/* * GMC (Global Motion Compensation), AltiVec-enabled * * Copyright (c) 2003 Romain Dolbeau * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "libavutil/mem.h" #include "libavutil/ppc/types_altivec.h" #include "libavutil/ppc/util_altivec.h" #include "dsputil_altivec.h" /* AltiVec-enhanced gmc1. ATM this code assumes stride is a multiple of 8 * to preserve proper dst alignment. */ void ff_gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder) { const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder; const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] = { (16 - x16) * (16 - y16), /* A */ (x16) * (16 - y16), /* B */ (16 - x16) * (y16), /* C */ (x16) * (y16), /* D */ 0, 0, 0, 0 /* padding */ }; register const vector unsigned char vczero = (const vector unsigned char) vec_splat_u8(0); register const vector unsigned short vcsr8 = (const vector unsigned short) vec_splat_u16(8); register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD; register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD; int i; unsigned long dst_odd = (unsigned long) dst & 0x0000000F; unsigned long src_really_odd = (unsigned long) src & 0x0000000F; tempA = vec_ld(0, (const unsigned short *) ABCD); Av = vec_splat(tempA, 0); Bv = vec_splat(tempA, 1); Cv = vec_splat(tempA, 2); Dv = vec_splat(tempA, 3); rounderV = vec_splat((vec_u16) vec_lde(0, &rounder_a), 0); /* we'll be able to pick-up our 9 char elements at src from those * 32 bytes we load the first batch here, as inside the loop we can * reuse 'src + stride' from one iteration as the 'src' of the next. */ src_0 = vec_ld(0, src); src_1 = vec_ld(16, src); srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src)); if (src_really_odd != 0x0000000F) /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned * on the second vector. */ srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src)); else srcvB = src_1; srcvA = vec_mergeh(vczero, srcvA); srcvB = vec_mergeh(vczero, srcvB); for (i = 0; i < h; i++) { dst_odd = (unsigned long) dst & 0x0000000F; src_really_odd = (((unsigned long) src) + stride) & 0x0000000F; dstv = vec_ld(0, dst); /* We'll be able to pick-up our 9 char elements at src + stride from * those 32 bytes then reuse the resulting 2 vectors srvcC and srcvD * as the next srcvA and srcvB. */ src_0 = vec_ld(stride + 0, src); src_1 = vec_ld(stride + 16, src); srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src)); if (src_really_odd != 0x0000000F) /* If (src & 0xF) == 0xF, then (src + 1) is properly aligned * on the second vector. */ srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src)); else srcvD = src_1; srcvC = vec_mergeh(vczero, srcvC); srcvD = vec_mergeh(vczero, srcvD); /* OK, now we (finally) do the math :-) * Those four instructions replace 32 int muls & 32 int adds. * Isn't AltiVec nice? */ tempA = vec_mladd((vector unsigned short) srcvA, Av, rounderV); tempB = vec_mladd((vector unsigned short) srcvB, Bv, tempA); tempC = vec_mladd((vector unsigned short) srcvC, Cv, tempB); tempD = vec_mladd((vector unsigned short) srcvD, Dv, tempC); srcvA = srcvC; srcvB = srcvD; tempD = vec_sr(tempD, vcsr8); dstv2 = vec_pack(tempD, (vector unsigned short) vczero); if (dst_odd) dstv2 = vec_perm(dstv, dstv2, vcprm(0, 1, s0, s1)); else dstv2 = vec_perm(dstv, dstv2, vcprm(s0, s1, 2, 3)); vec_st(dstv2, 0, dst); dst += stride; src += stride; } }