293 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Generates a synthetic YUV video sequence suitable for codec testing.
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|  * NOTE: No floats are used to guarantee a bit exact output.
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|  *
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|  * Copyright (c) 2002 Fabrice Bellard
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|  *
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|  * This file is part of FFmpeg.
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|  *
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|  * FFmpeg is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU Lesser General Public
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|  * License as published by the Free Software Foundation; either
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|  * version 2.1 of the License, or (at your option) any later version.
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|  *
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|  * FFmpeg is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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|  * Lesser General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU Lesser General Public
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|  * License along with FFmpeg; if not, write to the Free Software
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|  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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|  */
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| 
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| #include <stdlib.h>
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| #include <stdint.h>
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| #include <stdio.h>
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| 
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| #define SCALEBITS 8
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| #define ONE_HALF  (1 << (SCALEBITS - 1))
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| #define FIX(x)    ((int) ((x) * (1L<<SCALEBITS) + 0.5))
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| 
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| static void rgb24_to_yuv420p(uint8_t *lum, uint8_t *cb, uint8_t *cr,
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|                               uint8_t *src, int width, int height)
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| {
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|     int wrap, wrap3, x, y;
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|     int r, g, b, r1, g1, b1;
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|     uint8_t *p;
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| 
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|     wrap = width;
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|     wrap3 = width * 3;
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|     p = src;
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|     for(y=0;y<height;y+=2) {
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|         for(x=0;x<width;x+=2) {
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|             r = p[0];
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|             g = p[1];
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|             b = p[2];
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|             r1 = r;
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|             g1 = g;
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|             b1 = b;
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|             lum[0] = (FIX(0.29900) * r + FIX(0.58700) * g +
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|                       FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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|             r = p[3];
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|             g = p[4];
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|             b = p[5];
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|             r1 += r;
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|             g1 += g;
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|             b1 += b;
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|             lum[1] = (FIX(0.29900) * r + FIX(0.58700) * g +
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|                       FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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|             p += wrap3;
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|             lum += wrap;
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| 
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|             r = p[0];
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|             g = p[1];
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|             b = p[2];
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|             r1 += r;
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|             g1 += g;
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|             b1 += b;
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|             lum[0] = (FIX(0.29900) * r + FIX(0.58700) * g +
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|                       FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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|             r = p[3];
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|             g = p[4];
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|             b = p[5];
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|             r1 += r;
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|             g1 += g;
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|             b1 += b;
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|             lum[1] = (FIX(0.29900) * r + FIX(0.58700) * g +
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|                       FIX(0.11400) * b + ONE_HALF) >> SCALEBITS;
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| 
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|             cb[0] = ((- FIX(0.16874) * r1 - FIX(0.33126) * g1 +
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|                       FIX(0.50000) * b1 + 4 * ONE_HALF - 1) >> (SCALEBITS + 2)) + 128;
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|             cr[0] = ((FIX(0.50000) * r1 - FIX(0.41869) * g1 -
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|                      FIX(0.08131) * b1 + 4 * ONE_HALF - 1) >> (SCALEBITS + 2)) + 128;
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| 
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|             cb++;
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|             cr++;
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|             p += -wrap3 + 2 * 3;
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|             lum += -wrap + 2;
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|         }
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|         p += wrap3;
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|         lum += wrap;
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|     }
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| }
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| 
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| /* cif format */
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| #define DEFAULT_WIDTH   352
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| #define DEFAULT_HEIGHT  288
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| #define DEFAULT_NB_PICT 50 /* 2 seconds */
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| 
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| static void pgmyuv_save(const char *filename, int w, int h,
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|                         unsigned char *rgb_tab)
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| {
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|     FILE *f;
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|     int i, h2, w2;
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|     unsigned char *cb, *cr;
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|     unsigned char *lum_tab, *cb_tab, *cr_tab;
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| 
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|     lum_tab = malloc(w * h);
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|     cb_tab = malloc((w * h) / 4);
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|     cr_tab = malloc((w * h) / 4);
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| 
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|     rgb24_to_yuv420p(lum_tab, cb_tab, cr_tab, rgb_tab, w, h);
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| 
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|     f = fopen(filename,"wb");
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|     fprintf(f, "P5\n%d %d\n%d\n", w, (h * 3) / 2, 255);
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|     fwrite(lum_tab, 1, w * h, f);
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|     h2 = h / 2;
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|     w2 = w / 2;
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|     cb = cb_tab;
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|     cr = cr_tab;
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|     for(i=0;i<h2;i++) {
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|         fwrite(cb, 1, w2, f);
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|         fwrite(cr, 1, w2, f);
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|         cb += w2;
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|         cr += w2;
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|     }
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|     fclose(f);
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| 
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|     free(lum_tab);
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|     free(cb_tab);
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|     free(cr_tab);
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| }
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| 
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| unsigned char *rgb_tab;
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| int width, height, wrap;
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| 
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| static void put_pixel(int x, int y, int r, int g, int b)
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| {
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|     unsigned char *p;
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| 
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|     if (x < 0 || x >= width ||
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|         y < 0 || y >= height)
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|         return;
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| 
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|     p = rgb_tab + y * wrap + x * 3;
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|     p[0] = r;
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|     p[1] = g;
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|     p[2] = b;
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| }
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| 
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| static unsigned int myrnd(unsigned int *seed_ptr, int n)
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| {
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|     unsigned int seed, val;
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| 
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|     seed = *seed_ptr;
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|     seed = (seed * 314159) + 1;
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|     if (n == 256) {
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|         val = seed >> 24;
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|     } else {
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|         val = seed % n;
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|     }
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|     *seed_ptr = seed;
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|     return val;
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| }
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| 
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| #define NOISE_X  10
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| #define NOISE_Y  30
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| #define NOISE_W  26
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| 
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| #define FRAC_BITS 8
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| #define FRAC_ONE (1 << FRAC_BITS)
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| 
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| /* cosine approximate with 1-x^2 */
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| static int int_cos(int a)
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| {
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|     int v, neg;
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|     a = a & (FRAC_ONE - 1);
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|     if (a >= (FRAC_ONE / 2))
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|         a = FRAC_ONE - a;
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|     neg = 0;
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|     if (a > (FRAC_ONE / 4)) {
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|         neg = -1;
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|         a = (FRAC_ONE / 2) - a;
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|     }
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|     v = FRAC_ONE - ((a * a) >> 4);
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|     v = (v ^ neg) - neg;
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|     return v;
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| }
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| 
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| #define NB_OBJS  10
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| 
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| typedef struct VObj {
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|     int x, y, w, h;
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|     int r, g, b;
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| } VObj;
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| 
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| VObj objs[NB_OBJS];
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| 
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| unsigned int seed = 1;
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| 
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| static void gen_image(int num, int w, int h)
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| {
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|     int r, g, b, x, y, i, dx, dy, x1, y1;
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|     unsigned int seed1;
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| 
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|     if (num == 0) {
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|         for(i=0;i<NB_OBJS;i++) {
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|             objs[i].x = myrnd(&seed, w);
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|             objs[i].y = myrnd(&seed, h);
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|             objs[i].w = myrnd(&seed, w / 4) + 10;
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|             objs[i].h = myrnd(&seed, h / 4) + 10;
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|             objs[i].r = myrnd(&seed, 256);
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|             objs[i].g = myrnd(&seed, 256);
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|             objs[i].b = myrnd(&seed, 256);
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|         }
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|     }
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| 
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|     /* first a moving background with gradients */
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|     /* test motion estimation */
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|     dx = int_cos(num * FRAC_ONE / 50) * 35;
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|     dy = int_cos(num * FRAC_ONE / 50 + FRAC_ONE / 10) * 30;
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|     for(y=0;y<h;y++) {
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|         for(x=0;x<w;x++) {
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|             x1 = (x << FRAC_BITS) + dx;
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|             y1 = (y << FRAC_BITS) + dy;
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|             r = ((y1 * 7) >> FRAC_BITS) & 0xff;
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|             g = (((x1 + y1) * 9) >> FRAC_BITS) & 0xff;
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|             b = ((x1 * 5) >> FRAC_BITS) & 0xff;
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|             put_pixel(x, y, r, g, b);
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|         }
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|     }
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| 
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|     /* then some noise with very high intensity to test saturation */
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|     seed1 = num;
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|     for(y=0;y<NOISE_W;y++) {
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|         for(x=0;x<NOISE_W;x++) {
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|             r = myrnd(&seed1, 256);
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|             g = myrnd(&seed1, 256);
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|             b = myrnd(&seed1, 256);
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|             put_pixel(x + NOISE_X, y + NOISE_Y, r, g, b);
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|         }
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|     }
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| 
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|     /* then moving objects */
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|     for(i=0;i<NB_OBJS;i++) {
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|         VObj *p = &objs[i];
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|         seed1 = i;
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|         for(y=0;y<p->h;y++) {
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|             for(x=0;x<p->w;x++) {
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|                 r = p->r;
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|                 g = p->g;
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|                 b = p->b;
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|                 /* add a per object noise */
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|                 r += myrnd(&seed1, 50);
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|                 g += myrnd(&seed1, 50);
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|                 b += myrnd(&seed1, 50);
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|                 put_pixel(x + p->x, y + p->y, r, g, b);
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|             }
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|         }
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|         p->x += myrnd(&seed, 21) - 10;
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|         p->y += myrnd(&seed, 21) - 10;
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|     }
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| }
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| 
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| int main(int argc, char **argv)
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| {
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|     int w, h, i;
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|     char buf[1024];
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| 
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|     if (argc != 2) {
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|         printf("usage: %s file\n"
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|                "generate a test video stream\n", argv[0]);
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|         exit(1);
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|     }
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| 
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|     w = DEFAULT_WIDTH;
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|     h = DEFAULT_HEIGHT;
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| 
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|     rgb_tab = malloc(w * h * 3);
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|     wrap = w * 3;
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|     width = w;
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|     height = h;
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| 
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|     for(i=0;i<DEFAULT_NB_PICT;i++) {
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|         snprintf(buf, sizeof(buf), "%s%02d.pgm", argv[1], i);
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|         gen_image(i, w, h);
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|         pgmyuv_save(buf, w, h, rgb_tab);
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|     }
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| 
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|     free(rgb_tab);
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|     return 0;
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| }
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