
Currently, the duration of those packets is just discarded when enabling parsing, thus the output of the Metal Gear Solid demuxer breaks completely when just setting AVSTREAM_PARSE_HEADERS. The result will not be correct if a parser creates a delay even with PARSER_FLAG_COMPLETE_FRAMES and there might be other cases where it does not work correct, but just discarding them as it is done currently seems worse. Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
FFmpeg README ------------- 1) Documentation ---------------- * Read the documentation in the doc/ directory. 2) Licensing ------------ * See the LICENSE file.
Description
Languages
C
92.1%
Assembly
6%
Makefile
1.2%
C++
0.3%
Objective-C
0.2%
Other
0.1%