233 to 105 cycles on Arrandale and Win64.
Replacing the multiplication by s_m[m] by a pand and a pxor with
appropriate vectors is slower. Unrolling is a 15 cycles win.
A SSE version was 4 cycles slower.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
From 312 to 89/68 (sse/sse2) cycles on Arrandale and Win64.
Sandybridge: 68/47 cycles.
Having a loop counter is a 7 cycle gain.
Unrolling is another 7 cycle gain.
Working in reverse scan is another 6 cycles.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Timing on Arrandale:
C SSE
Win32: 57 44
Win64: 47 38
Unrolling and not storing mask both save some cycles.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Start and end index are multiple of 2, therefore guaranteeing aligned access.
Also, this allows to generate 4 floats per loop, keeping the alignment all
along.
Timing:
- 32 bits: 326c -> 172c
- 64 bits: 323c -> 156c
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Unrolling the main loop to process, instead of 4 elements:
- 8: minor gain of 2 cycles (not worth the extra object size)
- 2: loss of 8 cycles.
Assigning STEP to a register is a loss. Output address (Y) is almost always
unaligned.
Timings:
- C (32/64 bits): 117/109 cycles
- SSE: 57 cycles
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
The 32bits targets have been compiled with -mfpmath=sse for proper reference.
sbr_sum_square C /32bits: 82c (unrolled)/102c
C /64bits: 69c (unrolled)/82c
SSE/32bits: 42c
SSE/64bits: 31c
Use of SSE4.1 dpps to perform the final sum is slower.
Not unrolling to perform 8 operations in a loop yields 10 more cycles.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>