e3905ce0af
This includes indentation changes, comment reformatting, consistent brace placement and some prettyprinting. Originally committed as revision 14316 to svn://svn.ffmpeg.org/ffmpeg/trunk
147 lines
5.1 KiB
C
147 lines
5.1 KiB
C
/*
|
|
* High quality image resampling with polyphase filters
|
|
* Copyright (c) 2001 Fabrice Bellard.
|
|
*
|
|
* This file is part of FFmpeg.
|
|
*
|
|
* FFmpeg is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* FFmpeg is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with FFmpeg; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
/**
|
|
* @file imgresample_altivec.c
|
|
* High quality image resampling with polyphase filters - AltiVec bits
|
|
*/
|
|
|
|
#include "gcc_fixes.h"
|
|
|
|
typedef union {
|
|
vector unsigned char v;
|
|
unsigned char c[16];
|
|
} vec_uc_t;
|
|
|
|
typedef union {
|
|
vector signed short v;
|
|
signed short s[8];
|
|
} vec_ss_t;
|
|
|
|
void v_resample16_altivec(uint8_t *dst, int dst_width, const uint8_t *src,
|
|
int wrap, int16_t *filter)
|
|
{
|
|
int sum, i;
|
|
const uint8_t *s;
|
|
vector unsigned char *tv, tmp, dstv, zero;
|
|
vec_ss_t srchv[4], srclv[4], fv[4];
|
|
vector signed short zeros, sumhv, sumlv;
|
|
s = src;
|
|
|
|
for(i=0;i<4;i++) {
|
|
/*
|
|
The vec_madds later on does an implicit >>15 on the result.
|
|
Since FILTER_BITS is 8, and we have 15 bits of magnitude in
|
|
a signed short, we have just enough bits to pre-shift our
|
|
filter constants <<7 to compensate for vec_madds.
|
|
*/
|
|
fv[i].s[0] = filter[i] << (15-FILTER_BITS);
|
|
fv[i].v = vec_splat(fv[i].v, 0);
|
|
}
|
|
|
|
zero = vec_splat_u8(0);
|
|
zeros = vec_splat_s16(0);
|
|
|
|
|
|
/*
|
|
When we're resampling, we'd ideally like both our input buffers,
|
|
and output buffers to be 16-byte aligned, so we can do both aligned
|
|
reads and writes. Sadly we can't always have this at the moment, so
|
|
we opt for aligned writes, as unaligned writes have a huge overhead.
|
|
To do this, do enough scalar resamples to get dst 16-byte aligned.
|
|
*/
|
|
i = (-(int)dst) & 0xf;
|
|
while(i>0) {
|
|
sum = s[0 * wrap] * filter[0] +
|
|
s[1 * wrap] * filter[1] +
|
|
s[2 * wrap] * filter[2] +
|
|
s[3 * wrap] * filter[3];
|
|
sum = sum >> FILTER_BITS;
|
|
if (sum<0) sum = 0; else if (sum>255) sum=255;
|
|
dst[0] = sum;
|
|
dst++;
|
|
s++;
|
|
dst_width--;
|
|
i--;
|
|
}
|
|
|
|
/* Do our altivec resampling on 16 pixels at once. */
|
|
while(dst_width>=16) {
|
|
/* Read 16 (potentially unaligned) bytes from each of
|
|
4 lines into 4 vectors, and split them into shorts.
|
|
Interleave the multipy/accumulate for the resample
|
|
filter with the loads to hide the 3 cycle latency
|
|
the vec_madds have. */
|
|
tv = (vector unsigned char *) &s[0 * wrap];
|
|
tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[i * wrap]));
|
|
srchv[0].v = (vector signed short) vec_mergeh(zero, tmp);
|
|
srclv[0].v = (vector signed short) vec_mergel(zero, tmp);
|
|
sumhv = vec_madds(srchv[0].v, fv[0].v, zeros);
|
|
sumlv = vec_madds(srclv[0].v, fv[0].v, zeros);
|
|
|
|
tv = (vector unsigned char *) &s[1 * wrap];
|
|
tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[1 * wrap]));
|
|
srchv[1].v = (vector signed short) vec_mergeh(zero, tmp);
|
|
srclv[1].v = (vector signed short) vec_mergel(zero, tmp);
|
|
sumhv = vec_madds(srchv[1].v, fv[1].v, sumhv);
|
|
sumlv = vec_madds(srclv[1].v, fv[1].v, sumlv);
|
|
|
|
tv = (vector unsigned char *) &s[2 * wrap];
|
|
tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[2 * wrap]));
|
|
srchv[2].v = (vector signed short) vec_mergeh(zero, tmp);
|
|
srclv[2].v = (vector signed short) vec_mergel(zero, tmp);
|
|
sumhv = vec_madds(srchv[2].v, fv[2].v, sumhv);
|
|
sumlv = vec_madds(srclv[2].v, fv[2].v, sumlv);
|
|
|
|
tv = (vector unsigned char *) &s[3 * wrap];
|
|
tmp = vec_perm(tv[0], tv[1], vec_lvsl(0, &s[3 * wrap]));
|
|
srchv[3].v = (vector signed short) vec_mergeh(zero, tmp);
|
|
srclv[3].v = (vector signed short) vec_mergel(zero, tmp);
|
|
sumhv = vec_madds(srchv[3].v, fv[3].v, sumhv);
|
|
sumlv = vec_madds(srclv[3].v, fv[3].v, sumlv);
|
|
|
|
/* Pack the results into our destination vector,
|
|
and do an aligned write of that back to memory. */
|
|
dstv = vec_packsu(sumhv, sumlv) ;
|
|
vec_st(dstv, 0, (vector unsigned char *) dst);
|
|
|
|
dst+=16;
|
|
s+=16;
|
|
dst_width-=16;
|
|
}
|
|
|
|
/* If there are any leftover pixels, resample them
|
|
with the slow scalar method. */
|
|
while(dst_width>0) {
|
|
sum = s[0 * wrap] * filter[0] +
|
|
s[1 * wrap] * filter[1] +
|
|
s[2 * wrap] * filter[2] +
|
|
s[3 * wrap] * filter[3];
|
|
sum = sum >> FILTER_BITS;
|
|
if (sum<0) sum = 0; else if (sum>255) sum=255;
|
|
dst[0] = sum;
|
|
dst++;
|
|
s++;
|
|
dst_width--;
|
|
}
|
|
}
|
|
|