This fixes artifacts in the last pixel of rows with some widths and pixel formats
Found-by: Dominique Leroux <Dominique.Leroux@autodesk.com>
Tested-by: Dominique Leroux <Dominique.Leroux@autodesk.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'b280c6202b28b371a8d96850194fd69d7ad5dcc0':
arm: fft_vfp: Unify the behaviour in ff_fft_calc_vfp between arm/thumb
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'ae81576414f2d2083d3118fb4abe1ebc5a7a4c54':
arm: fft_vfp: Add a missing "endconst" when building in thumb mode
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Don't include the function pointer table in the code segment
in arm mode.
This shouldn't have any significant performance effect. It does
end up as a few more instructions than before, for ARM, but
only at the entry to this function, not within the fft functions
themselves.
Signed-off-by: Martin Storsjö <martin@martin.st>
We dont fail hard if its not set as the old API allowed this and our examples
did in the distant past not set it, these examples still work with the
current code and some encoders.
Based on suggestion by: funman
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This code only segfaults and fixing the segfault, the resulting
files are unplayable, so disable to avoid the segfault.
Better solution is welcome
See: [FFmpeg-devel] [PATCH] avcodec/libxavs: remove global header code
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'b72727a5248f1ef02db99b378dce1eb48a46357a':
lavc: mention that the parser callback never returns an error
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '3a56bcee7cb7549b2813e39ce3bee3b7c522aecb':
mpeg12dec: Use more specific error codes
Conflicts:
libavcodec/mpeg12dec.c
See: 1852b2a0f497d3c5437d5b50379d7874fc8c285a
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'e0bb74a1403ed77ef369b9d62866f8a4afaf3f1d':
exr: Add a gamma flag to exr loader to avoid banding
Conflicts:
libavcodec/exr.c
See: cd3daad77ea420f3373d3c5feee46825d235cccc
Merged-by: Michael Niedermayer <michaelni@gmx.at>
libxvidcore calculate number of threads basing on video height.
If height is small enough it allocates 0 bytes long memory and
writes to it.
Setting thread_count to 0 uses 1 thread and skips bugged code.
Signed-off-by: Lukasz Marek <lukasz.m.luki2@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The "faulty" samples actually sound fine when ignoring this issue.
For ticket #3886, more samples are decoded.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Rely on the way memcpy is optimized for one's system instead of looping
on a byte buffer for buffer copies to handle P frames.
Tested-by: Christophe Gisquet <christophe.gisquet@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
For test images manually generated to contain only up prediction,
timing results:
8380x3032 255x185
before: 138635 1992
after: 139232 1996
Actually jumping to the proper version depending on the alignment:
8380x3032: 138767
A 0.5% speed improvement for gigantic images is not worth the code
duplication.
Fixes ticket #4148
Signed-off-by: Christophe Gisquet <christophe.gisquet@gmail.com>
Tested-by: Benoit Fouet <benoit.fouet@free.fr>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This is needed to avoid banding artifacts when gammaing the picture.
Currently, if done with a video filter, the process is done on uints
instead of full float.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>