/* * Copyright (c) 2007 Luca Barbato * * This file is part of Libav. * * Libav is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * Libav is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with Libav; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * miscellaneous integer operations */ #include "config.h" #if HAVE_ALTIVEC_H #include #endif #include "libavutil/attributes.h" #include "libavutil/ppc/types_altivec.h" #include "libavcodec/dsputil.h" #include "dsputil_altivec.h" static int ssd_int8_vs_int16_altivec(const int8_t *pix1, const int16_t *pix2, int size) { int i, size16; vector signed char vpix1; vector signed short vpix2, vdiff, vpix1l, vpix1h; union { vector signed int vscore; int32_t score[4]; } u; u.vscore = vec_splat_s32(0); // XXX lazy way, fix it later #define vec_unaligned_load(b) \ vec_perm(vec_ld(0, b), vec_ld(15, b), vec_lvsl(0, b)); size16 = size >> 4; while (size16) { // score += (pix1[i] - pix2[i]) * (pix1[i] - pix2[i]); // load pix1 and the first batch of pix2 vpix1 = vec_unaligned_load(pix1); vpix2 = vec_unaligned_load(pix2); pix2 += 8; // unpack vpix1h = vec_unpackh(vpix1); vdiff = vec_sub(vpix1h, vpix2); vpix1l = vec_unpackl(vpix1); // load another batch from pix2 vpix2 = vec_unaligned_load(pix2); u.vscore = vec_msum(vdiff, vdiff, u.vscore); vdiff = vec_sub(vpix1l, vpix2); u.vscore = vec_msum(vdiff, vdiff, u.vscore); pix1 += 16; pix2 += 8; size16--; } u.vscore = vec_sums(u.vscore, vec_splat_s32(0)); size %= 16; for (i = 0; i < size; i++) u.score[3] += (pix1[i] - pix2[i]) * (pix1[i] - pix2[i]); return u.score[3]; } static int32_t scalarproduct_int16_altivec(const int16_t *v1, const int16_t *v2, int order) { int i; LOAD_ZERO; register vec_s16 vec1; register vec_s32 res = vec_splat_s32(0), t; int32_t ires; for (i = 0; i < order; i += 8) { vec1 = vec_unaligned_load(v1); t = vec_msum(vec1, vec_ld(0, v2), zero_s32v); res = vec_sums(t, res); v1 += 8; v2 += 8; } res = vec_splat(res, 3); vec_ste(res, 0, &ires); return ires; } static int32_t scalarproduct_and_madd_int16_altivec(int16_t *v1, const int16_t *v2, const int16_t *v3, int order, int mul) { LOAD_ZERO; vec_s16 *pv1 = (vec_s16 *) v1; register vec_s16 muls = { mul, mul, mul, mul, mul, mul, mul, mul }; register vec_s16 t0, t1, i0, i1, i4; register vec_s16 i2 = vec_ld(0, v2), i3 = vec_ld(0, v3); register vec_s32 res = zero_s32v; register vec_u8 align = vec_lvsl(0, v2); int32_t ires; order >>= 4; do { i1 = vec_ld(16, v2); t0 = vec_perm(i2, i1, align); i2 = vec_ld(32, v2); t1 = vec_perm(i1, i2, align); i0 = pv1[0]; i1 = pv1[1]; res = vec_msum(t0, i0, res); res = vec_msum(t1, i1, res); i4 = vec_ld(16, v3); t0 = vec_perm(i3, i4, align); i3 = vec_ld(32, v3); t1 = vec_perm(i4, i3, align); pv1[0] = vec_mladd(t0, muls, i0); pv1[1] = vec_mladd(t1, muls, i1); pv1 += 2; v2 += 16; v3 += 16; } while (--order); res = vec_splat(vec_sums(res, zero_s32v), 3); vec_ste(res, 0, &ires); return ires; } av_cold void ff_int_init_altivec(DSPContext *c, AVCodecContext *avctx) { c->ssd_int8_vs_int16 = ssd_int8_vs_int16_altivec; c->scalarproduct_int16 = scalarproduct_int16_altivec; c->scalarproduct_and_madd_int16 = scalarproduct_and_madd_int16_altivec; }