ffmpeg/libavcodec/vdpau_internal.h
Rémi Denis-Courmont d565fef1b8 vdpau: add AV_HWACCEL_FLAG_IGNORE_LEVEL to skip the codec level check
Decoding acceleration may work even if the codec level is higher than
the stated limit of the VDPAU driver. Or the problem may be considered
acceptable by the user. This flag allows skipping the codec level
capability checks and proceed with decoding.

Applications should obviously not set this flag by default, but only if
the user explicitly requested this behavior (and presumably knows how
to turn it back off if it fails).

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2014-10-15 06:21:56 +00:00

119 lines
3.1 KiB
C

/*
* Video Decode and Presentation API for UNIX (VDPAU) is used for
* HW decode acceleration for MPEG-1/2, H.264 and VC-1.
*
* Copyright (C) 2008 NVIDIA
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_VDPAU_INTERNAL_H
#define AVCODEC_VDPAU_INTERNAL_H
#include <stdint.h>
#include <vdpau/vdpau.h>
#include "avcodec.h"
#include "mpegvideo.h"
#include "version.h"
/** Extract VdpVideoSurface from an AVFrame */
static inline uintptr_t ff_vdpau_get_surface_id(AVFrame *pic)
{
return (uintptr_t)pic->data[3];
}
#if !FF_API_BUFS_VDPAU
union AVVDPAUPictureInfo {
VdpPictureInfoH264 h264;
VdpPictureInfoMPEG1Or2 mpeg;
VdpPictureInfoVC1 vc1;
VdpPictureInfoMPEG4Part2 mpeg4;
};
#else
#include "vdpau.h"
#endif
typedef struct VDPAUHWContext {
AVVDPAUContext context;
VdpDevice device;
VdpGetProcAddress *get_proc_address;
char reset;
unsigned char flags;
} VDPAUHWContext;
typedef struct VDPAUContext {
/**
* VDPAU device handle
*/
VdpDevice device;
/**
* VDPAU decoder handle
*/
VdpDecoder decoder;
/**
* VDPAU device driver
*/
VdpGetProcAddress *get_proc_address;
/**
* VDPAU decoder render callback
*/
VdpDecoderRender *render;
uint32_t width;
uint32_t height;
} VDPAUContext;
struct vdpau_picture_context {
/**
* VDPAU picture information.
*/
union AVVDPAUPictureInfo info;
/**
* Allocated size of the bitstream_buffers table.
*/
int bitstream_buffers_allocated;
/**
* Useful bitstream buffers in the bitstream buffers table.
*/
int bitstream_buffers_used;
/**
* Table of bitstream buffers.
*/
VdpBitstreamBuffer *bitstream_buffers;
};
int ff_vdpau_common_init(AVCodecContext *avctx, VdpDecoderProfile profile,
int level);
int ff_vdpau_common_uninit(AVCodecContext *avctx);
int ff_vdpau_common_start_frame(struct vdpau_picture_context *pic,
const uint8_t *buffer, uint32_t size);
int ff_vdpau_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
struct vdpau_picture_context *pic);
int ff_vdpau_mpeg_end_frame(AVCodecContext *avctx);
int ff_vdpau_add_buffer(struct vdpau_picture_context *pic, const uint8_t *buf,
uint32_t buf_size);
#endif /* AVCODEC_VDPAU_INTERNAL_H */