ffmpeg/libavcodec/ac3dsp.c
Justin Ruggles 0f999cfddb ac3enc: add float_to_fixed24() with x86-optimized versions to AC3DSPContext
and use in scale_coefficients() for the floating-point AC-3 encoder.
2011-03-17 16:46:48 -04:00

115 lines
3.4 KiB
C

/*
* AC-3 DSP utils
* Copyright (c) 2011 Justin Ruggles
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "avcodec.h"
#include "ac3dsp.h"
static void ac3_exponent_min_c(uint8_t *exp, int num_reuse_blocks, int nb_coefs)
{
int blk, i;
if (!num_reuse_blocks)
return;
for (i = 0; i < nb_coefs; i++) {
uint8_t min_exp = *exp;
uint8_t *exp1 = exp + 256;
for (blk = 0; blk < num_reuse_blocks; blk++) {
uint8_t next_exp = *exp1;
if (next_exp < min_exp)
min_exp = next_exp;
exp1 += 256;
}
*exp++ = min_exp;
}
}
static int ac3_max_msb_abs_int16_c(const int16_t *src, int len)
{
int i, v = 0;
for (i = 0; i < len; i++)
v |= abs(src[i]);
return v;
}
static void ac3_lshift_int16_c(int16_t *src, unsigned int len,
unsigned int shift)
{
uint32_t *src32 = (uint32_t *)src;
const uint32_t mask = ~(((1 << shift) - 1) << 16);
int i;
len >>= 1;
for (i = 0; i < len; i += 8) {
src32[i ] = (src32[i ] << shift) & mask;
src32[i+1] = (src32[i+1] << shift) & mask;
src32[i+2] = (src32[i+2] << shift) & mask;
src32[i+3] = (src32[i+3] << shift) & mask;
src32[i+4] = (src32[i+4] << shift) & mask;
src32[i+5] = (src32[i+5] << shift) & mask;
src32[i+6] = (src32[i+6] << shift) & mask;
src32[i+7] = (src32[i+7] << shift) & mask;
}
}
static void ac3_rshift_int32_c(int32_t *src, unsigned int len,
unsigned int shift)
{
do {
*src++ >>= shift;
*src++ >>= shift;
*src++ >>= shift;
*src++ >>= shift;
*src++ >>= shift;
*src++ >>= shift;
*src++ >>= shift;
*src++ >>= shift;
len -= 8;
} while (len > 0);
}
static void float_to_fixed24_c(int32_t *dst, const float *src, unsigned int len)
{
const float scale = 1 << 24;
do {
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
*dst++ = lrintf(*src++ * scale);
len -= 8;
} while (len > 0);
}
av_cold void ff_ac3dsp_init(AC3DSPContext *c, int bit_exact)
{
c->ac3_exponent_min = ac3_exponent_min_c;
c->ac3_max_msb_abs_int16 = ac3_max_msb_abs_int16_c;
c->ac3_lshift_int16 = ac3_lshift_int16_c;
c->ac3_rshift_int32 = ac3_rshift_int32_c;
c->float_to_fixed24 = float_to_fixed24_c;
if (HAVE_MMX)
ff_ac3dsp_init_x86(c, bit_exact);
}