e9eb8d0bce
In the name of consistency:
put_byte -> avio_w8
put_<type> -> avio_w<type>
put_buffer -> avio_write
put_nbyte will be made private
put_tag will be merged with avio_put_str
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
(cherry picked from commit 77eb5504d3
)
178 lines
6.3 KiB
C
178 lines
6.3 KiB
C
/*
|
|
* a64 muxer
|
|
* Copyright (c) 2009 Tobias Bindhammer
|
|
*
|
|
* This file is part of FFmpeg.
|
|
*
|
|
* FFmpeg is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* FFmpeg is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with FFmpeg; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "libavcodec/avcodec.h"
|
|
#include "libavcodec/a64enc.h"
|
|
#include "libavcodec/bytestream.h"
|
|
#include "avformat.h"
|
|
|
|
typedef struct A64MuxerContext {
|
|
int interleaved;
|
|
AVPacket prev_pkt;
|
|
int prev_frame_count;
|
|
} A64MuxerContext;
|
|
|
|
static int a64_write_header(struct AVFormatContext *s)
|
|
{
|
|
AVCodecContext *avctx = s->streams[0]->codec;
|
|
A64MuxerContext *c = s->priv_data;
|
|
uint8_t header[5] = {
|
|
0x00, //load
|
|
0x40, //address
|
|
0x00, //mode
|
|
0x00, //charset_lifetime (multi only)
|
|
0x00 //fps in 50/fps;
|
|
};
|
|
c->interleaved = 0;
|
|
switch (avctx->codec->id) {
|
|
case CODEC_ID_A64_MULTI:
|
|
header[2] = 0x00;
|
|
header[3] = AV_RB32(avctx->extradata+0);
|
|
header[4] = 2;
|
|
break;
|
|
case CODEC_ID_A64_MULTI5:
|
|
header[2] = 0x01;
|
|
header[3] = AV_RB32(avctx->extradata+0);
|
|
header[4] = 3;
|
|
break;
|
|
default:
|
|
return AVERROR(EINVAL);
|
|
break;
|
|
}
|
|
avio_write(s->pb, header, 2);
|
|
c->prev_pkt.size = 0;
|
|
c->prev_frame_count = 0;
|
|
return 0;
|
|
}
|
|
|
|
static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt)
|
|
{
|
|
AVCodecContext *avctx = s->streams[0]->codec;
|
|
A64MuxerContext *c = s->priv_data;
|
|
int i, j;
|
|
int ch_chunksize;
|
|
int lifetime;
|
|
int frame_count;
|
|
int charset_size;
|
|
int frame_size;
|
|
int num_frames;
|
|
|
|
/* fetch values from extradata */
|
|
switch (avctx->codec->id) {
|
|
case CODEC_ID_A64_MULTI:
|
|
case CODEC_ID_A64_MULTI5:
|
|
if(c->interleaved) {
|
|
/* Write interleaved, means we insert chunks of the future charset before each current frame.
|
|
* Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
|
|
* them first and then display frame by frame to keep in sync. Thus we would read and write
|
|
* the data for colram from/to ram first and waste too much time. If we interleave and send the
|
|
* charset beforehand, we assemble a new charset chunk by chunk, write current screen data to
|
|
* screen-ram to be displayed and decode the colram directly to colram-location $d800 during
|
|
* the overscan, while reading directly from source.
|
|
* This is the only way so far, to achieve 25fps on c64 */
|
|
if(avctx->extradata) {
|
|
/* fetch values from extradata */
|
|
lifetime = AV_RB32(avctx->extradata + 0);
|
|
frame_count = AV_RB32(avctx->extradata + 4);
|
|
charset_size = AV_RB32(avctx->extradata + 8);
|
|
frame_size = AV_RB32(avctx->extradata + 12);
|
|
|
|
/* TODO: sanity checks? */
|
|
} else {
|
|
av_log(avctx, AV_LOG_ERROR, "extradata not set\n");
|
|
return AVERROR(EINVAL);
|
|
}
|
|
|
|
ch_chunksize=charset_size/lifetime;
|
|
/* TODO: check if charset/size is % lifetime, but maybe check in codec */
|
|
|
|
if(pkt->data) num_frames = lifetime;
|
|
else num_frames = c->prev_frame_count;
|
|
|
|
for(i = 0; i < num_frames; i++) {
|
|
if(pkt->data) {
|
|
/* if available, put newest charset chunk into buffer */
|
|
avio_write(s->pb, pkt->data + ch_chunksize * i, ch_chunksize);
|
|
} else {
|
|
/* a bit ugly, but is there an alternative to put many zeros? */
|
|
for(j = 0; j < ch_chunksize; j++) avio_w8(s->pb, 0);
|
|
}
|
|
|
|
if(c->prev_pkt.data) {
|
|
/* put frame (screen + colram) from last packet into buffer */
|
|
avio_write(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size);
|
|
} else {
|
|
/* a bit ugly, but is there an alternative to put many zeros? */
|
|
for(j = 0; j < frame_size; j++) avio_w8(s->pb, 0);
|
|
}
|
|
}
|
|
|
|
/* backup current packet for next turn */
|
|
if(pkt->data) {
|
|
/* no backup packet yet? create one! */
|
|
if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size);
|
|
/* we have a packet and data is big enough, reuse it */
|
|
if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) {
|
|
memcpy(c->prev_pkt.data, pkt->data, pkt->size);
|
|
c->prev_pkt.size = pkt->size;
|
|
} else {
|
|
av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n");
|
|
return AVERROR(ENOMEM);
|
|
}
|
|
}
|
|
|
|
c->prev_frame_count = frame_count;
|
|
break;
|
|
}
|
|
default:
|
|
/* Write things as is. Nice for self-contained frames from non-multicolor modes or if played
|
|
* directly from ram and not from a streaming device (rrnet/mmc) */
|
|
if(pkt) avio_write(s->pb, pkt->data, pkt->size);
|
|
break;
|
|
}
|
|
|
|
put_flush_packet(s->pb);
|
|
return 0;
|
|
}
|
|
|
|
static int a64_write_trailer(struct AVFormatContext *s)
|
|
{
|
|
A64MuxerContext *c = s->priv_data;
|
|
AVPacket pkt = {0};
|
|
/* need to flush last packet? */
|
|
if(c->interleaved) a64_write_packet(s, &pkt);
|
|
/* discard backed up packet */
|
|
if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt);
|
|
return 0;
|
|
}
|
|
|
|
AVOutputFormat ff_a64_muxer = {
|
|
.name = "a64",
|
|
.long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
|
|
.mime_type = NULL,
|
|
.extensions = "a64, A64",
|
|
.priv_data_size = sizeof (A64Context),
|
|
.video_codec = CODEC_ID_A64_MULTI,
|
|
a64_write_header,
|
|
a64_write_packet,
|
|
a64_write_trailer
|
|
};
|