Commit Graph

11 Commits

Author SHA1 Message Date
Vittorio Giovara
e60a6e7545 mpegvideo: Drop mpegvideo.h where not needed
Add necessary headers in .c files.
2015-09-13 17:34:46 +02:00
Steve Lhomme
9b4b96c0de force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.

Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.

The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.

Signed-off-by: Martin Storsjö <martin@martin.st>
2015-07-26 20:18:03 +03:00
Steve Lhomme
28fa58cf5d dxva2: Fix build when only D3D11 or DXVA2 is used
Signed-off-by: Martin Storsjö <martin@martin.st>
2015-06-01 12:04:57 +03:00
Steve Lhomme
d8039ef8d2 D3D11va: add a Direct3D11 video decoder similar to DXVA2
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2015-05-25 11:47:08 +02:00
Diego Biurrun
b8962d64cc dxva2: Clean up definition of _WIN32_WINNT
Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is
cleaner than unconditional definition and avoids a number of redefinition
warnings. Also only define a value in one of the two dxva2 headers.
2014-09-01 12:23:59 +02:00
Michael Niedermayer
678e455f1d dxva2: Directly use AVFrames
The assumption of (MPEG) Picture and H264Picture layout matching might
not hold true in the future.

Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
2014-04-01 00:10:15 +02:00
Anton Khirnov
2c54155407 h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.

The nontrivial parts are:
1) extracting a simplified version of the frame management code from
   mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
   its own more complex system already and those were set only to appease
   the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
   for dxva, the draw_horiz_band() call is moved from
   ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
   because it's now different for h264 and MpegEncContext-based
   decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
   added some very simplistic frame management instead and dropped the
   use of ff_h264_frame_start(). Because of this I also had to move some
   initialization code to svq3.

Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-02-15 16:35:16 +01:00
Ronald S. Bultje
fa84506177 dxva2: include dxva.h if found
Apparently, some build environments require dxva.h even for dxva2,
while others lack this header entirely.  Including it conditionally
allows building in both cases.

Signed-off-by: Martin Storsjö <martin@martin.st>
2012-06-27 14:36:27 +03:00
Mans Rullgard
2912e87a6c Replace FFmpeg with Libav in licence headers
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-03-19 13:33:20 +00:00
Kyle
04973f8082 dxva2: define required feature selection macros
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-02-25 19:48:20 +00:00
Laurent Aimar
85167c46ef Moved reusable functions from dxva2_h264.c to dxva2.c
Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-01-23 18:17:57 +00:00