspace;
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dst->color_range = src->color_range;
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dst->chroma_sample_location = src->chroma_sample_location;
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}
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if (for_user) {
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dst->coded_frame = src->coded_frame;
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dst->has_b_frames += src->thread_count - 1;
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} else {
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if (dst->codec->update_thread_context)
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err = dst->codec->update_thread_context(dst, src);
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}
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return err;
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}
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/**
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* Update the next thread's AVCodecContext with values set by the user.
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*
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* @param dst The destination context.
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* @param src The source context.
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*/
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static void update_context_from_user(AVCodecContext *dst, AVCodecContext *src)
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{
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#define copy_fields(s, e) memcpy(&dst->s, &src->s, (char*)&dst->e - (char*)&dst->s);
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dst->flags = src->flags;
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dst->draw_horiz_band= src->draw_horiz_band;
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dst->get_buffer = src->get_buffer;
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dst->release_buffer = src->release_buffer;
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dst->opaque = src->opaque;
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dst->dsp_mask = src->dsp_mask;
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dst->debug = src->debug;
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dst->debug_mv = src->debug_mv;
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dst->slice_flags = src->slice_flags;
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dst->flags2 = src->flags2;
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copy_fields(skip_loop_filter, bidir_refine);
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dst->frame_number = src->frame_number;
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dst->reordered_opaque = src->reordered_opaque;
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#undef copy_fields
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}
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static void free_progress(AVFrame *f)
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{
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PerThreadContext *p = f->owner->thread_opaque;
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int *progress = f->thread_opaque;
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p->progress_used[(progress - p->progress[0]) / 2] = 0;
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}
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/// Releases the buffers that this decoding thread was the last user of.
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static void release_delayed_buffers(PerThreadContext *p)
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{
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FrameThreadContext *fctx = p->parent;
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while (p->num_released_buffers > 0) {
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AVFrame *f = &p->released_buffers[--p->num_released_buffers];
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pthread_mutex_lock(&fctx->buffer_mutex);
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free_progress(f);
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f->thread_opaque = NULL;
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f->owner->release_buffer(f->owner, f);
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pthread_mutex_unlock(&fctx->buffer_mutex);
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}
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}
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static int submit_packet(PerThreadContext *p, AVPacket *avpkt)
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{
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FrameThreadContext *fctx = p->parent;
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PerThreadContext *prev_thread = fctx->prev_thread;
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AVCodec *codec = p->avctx->codec;
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uint8_t *buf = p->avpkt.data;
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if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0;
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pthread_mutex_lock(&p->mutex);
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release_delayed_buffers(p);
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if (prev_thread) {
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int err;
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if (prev_thread->state == STATE_SETTING_UP) {
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pthread_mutex_lock(&prev_thread->progress_mutex);
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while (prev_thread->state == STATE_SETTING_UP)
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pthread_cond_wait(&prev_thread->progress_cond, &prev_thread->progress_mutex);
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pthread_mutex_unlock(&prev_thread->progress_mutex);
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}
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err = update_context_from_thread(p->avctx, prev_thread->avctx, 0);
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if (err) {
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pthread_mutex_unlock(&p->mutex);
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return err;
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}
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}
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av_fast_malloc(&buf, &p->allocated_buf_size, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE);
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p->avpkt = *avpkt;
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p->avpkt.data = buf;
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memcpy(buf, avpkt->data, avpkt->size);
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memset(buf + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE);
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p->state = STATE_SETTING_UP;
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pthread_cond_signal(&p->input_cond);
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pthread_mutex_unlock(&p->mutex);
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/*
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* If the client doesn't have a thread-safe get_buffer(),
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* then decoding threads call back to the main thread,
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* and it calls back to the client here.
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*/
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if (!p->avctx->thread_safe_callbacks &&
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p->avctx->get_buffer != avcodec_default_get_buffer) {
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while (p->state != STATE_SETUP_FINISHED && p->state != STATE_INPUT_READY) {
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pthread_mutex_lock(&p->progress_mutex);
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while (p->state == STATE_SETTING_UP)
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pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
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if (p->state == STATE_GET_BUFFER) {
|
|
p->result = p->avctx->get_buffer(p->avctx, p->requested_frame);
|
|
p->state = STATE_SETTING_UP;
|
|
pthread_cond_signal(&p->progress_cond);
|
|
}
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
}
|
|
}
|
|
|
|
fctx->prev_thread = p;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ff_thread_decode_frame(AVCodecContext *avctx,
|
|
AVFrame *picture, int *got_picture_ptr,
|
|
AVPacket *avpkt)
|
|
{
|
|
FrameThreadContext *fctx = avctx->thread_opaque;
|
|
int finished = fctx->next_finished;
|
|
PerThreadContext *p;
|
|
int err;
|
|
|
|
/*
|
|
* Submit a packet to the next decoding thread.
|
|
*/
|
|
|
|
p = &fctx->threads[fctx->next_decoding];
|
|
update_context_from_user(p->avctx, avctx);
|
|
err = submit_packet(p, avpkt);
|
|
if (err) return err;
|
|
|
|
fctx->next_decoding++;
|
|
|
|
/*
|
|
* If we're still receiving the initial packets, don't return a frame.
|
|
*/
|
|
|
|
if (fctx->delaying && avpkt->size) {
|
|
if (fctx->next_decoding >= (avctx->thread_count-1)) fctx->delaying = 0;
|
|
|
|
*got_picture_ptr=0;
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Return the next available frame from the oldest thread.
|
|
* If we're at the end of the stream, then we have to skip threads that
|
|
* didn't output a frame, because we don't want to accidentally signal
|
|
* EOF (avpkt->size == 0 && *got_picture_ptr == 0).
|
|
*/
|
|
|
|
do {
|
|
p = &fctx->threads[finished++];
|
|
|
|
if (p->state != STATE_INPUT_READY) {
|
|
pthread_mutex_lock(&p->progress_mutex);
|
|
while (p->state != STATE_INPUT_READY)
|
|
pthread_cond_wait(&p->output_cond, &p->progress_mutex);
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
}
|
|
|
|
*picture = p->frame;
|
|
*got_picture_ptr = p->got_frame;
|
|
picture->pkt_dts = p->avpkt.dts;
|
|
|
|
/*
|
|
* A later call with avkpt->size == 0 may loop over all threads,
|
|
* including this one, searching for a frame to return before being
|
|
* stopped by the "finished != fctx->next_finished" condition.
|
|
* Make sure we don't mistakenly return the same frame again.
|
|
*/
|
|
p->got_frame = 0;
|
|
|
|
if (finished >= avctx->thread_count) finished = 0;
|
|
} while (!avpkt->size && !*got_picture_ptr && finished != fctx->next_finished);
|
|
|
|
update_context_from_thread(avctx, p->avctx, 1);
|
|
|
|
if (fctx->next_decoding >= avctx->thread_count) fctx->next_decoding = 0;
|
|
|
|
fctx->next_finished = finished;
|
|
|
|
return p->result;
|
|
}
|
|
|
|
void ff_thread_report_progress(AVFrame *f, int n, int field)
|
|
{
|
|
PerThreadContext *p;
|
|
int *progress = f->thread_opaque;
|
|
|
|
if (!progress || progress[field] >= n) return;
|
|
|
|
p = f->owner->thread_opaque;
|
|
|
|
if (f->owner->debug&FF_DEBUG_THREADS)
|
|
av_log(f->owner, AV_LOG_DEBUG, "%p finished %d field %d\n", progress, n, field);
|
|
|
|
pthread_mutex_lock(&p->progress_mutex);
|
|
progress[field] = n;
|
|
pthread_cond_broadcast(&p->progress_cond);
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
}
|
|
|
|
void ff_thread_await_progress(AVFrame *f, int n, int field)
|
|
{
|
|
PerThreadContext *p;
|
|
int *progress = f->thread_opaque;
|
|
|
|
if (!progress || progress[field] >= n) return;
|
|
|
|
p = f->owner->thread_opaque;
|
|
|
|
if (f->owner->debug&FF_DEBUG_THREADS)
|
|
av_log(f->owner, AV_LOG_DEBUG, "thread awaiting %d field %d from %p\n", n, field, progress);
|
|
|
|
pthread_mutex_lock(&p->progress_mutex);
|
|
while (progress[field] < n)
|
|
pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
}
|
|
|
|
void ff_thread_finish_setup(AVCodecContext *avctx) {
|
|
PerThreadContext *p = avctx->thread_opaque;
|
|
|
|
if (!(avctx->active_thread_type&FF_THREAD_FRAME)) return;
|
|
|
|
pthread_mutex_lock(&p->progress_mutex);
|
|
p->state = STATE_SETUP_FINISHED;
|
|
pthread_cond_broadcast(&p->progress_cond);
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
}
|
|
|
|
/// Waits for all threads to finish.
|
|
static void park_frame_worker_threads(FrameThreadContext *fctx, int thread_count)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < thread_count; i++) {
|
|
PerThreadContext *p = &fctx->threads[i];
|
|
|
|
if (p->state != STATE_INPUT_READY) {
|
|
pthread_mutex_lock(&p->progress_mutex);
|
|
while (p->state != STATE_INPUT_READY)
|
|
pthread_cond_wait(&p->output_cond, &p->progress_mutex);
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void frame_thread_free(AVCodecContext *avctx, int thread_count)
|
|
{
|
|
FrameThreadContext *fctx = avctx->thread_opaque;
|
|
AVCodec *codec = avctx->codec;
|
|
int i;
|
|
|
|
park_frame_worker_threads(fctx, thread_count);
|
|
|
|
if (fctx->prev_thread)
|
|
update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
|
|
|
|
fctx->die = 1;
|
|
|
|
for (i = 0; i < thread_count; i++) {
|
|
PerThreadContext *p = &fctx->threads[i];
|
|
|
|
pthread_mutex_lock(&p->mutex);
|
|
pthread_cond_signal(&p->input_cond);
|
|
pthread_mutex_unlock(&p->mutex);
|
|
|
|
pthread_join(p->thread, NULL);
|
|
|
|
if (codec->close)
|
|
codec->close(p->avctx);
|
|
|
|
avctx->codec = NULL;
|
|
|
|
release_delayed_buffers(p);
|
|
}
|
|
|
|
for (i = 0; i < thread_count; i++) {
|
|
PerThreadContext *p = &fctx->threads[i];
|
|
|
|
avcodec_default_free_buffers(p->avctx);
|
|
|
|
pthread_mutex_destroy(&p->mutex);
|
|
pthread_mutex_destroy(&p->progress_mutex);
|
|
pthread_cond_destroy(&p->input_cond);
|
|
pthread_cond_destroy(&p->progress_cond);
|
|
pthread_cond_destroy(&p->output_cond);
|
|
av_freep(&p->avpkt.data);
|
|
|
|
if (i)
|
|
av_freep(&p->avctx->priv_data);
|
|
|
|
av_freep(&p->avctx);
|
|
}
|
|
|
|
av_freep(&fctx->threads);
|
|
pthread_mutex_destroy(&fctx->buffer_mutex);
|
|
av_freep(&avctx->thread_opaque);
|
|
}
|
|
|
|
static int frame_thread_init(AVCodecContext *avctx)
|
|
{
|
|
int thread_count = avctx->thread_count;
|
|
AVCodec *codec = avctx->codec;
|
|
AVCodecContext *src = avctx;
|
|
FrameThreadContext *fctx;
|
|
int i, err = 0;
|
|
|
|
if (thread_count <= 1) {
|
|
avctx->active_thread_type = 0;
|
|
return 0;
|
|
}
|
|
|
|
avctx->thread_opaque = fctx = av_mallocz(sizeof(FrameThreadContext));
|
|
|
|
fctx->threads = av_mallocz(sizeof(PerThreadContext) * thread_count);
|
|
pthread_mutex_init(&fctx->buffer_mutex, NULL);
|
|
fctx->delaying = 1;
|
|
|
|
for (i = 0; i < thread_count; i++) {
|
|
AVCodecContext *copy = av_malloc(sizeof(AVCodecContext));
|
|
PerThreadContext *p = &fctx->threads[i];
|
|
|
|
pthread_mutex_init(&p->mutex, NULL);
|
|
pthread_mutex_init(&p->progress_mutex, NULL);
|
|
pthread_cond_init(&p->input_cond, NULL);
|
|
pthread_cond_init(&p->progress_cond, NULL);
|
|
pthread_cond_init(&p->output_cond, NULL);
|
|
|
|
p->parent = fctx;
|
|
p->avctx = copy;
|
|
|
|
*copy = *src;
|
|
copy->thread_opaque = p;
|
|
copy->pkt = &p->avpkt;
|
|
|
|
if (!i) {
|
|
src = copy;
|
|
|
|
if (codec->init)
|
|
err = codec->init(copy);
|
|
|
|
update_context_from_thread(avctx, copy, 1);
|
|
} else {
|
|
copy->is_copy = 1;
|
|
copy->priv_data = av_malloc(codec->priv_data_size);
|
|
memcpy(copy->priv_data, src->priv_data, codec->priv_data_size);
|
|
|
|
if (codec->init_thread_copy)
|
|
err = codec->init_thread_copy(copy);
|
|
}
|
|
|
|
if (err) goto error;
|
|
|
|
pthread_create(&p->thread, NULL, frame_worker_thread, p);
|
|
}
|
|
|
|
return 0;
|
|
|
|
error:
|
|
frame_thread_free(avctx, i+1);
|
|
|
|
return err;
|
|
}
|
|
|
|
void ff_thread_flush(AVCodecContext *avctx)
|
|
{
|
|
FrameThreadContext *fctx = avctx->thread_opaque;
|
|
|
|
if (!avctx->thread_opaque) return;
|
|
|
|
park_frame_worker_threads(fctx, avctx->thread_count);
|
|
|
|
if (fctx->prev_thread)
|
|
update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0);
|
|
|
|
fctx->next_decoding = fctx->next_finished = 0;
|
|
fctx->delaying = 1;
|
|
fctx->prev_thread = NULL;
|
|
}
|
|
|
|
static int *allocate_progress(PerThreadContext *p)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_BUFFERS; i++)
|
|
if (!p->progress_used[i]) break;
|
|
|
|
if (i == MAX_BUFFERS) {
|
|
av_log(p->avctx, AV_LOG_ERROR, "allocate_progress() overflow\n");
|
|
return NULL;
|
|
}
|
|
|
|
p->progress_used[i] = 1;
|
|
|
|
return p->progress[i];
|
|
}
|
|
|
|
int ff_thread_get_buffer(AVCodecContext *avctx, AVFrame *f)
|
|
{
|
|
PerThreadContext *p = avctx->thread_opaque;
|
|
int *progress, err;
|
|
|
|
f->owner = avctx;
|
|
|
|
if (!(avctx->active_thread_type&FF_THREAD_FRAME)) {
|
|
f->thread_opaque = NULL;
|
|
return avctx->get_buffer(avctx, f);
|
|
}
|
|
|
|
if (p->state != STATE_SETTING_UP &&
|
|
(avctx->codec->update_thread_context || !avctx->thread_safe_callbacks)) {
|
|
av_log(avctx, AV_LOG_ERROR, "get_buffer() cannot be called after ff_thread_finish_setup()\n");
|
|
return -1;
|
|
}
|
|
|
|
pthread_mutex_lock(&p->parent->buffer_mutex);
|
|
f->thread_opaque = progress = allocate_progress(p);
|
|
|
|
if (!progress) {
|
|
pthread_mutex_unlock(&p->parent->buffer_mutex);
|
|
return -1;
|
|
}
|
|
|
|
progress[0] =
|
|
progress[1] = -1;
|
|
|
|
if (avctx->thread_safe_callbacks ||
|
|
avctx->get_buffer == avcodec_default_get_buffer) {
|
|
err = avctx->get_buffer(avctx, f);
|
|
} else {
|
|
p->requested_frame = f;
|
|
p->state = STATE_GET_BUFFER;
|
|
pthread_mutex_lock(&p->progress_mutex);
|
|
pthread_cond_signal(&p->progress_cond);
|
|
|
|
while (p->state != STATE_SETTING_UP)
|
|
pthread_cond_wait(&p->progress_cond, &p->progress_mutex);
|
|
|
|
err = p->result;
|
|
|
|
pthread_mutex_unlock(&p->progress_mutex);
|
|
|
|
if (!avctx->codec->update_thread_context)
|
|
ff_thread_finish_setup(avctx);
|
|
}
|
|
|
|
pthread_mutex_unlock(&p->parent->buffer_mutex);
|
|
|
|
/*
|
|
* Buffer age is difficult to keep track of between
|
|
* multiple threads, and the optimizations it allows
|
|
* are not worth the effort. It is disabled for now.
|
|
*/
|
|
f->age = INT_MAX;
|
|
|
|
return err;
|
|
}
|
|
|
|
void ff_thread_release_buffer(AVCodecContext *avctx, AVFrame *f)
|
|
{
|
|
PerThreadContext *p = avctx->thread_opaque;
|
|
|
|
if (!(avctx->active_thread_type&FF_THREAD_FRAME)) {
|
|
avctx->release_buffer(avctx, f);
|
|
return;
|
|
}
|
|
|
|
if (p->num_released_buffers >= MAX_BUFFERS) {
|
|
av_log(p->avctx, AV_LOG_ERROR, "too many thread_release_buffer calls!\n");
|
|
return;
|
|
}
|
|
|
|
if(avctx->debug & FF_DEBUG_BUFFERS)
|
|
av_log(avctx, AV_LOG_DEBUG, "thread_release_buffer called on pic %p, %d buffers used\n",
|
|
f, f->owner->internal_buffer_count);
|
|
|
|
p->released_buffers[p->num_released_buffers++] = *f;
|
|
memset(f->data, 0, sizeof(f->data));
|
|
}
|
|
|
|
/**
|
|
* Set the threading algorithms used.
|
|
*
|
|
* Threading requires more than one thread.
|
|
* Frame threading requires entire frames to be passed to the codec,
|
|
* and introduces extra decoding delay, so is incompatible with low_delay.
|
|
*
|
|
* @param avctx The context.
|
|
*/
|
|
static void validate_thread_parameters(AVCodecContext *avctx)
|
|
{
|
|
int frame_threading_supported = (avctx->codec->capabilities & CODEC_CAP_FRAME_THREADS)
|
|
&& !(avctx->flags & CODEC_FLAG_TRUNCATED)
|
|
&& !(avctx->flags & CODEC_FLAG_LOW_DELAY)
|
|
&& !(avctx->flags2 & CODEC_FLAG2_CHUNKS);
|
|
if (avctx->thread_count == 1) {
|
|
avctx->active_thread_type = 0;
|
|
} else if (frame_threading_supported && (avctx->thread_type & FF_THREAD_FRAME)) {
|
|
avctx->active_thread_type = FF_THREAD_FRAME;
|
|
} else if (avctx->codec->capabilities & CODEC_CAP_SLICE_THREADS &&
|
|
avctx->thread_type & FF_THREAD_SLICE) {
|
|
avctx->active_thread_type = FF_THREAD_SLICE;
|
|
}
|
|
}
|
|
|
|
int ff_thread_init(AVCodecContext *avctx)
|
|
{
|
|
if (avctx->thread_opaque) {
|
|
av_log(avctx, AV_LOG_ERROR, "avcodec_thread_init is ignored after avcodec_open\n");
|
|
return -1;
|
|
}
|
|
|
|
if (avctx->codec) {
|
|
validate_thread_parameters(avctx);
|
|
|
|
if (avctx->active_thread_type&FF_THREAD_SLICE)
|
|
return thread_init(avctx);
|
|
else if (avctx->active_thread_type&FF_THREAD_FRAME)
|
|
return frame_thread_init(avctx);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void ff_thread_free(AVCodecContext *avctx)
|
|
{
|
|
if (avctx->active_thread_type&FF_THREAD_FRAME)
|
|
frame_thread_free(avctx, avctx->thread_count);
|
|
else
|
|
thread_free(avctx);
|
|
}
|