/* * Copyright (c) 2004 Roman Shaposhnik * Copyright (c) 2008 Alexander Strange (astrange@ithinksw.com) * * Many thanks to Steven M. Schultz for providing clever ideas and * to Michael Niedermayer for writing initial * implementation. * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * Multithreading support functions * @see doc/multithreading.txt */ #include #include "avcodec.h" #include "thread.h" typedef int (action_func)(AVCodecContext *c, void *arg); typedef int (action_func2)(AVCodecContext *c, void *arg, int jobnr, int threadnr); typedef struct ThreadContext { pthread_t *workers; action_func *func; action_func2 *func2; void *args; int *rets; int rets_count; int job_count; int job_size; pthread_cond_t last_job_cond; pthread_cond_t current_job_cond; pthread_mutex_t current_job_lock; int current_job; int done; } ThreadContext; /// Max number of frame buffers that can be allocated when using frame threads. #define MAX_BUFFERS (32+1) /** * Context used by codec threads and stored in their AVCodecContext thread_opaque. */ typedef struct PerThreadContext { struct FrameThreadContext *parent; pthread_t thread; pthread_cond_t input_cond; ///< Used to wait for a new packet from the main thread. pthread_cond_t progress_cond; ///< Used by child threads to wait for progress to change. pthread_cond_t output_cond; ///< Used by the main thread to wait for frames to finish. pthread_mutex_t mutex; ///< Mutex used to protect the contents of the PerThreadContext. pthread_mutex_t progress_mutex; ///< Mutex used to protect frame progress values and progress_cond. AVCodecContext *avctx; ///< Context used to decode packets passed to this thread. AVPacket avpkt; ///< Input packet (for decoding) or output (for encoding). int allocated_buf_size; ///< Size allocated for avpkt.data AVFrame frame; ///< Output frame (for decoding) or input (for encoding). int got_frame; ///< The output of got_picture_ptr from the last avcodec_decode_video() call. int result; ///< The result of the last codec decode/encode() call. enum { STATE_INPUT_READY, ///< Set when the thread is awaiting a packet. STATE_SETTING_UP, ///< Set before the codec has called ff_thread_finish_setup(). STATE_GET_BUFFER, /**< * Set when the codec calls get_buffer(). * State is returned to STATE_SETTING_UP afterwards. */ STATE_SETUP_FINISHED ///< Set after the codec has called ff_thread_finish_setup(). } state; /** * Array of frames passed to ff_thread_release_buffer(). * Frames are released after all threads referencing them are finished. */ AVFrame released_buffers[MAX_BUFFERS]; int num_released_buffers; /** * Array of progress values used by ff_thread_get_buffer(). */ int progress[MAX_BUFFERS][2]; uint8_t progress_used[MAX_BUFFERS]; AVFrame *requested_frame; ///< AVFrame the codec passed to get_buffer() } PerThreadContext; /** * Context stored in the client AVCodecContext thread_opaque. */ typedef struct FrameThreadContext { PerThreadContext *threads; ///< The contexts for each thread. PerThreadContext *prev_thread; ///< The last thread submit_packet() was called on. pthread_mutex_t buffer_mutex; ///< Mutex used to protect get/release_buffer(). int next_decoding; ///< The next context to submit a packet to. int next_finished; ///< The next context to return output from. int delaying; /**< * Set for the first N packets, where N is the number of threads. * While it is set, ff_thread_en/decode_frame won't return any results. */ int die; ///< Set when threads should exit. } FrameThreadContext; static void* attribute_align_arg worker(void *v) { AVCodecContext *avctx = v; ThreadContext *c = avctx->thread_opaque; int our_job = c->job_count; int thread_count = avctx->thread_count; int self_id; pthread_mutex_lock(&c->current_job_lock); self_id = c->current_job++; for (;;){ while (our_job >= c->job_count) { if (c->current_job == thread_count + c->job_count) pthread_cond_signal(&c->last_job_cond); pthread_cond_wait(&c->current_job_cond, &c->current_job_lock); our_job = self_id; if (c->done) { pthread_mutex_unlock(&c->current_job_lock); return NULL; } } pthread_mutex_unlock(&c->current_job_lock); c->rets[our_job%c->rets_count] = c->func ? c->func(avctx, (char*)c->args + our_job*c->job_size): c->func2(avctx, c->args, our_job, self_id); pthread_mutex_lock(&c->current_job_lock); our_job = c->current_job++; } } static av_always_inline void avcodec_thread_park_workers(ThreadContext *c, int thread_count) { pthread_cond_wait(&c->last_job_cond, &c->current_job_lock); pthread_mutex_unlock(&c->current_job_lock); } static void thread_free(AVCodecContext *avctx) { ThreadContext *c = avctx->thread_opaque; int i; pthread_mutex_lock(&c->current_job_lock); c->done = 1; pthread_cond_broadcast(&c->current_job_cond); pthread_mutex_unlock(&c->current_job_lock); for (i=0; ithread_count; i++) pthread_join(c->workers[i], NULL); pthread_mutex_destroy(&c->current_job_lock); pthread_cond_destroy(&c->current_job_cond); pthread_cond_destroy(&c->last_job_cond); av_free(c->workers); av_freep(&avctx->thread_opaque); } static int avcodec_thread_execute(AVCodecContext *avctx, action_func* func, void *arg, int *ret, int job_count, int job_size) { ThreadContext *c= avctx->thread_opaque; int dummy_ret; if (!(avctx->active_thread_type&FF_THREAD_SLICE) || avctx->thread_count <= 1) return avcodec_default_execute(avctx, func, arg, ret, job_count, job_size); if (job_count <= 0) return 0; pthread_mutex_lock(&c->current_job_lock); c->current_job = avctx->thread_count; c->job_count = job_count; c->job_size = job_size; c->args = arg; c->func = func; if (ret) { c->rets = ret; c->rets_count = job_count; } else { c->rets = &dummy_ret; c->rets_count = 1; } pthread_cond_broadcast(&c->current_job_cond); avcodec_thread_park_workers(c, avctx->thread_count); return 0; } static int avcodec_thread_execute2(AVCodecContext *avctx, action_func2* func2, void *arg, int *ret, int job_count) { ThreadContext *c= avctx->thread_opaque; c->func2 = func2; return avcodec_thread_execute(avctx, NULL, arg, ret, job_count, 0); } static int thread_init(AVCodecContext *avctx) { int i; ThreadContext *c; int thread_count = avctx->thread_count; if (thread_count <= 1) return 0; c = av_mallocz(sizeof(ThreadContext)); if (!c) return -1; c->workers = av_mallocz(sizeof(pthread_t)*thread_count); if (!c->workers) { av_free(c); return -1; } avctx->thread_opaque = c; c->current_job = 0; c->job_count = 0; c->job_size = 0; c->done = 0; pthread_cond_init(&c->current_job_cond, NULL); pthread_cond_init(&c->last_job_cond, NULL); pthread_mutex_init(&c->current_job_lock, NULL); pthread_mutex_lock(&c->current_job_lock); for (i=0; iworkers[i], NULL, worker, avctx)) { avctx->thread_count = i; pthread_mutex_unlock(&c->current_job_lock); ff_thread_free(avctx); return -1; } } avcodec_thread_park_workers(c, thread_count); avctx->execute = avcodec_thread_execute; avctx->execute2 = avcodec_thread_execute2; return 0; } /** * Codec worker thread. * * Automatically calls ff_thread_finish_setup() if the codec does * not provide an update_thread_context method, or if the codec returns * before calling it. */ static attribute_align_arg void *frame_worker_thread(void *arg) { PerThreadContext *p = arg; FrameThreadContext *fctx = p->parent; AVCodecContext *avctx = p->avctx; AVCodec *codec = avctx->codec; while (1) { if (p->state == STATE_INPUT_READY && !fctx->die) { pthread_mutex_lock(&p->mutex); while (p->state == STATE_INPUT_READY && !fctx->die) pthread_cond_wait(&p->input_cond, &p->mutex); pthread_mutex_unlock(&p->mutex); } if (fctx->die) break; if (!codec->update_thread_context && avctx->thread_safe_callbacks) ff_thread_finish_setup(avctx); pthread_mutex_lock(&p->mutex); avcodec_get_frame_defaults(&p->frame); p->got_frame = 0; p->result = codec->decode(avctx, &p->frame, &p->got_frame, &p->avpkt); if (p->state == STATE_SETTING_UP) ff_thread_finish_setup(avctx); p->state = STATE_INPUT_READY; pthread_mutex_lock(&p->progress_mutex); pthread_cond_signal(&p->output_cond); pthread_mutex_unlock(&p->progress_mutex); pthread_mutex_unlock(&p->mutex); } return NULL; } /** * Updates the next thread's AVCodecContext with values from the reference thread's context. * * @param dst The destination context. * @param src The source context. * @param for_user 0 if the destination is a codec thread, 1 if the destination is the user's thread */ static int update_context_from_thread(AVCodecContext *dst, AVCodecContext *src, int for_user) { int err = 0; if (dst != src) { dst->sub_id = src->sub_id; dst->time_base = src->time_base; dst->width = src->width; dst->height = src->height; dst->pix_fmt = src->pix_fmt; dst->coded_width = src->coded_width; dst->coded_height = src->coded_height; dst->has_b_frames = src->has_b_frames; dst->idct_algo = src->idct_algo; dst->slice_count = src->slice_count; dst->bits_per_coded_sample = src->bits_per_coded_sample; dst->sample_aspect_ratio = src->sample_aspect_ratio; dst->dtg_active_format = src->dtg_active_format; dst->profile = src->profile; dst->level = src->level; dst->bits_per_raw_sample = src->bits_per_raw_sample; dst->ticks_per_frame = src->ticks_per_frame; dst->color_primaries = src->color_primaries; dst->color_trc = src->color_trc; dst->colorspace = src->colorspace; dst->color_range = src->color_range; dst->chroma_sample_location = src->chroma_sample_location; } if (for_user) { dst->coded_frame = src->coded_frame; dst->has_b_frames += src->thread_count - 1; } else { if (dst->codec->update_thread_context) err = dst->codec->update_thread_context(dst, src); } return err; } /** * Update the next thread's AVCodecContext with values set by the user. * * @param dst The destination context. * @param src The source context. */ static void update_context_from_user(AVCodecContext *dst, AVCodecContext *src) { #define copy_fields(s, e) memcpy(&dst->s, &src->s, (char*)&dst->e - (char*)&dst->s); dst->flags = src->flags; dst->draw_horiz_band= src->draw_horiz_band; dst->get_buffer = src->get_buffer; dst->release_buffer = src->release_buffer; dst->opaque = src->opaque; dst->dsp_mask = src->dsp_mask; dst->debug = src->debug; dst->debug_mv = src->debug_mv; dst->slice_flags = src->slice_flags; dst->flags2 = src->flags2; copy_fields(skip_loop_filter, bidir_refine); dst->frame_number = src->frame_number; dst->reordered_opaque = src->reordered_opaque; #undef copy_fields } static void free_progress(AVFrame *f) { PerThreadContext *p = f->owner->thread_opaque; int *progress = f->thread_opaque; p->progress_used[(progress - p->progress[0]) / 2] = 0; } /// Releases the buffers that this decoding thread was the last user of. static void release_delayed_buffers(PerThreadContext *p) { FrameThreadContext *fctx = p->parent; while (p->num_released_buffers > 0) { AVFrame *f; pthread_mutex_lock(&fctx->buffer_mutex); f = &p->released_buffers[--p->num_released_buffers]; free_progress(f); f->thread_opaque = NULL; f->owner->release_buffer(f->owner, f); pthread_mutex_unlock(&fctx->buffer_mutex); } } static int submit_packet(PerThreadContext *p, AVPacket *avpkt) { FrameThreadContext *fctx = p->parent; PerThreadContext *prev_thread = fctx->prev_thread; AVCodec *codec = p->avctx->codec; uint8_t *buf = p->avpkt.data; if (!avpkt->size && !(codec->capabilities & CODEC_CAP_DELAY)) return 0; pthread_mutex_lock(&p->mutex); release_delayed_buffers(p); if (prev_thread) { int err; if (prev_thread->state == STATE_SETTING_UP) { pthread_mutex_lock(&prev_thread->progress_mutex); while (prev_thread->state == STATE_SETTING_UP) pthread_cond_wait(&prev_thread->progress_cond, &prev_thread->progress_mutex); pthread_mutex_unlock(&prev_thread->progress_mutex); } err = update_context_from_thread(p->avctx, prev_thread->avctx, 0); if (err) { pthread_mutex_unlock(&p->mutex); return err; } } av_fast_malloc(&buf, &p->allocated_buf_size, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE); p->avpkt = *avpkt; p->avpkt.data = buf; memcpy(buf, avpkt->data, avpkt->size); memset(buf + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE); p->state = STATE_SETTING_UP; pthread_cond_signal(&p->input_cond); pthread_mutex_unlock(&p->mutex); /* * If the client doesn't have a thread-safe get_buffer(), * then decoding threads call back to the main thread, * and it calls back to the client here. */ if (!p->avctx->thread_safe_callbacks && p->avctx->get_buffer != avcodec_default_get_buffer) { while (p->state != STATE_SETUP_FINISHED && p->state != STATE_INPUT_READY) { pthread_mutex_lock(&p->progress_mutex); while (p->state == STATE_SETTING_UP) pthread_cond_wait(&p->progress_cond, &p->progress_mutex); if (p->state == STATE_GET_BUFFER) { p->result = p->avctx->get_buffer(p->avctx, p->requested_frame); p->state = STATE_SETTING_UP; pthread_cond_signal(&p->progress_cond); } pthread_mutex_unlock(&p->progress_mutex); } } fctx->prev_thread = p; return 0; } int ff_thread_decode_frame(AVCodecContext *avctx, AVFrame *picture, int *got_picture_ptr, AVPacket *avpkt) { FrameThreadContext *fctx = avctx->thread_opaque; int finished = fctx->next_finished; PerThreadContext *p; int err; /* * Submit a packet to the next decoding thread. */ p = &fctx->threads[fctx->next_decoding]; update_context_from_user(p->avctx, avctx); err = submit_packet(p, avpkt); if (err) return err; fctx->next_decoding++; /* * If we're still receiving the initial packets, don't return a frame. */ if (fctx->delaying && avpkt->size) { if (fctx->next_decoding >= (avctx->thread_count-1)) fctx->delaying = 0; *got_picture_ptr=0; return 0; } /* * Return the next available frame from the oldest thread. * If we're at the end of the stream, then we have to skip threads that * didn't output a frame, because we don't want to accidentally signal * EOF (avpkt->size == 0 && *got_picture_ptr == 0). */ do { p = &fctx->threads[finished++]; if (p->state != STATE_INPUT_READY) { pthread_mutex_lock(&p->progress_mutex); while (p->state != STATE_INPUT_READY) pthread_cond_wait(&p->output_cond, &p->progress_mutex); pthread_mutex_unlock(&p->progress_mutex); } *picture = p->frame; *got_picture_ptr = p->got_frame; picture->pkt_dts = p->avpkt.dts; /* * A later call with avkpt->size == 0 may loop over all threads, * including this one, searching for a frame to return before being * stopped by the "finished != fctx->next_finished" condition. * Make sure we don't mistakenly return the same frame again. */ p->got_frame = 0; if (finished >= avctx->thread_count) finished = 0; } while (!avpkt->size && !*got_picture_ptr && finished != fctx->next_finished); update_context_from_thread(avctx, p->avctx, 1); if (fctx->next_decoding >= avctx->thread_count) fctx->next_decoding = 0; fctx->next_finished = finished; return p->result; } void ff_thread_report_progress(AVFrame *f, int n, int field) { PerThreadContext *p; int *progress = f->thread_opaque; if (!progress || progress[field] >= n) return; p = f->owner->thread_opaque; if (f->owner->debug&FF_DEBUG_THREADS) av_log(f->owner, AV_LOG_DEBUG, "%p finished %d field %d\n", progress, n, field); pthread_mutex_lock(&p->progress_mutex); progress[field] = n; pthread_cond_broadcast(&p->progress_cond); pthread_mutex_unlock(&p->progress_mutex); } void ff_thread_await_progress(AVFrame *f, int n, int field) { PerThreadContext *p; int *progress = f->thread_opaque; if (!progress || progress[field] >= n) return; p = f->owner->thread_opaque; if (f->owner->debug&FF_DEBUG_THREADS) av_log(f->owner, AV_LOG_DEBUG, "thread awaiting %d field %d from %p\n", n, field, progress); pthread_mutex_lock(&p->progress_mutex); while (progress[field] < n) pthread_cond_wait(&p->progress_cond, &p->progress_mutex); pthread_mutex_unlock(&p->progress_mutex); } void ff_thread_finish_setup(AVCodecContext *avctx) { PerThreadContext *p = avctx->thread_opaque; if (!(avctx->active_thread_type&FF_THREAD_FRAME)) return; pthread_mutex_lock(&p->progress_mutex); p->state = STATE_SETUP_FINISHED; pthread_cond_broadcast(&p->progress_cond); pthread_mutex_unlock(&p->progress_mutex); } /// Waits for all threads to finish. static void park_frame_worker_threads(FrameThreadContext *fctx, int thread_count) { int i; for (i = 0; i < thread_count; i++) { PerThreadContext *p = &fctx->threads[i]; if (p->state != STATE_INPUT_READY) { pthread_mutex_lock(&p->progress_mutex); while (p->state != STATE_INPUT_READY) pthread_cond_wait(&p->output_cond, &p->progress_mutex); pthread_mutex_unlock(&p->progress_mutex); } } } static void frame_thread_free(AVCodecContext *avctx, int thread_count) { FrameThreadContext *fctx = avctx->thread_opaque; AVCodec *codec = avctx->codec; int i; park_frame_worker_threads(fctx, thread_count); if (fctx->prev_thread && fctx->prev_thread != fctx->threads) update_context_from_thread(fctx->threads->avctx, fctx->prev_thread->avctx, 0); fctx->die = 1; for (i = 0; i < thread_count; i++) { PerThreadContext *p = &fctx->threads[i]; pthread_mutex_lock(&p->mutex); pthread_cond_signal(&p->input_cond); pthread_mutex_unlock(&p->mutex); pthread_join(p->thread, NULL); if (codec->close) codec->close(p->avctx); avctx->codec = NULL; release_delayed_buffers(p); } for (i = 0; i < thread_count; i++) { PerThreadContext *p = &fctx->threads[i]; avcodec_default_free_buffers(p->avctx); pthread_mutex_destroy(&p->mutex); pthread_mutex_destroy(&p->progress_mutex); pthread_cond_destroy(&p->input_cond); pthread_cond_destroy(&p->progress_cond); pthread_cond_destroy(&p->output_cond); av_freep(&p->avpkt.data); if (i) av_freep(&p->avctx->priv_data); av_freep(&p->avctx); } av_freep(&fctx->threads); pthread_mutex_destroy(&fctx->buffer_mutex); av_freep(&avctx->thread_opaque); } static int frame_thread_init(AVCodecContext *avctx) { int thread_count = avctx->thread_count; AVCodec *codec = avctx->codec; AVCodecContext *src = avctx; FrameThreadContext *fctx; int i, err = 0; if (thread_count <= 1) { avctx->active_thread_type = 0; return 0; } avctx->thread_opaque = fctx = av_mallocz(sizeof(FrameThreadContext)); fctx->threads = av_mallocz(sizeof(PerThreadContext) * thread_count); pthread_mutex_init(&fctx->buffer_mutex, NULL); fctx->delaying = 1; for (i = 0; i < thread_count; i++) { AVCodecContext *copy = av_malloc(sizeof(AVCodecContext)); PerThreadContext *p = &fctx->threads[i]; pthread_mutex_init(&p->mutex, NULL); pthread_mutex_init(&p->progress_mutex, NULL); pthread_cond_init(&p->input_cond, NULL); pthread_cond_init(&p->progress_cond, NULL); pthread_cond_init(&p->output_cond, NULL); p->parent = fctx; p->avctx = copy; *copy = *src; copy->thread_opaque = p; copy->pkt = &p->avpkt; if (!i) { src = copy; if (codec->init) err = codec->init(copy); update_context_from_thread(avctx, copy, 1); } else { copy->is_copy = 1; copy->priv_data = av_malloc(codec->priv_data_size); memcpy(copy->priv_data, src->priv_data, codec->priv_data_size); if (codec->init_thread_copy) err = codec->init_thread_copy(copy); } if (err) goto error; pthread_create(&p->thread, NULL, frame_worker_thread, p); } return 0; error: frame_thread_free(avctx, i+1); return err; } void ff_thread_flush(AVCodecContext *avctx) { FrameThreadContext *fctx = avctx->thread_opaque; if (!avctx->thread_opaque) return; park_frame_worker_threads(fctx, avctx->thread_count); if (fctx->prev_thread) { if (fctx->prev_thread != &fctx->threads[0]) update_context_from_thread(fctx->threads[0].avctx, fctx->prev_thread->avctx, 0); if (avctx->codec->flush) avctx->codec->flush(fctx->threads[0].avctx); } fctx->next_decoding = fctx->next_finished = 0; fctx->delaying = 1; fctx->prev_thread = NULL; } static int *allocate_progress(PerThreadContext *p) { int i; for (i = 0; i < MAX_BUFFERS; i++) if (!p->progress_used[i]) break; if (i == MAX_BUFFERS) { av_log(p->avctx, AV_LOG_ERROR, "allocate_progress() overflow\n"); return NULL; } p->progress_used[i] = 1; return p->progress[i]; } int ff_thread_get_buffer(AVCodecContext *avctx, AVFrame *f) { PerThreadContext *p = avctx->thread_opaque; int *progress, err; f->owner = avctx; if (!(avctx->active_thread_type&FF_THREAD_FRAME)) { f->thread_opaque = NULL; return avctx->get_buffer(avctx, f); } if (p->state != STATE_SETTING_UP && (avctx->codec->update_thread_context || !avctx->thread_safe_callbacks)) { av_log(avctx, AV_LOG_ERROR, "get_buffer() cannot be called after ff_thread_finish_setup()\n"); return -1; } pthread_mutex_lock(&p->parent->buffer_mutex); f->thread_opaque = progress = allocate_progress(p); if (!progress) { pthread_mutex_unlock(&p->parent->buffer_mutex); return -1; } progress[0] = progress[1] = -1; if (avctx->thread_safe_callbacks || avctx->get_buffer == avcodec_default_get_buffer) { err = avctx->get_buffer(avctx, f); } else { p->requested_frame = f; p->state = STATE_GET_BUFFER; pthread_mutex_lock(&p->progress_mutex); pthread_cond_signal(&p->progress_cond); while (p->state != STATE_SETTING_UP) pthread_cond_wait(&p->progress_cond, &p->progress_mutex); err = p->result; pthread_mutex_unlock(&p->progress_mutex); if (!avctx->codec->update_thread_context) ff_thread_finish_setup(avctx); } pthread_mutex_unlock(&p->parent->buffer_mutex); /* * Buffer age is difficult to keep track of between * multiple threads, and the optimizations it allows * are not worth the effort. It is disabled for now. */ f->age = INT_MAX; return err; } void ff_thread_release_buffer(AVCodecContext *avctx, AVFrame *f) { PerThreadContext *p = avctx->thread_opaque; FrameThreadContext *fctx; if (!(avctx->active_thread_type&FF_THREAD_FRAME)) { avctx->release_buffer(avctx, f); return; } if (p->num_released_buffers >= MAX_BUFFERS) { av_log(p->avctx, AV_LOG_ERROR, "too many thread_release_buffer calls!\n"); return; } if(avctx->debug & FF_DEBUG_BUFFERS) av_log(avctx, AV_LOG_DEBUG, "thread_release_buffer called on pic %p, %d buffers used\n", f, f->owner->internal_buffer_count); fctx = p->parent; pthread_mutex_lock(&fctx->buffer_mutex); p->released_buffers[p->num_released_buffers++] = *f; pthread_mutex_unlock(&fctx->buffer_mutex); memset(f->data, 0, sizeof(f->data)); } /** * Set the threading algorithms used. * * Threading requires more than one thread. * Frame threading requires entire frames to be passed to the codec, * and introduces extra decoding delay, so is incompatible with low_delay. * * @param avctx The context. */ static void validate_thread_parameters(AVCodecContext *avctx) { int frame_threading_supported = (avctx->codec->capabilities & CODEC_CAP_FRAME_THREADS) && !(avctx->flags & CODEC_FLAG_TRUNCATED) && !(avctx->flags & CODEC_FLAG_LOW_DELAY) && !(avctx->flags2 & CODEC_FLAG2_CHUNKS); if (avctx->thread_count == 1) { avctx->active_thread_type = 0; } else if (frame_threading_supported && (avctx->thread_type & FF_THREAD_FRAME)) { avctx->active_thread_type = FF_THREAD_FRAME; } else if (avctx->codec->capabilities & CODEC_CAP_SLICE_THREADS && avctx->thread_type & FF_THREAD_SLICE) { avctx->active_thread_type = FF_THREAD_SLICE; } } int ff_thread_init(AVCodecContext *avctx) { if (avctx->thread_opaque) { av_log(avctx, AV_LOG_ERROR, "avcodec_thread_init is ignored after avcodec_open\n"); return -1; } if (avctx->codec) { validate_thread_parameters(avctx); if (avctx->active_thread_type&FF_THREAD_SLICE) return thread_init(avctx); else if (avctx->active_thread_type&FF_THREAD_FRAME) return frame_thread_init(avctx); } return 0; } void ff_thread_free(AVCodecContext *avctx) { if (avctx->active_thread_type&FF_THREAD_FRAME) frame_thread_free(avctx, avctx->thread_count); else thread_free(avctx); }