/* * The simplest AC-3 encoder * Copyright (c) 2000 Fabrice Bellard * Copyright (c) 2006-2010 Justin Ruggles * Copyright (c) 2006-2010 Prakash Punnoor * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /** * @file * floating-point AC-3 encoder. */ #define CONFIG_AC3ENC_FLOAT 1 #include "ac3enc.h" #include "eac3enc.h" #include "kbdwin.h" #if CONFIG_AC3_ENCODER #define AC3ENC_TYPE AC3ENC_TYPE_AC3 #include "ac3enc_opts_template.c" static const AVClass ac3enc_class = { "AC-3 Encoder", av_default_item_name, ac3_options, LIBAVUTIL_VERSION_INT }; #endif #include "ac3enc_template.c" /** * Finalize MDCT and free allocated memory. */ av_cold void ff_ac3_float_mdct_end(AC3EncodeContext *s) { ff_mdct_end(&s->mdct); av_freep(&s->mdct_window); } /** * Initialize MDCT tables. * @param nbits log2(MDCT size) */ av_cold int ff_ac3_float_mdct_init(AC3EncodeContext *s) { float *window; int i, n, n2; n = 1 << 9; n2 = n >> 1; window = av_malloc(n * sizeof(*window)); if (!window) { av_log(s->avctx, AV_LOG_ERROR, "Cannot allocate memory.\n"); return AVERROR(ENOMEM); } ff_kbd_window_init(window, 5.0, n2); for (i = 0; i < n2; i++) window[n-1-i] = window[i]; s->mdct_window = window; return ff_mdct_init(&s->mdct, 9, 0, -2.0 / n); } /** * Apply KBD window to input samples prior to MDCT. */ static void apply_window(DSPContext *dsp, float *output, const float *input, const float *window, unsigned int len) { dsp->vector_fmul(output, input, window, len); } /** * Normalize the input samples. * Not needed for the floating-point encoder. */ static int normalize_samples(AC3EncodeContext *s) { return 0; } /** * Scale MDCT coefficients from float to 24-bit fixed-point. */ static void scale_coefficients(AC3EncodeContext *s) { int chan_size = AC3_MAX_COEFS * AC3_MAX_BLOCKS; s->ac3dsp.float_to_fixed24(s->fixed_coef_buffer + chan_size, s->mdct_coef_buffer + chan_size, chan_size * s->channels); } /** * Clip MDCT coefficients to allowable range. */ static void clip_coefficients(DSPContext *dsp, float *coef, unsigned int len) { dsp->vector_clipf(coef, coef, COEF_MIN, COEF_MAX, len); } #if CONFIG_AC3_ENCODER AVCodec ff_ac3_float_encoder = { "ac3_float", AVMEDIA_TYPE_AUDIO, CODEC_ID_AC3, sizeof(AC3EncodeContext), ff_ac3_encode_init, ff_ac3_float_encode_frame, ff_ac3_encode_close, NULL, .sample_fmts = (const enum AVSampleFormat[]){AV_SAMPLE_FMT_FLT,AV_SAMPLE_FMT_NONE}, .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52A (AC-3)"), .priv_class = &ac3enc_class, .channel_layouts = ff_ac3_channel_layouts, }; #endif