Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
(cherry picked from commit e8b4f6d6befc5062db74916ea8a4d830e83022a8)
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
With a certain fuzzed file, the parser will always return 0 consumed
bytes, which makes calling code call the parser infinitely. Return the
full packet size on error instead. (Here it would be nice if parsers
could return errors at all.)
Additionally, _if_ there's some data left, return that too, which might
help with somewhat broken but still somehow playable files.
Fixes ticket #4242.
Reviewed-by: "Ronald S. Bultje" <rsbultje@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
(cherry picked from commit 09b4ad15681be197fff8c57ce7c988a4718d6e03)
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
The parser must always set the out_size and out_data pointers. The API
seems to require it, and the common code in parser.c also relies on it.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
(cherry picked from commit b88e80589bd11ef935a5e9dab53d4edb00de16e4)
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>