Commit Graph

12 Commits

Author SHA1 Message Date
Diego Biurrun
1ecdf8912b avformat: av_log_ask_for_sample() ---> avpriv_request_sample() 2013-03-13 20:42:21 +01:00
Justin Ruggles
7b48d93e8a westwood_aud: set channel layout 2012-11-12 10:33:22 -05:00
Anton Khirnov
36ef5369ee Replace all CODEC_ID_* with AV_CODEC_ID_* 2012-08-07 16:00:24 +02:00
Diego Biurrun
6774247a9d avformat: Drop pointless "format" from container long names 2012-07-30 13:59:06 +02:00
Anton Khirnov
6e9651d106 lavf: remove AVFormatParameters from AVFormatContext.read_header signature 2012-01-27 10:51:57 +01:00
Justin Ruggles
b8dd555c63 aud: remove unneeded field, audio_stream_index from context
There is only one stream, so it will always be index 0.
This also allows for removal of the private context.
2012-01-24 14:13:47 -05:00
Justin Ruggles
be14a37066 aud: fix time stamp calculation for ADPCM IMA WS
also allows for removing some unused context fields
2012-01-24 14:13:47 -05:00
Justin Ruggles
10fef6bd6b aud: simplify header parsing
also allows for removing some unused context fields
2012-01-24 14:13:47 -05:00
Justin Ruggles
0e6a8b5cf7 aud: set pts_wrap_bits to 64.
Time stamps are not read from the bitstream, so no wrapping is needed.
2012-01-24 14:13:47 -05:00
Justin Ruggles
98c290cc08 cosmetics: indentation 2012-01-24 14:13:46 -05:00
Justin Ruggles
d481227c54 aud: support Westwood SND1 audio in AUD files.
Fixes decoding of the handful of "death scream" samples from
"Command and Conquer" that use SND1. e.g.
http://samples.libav.org/game-formats/westwood-aud/nuyell1.aud
http://samples.libav.org/game-formats/westwood-aud/nuyell7.aud
2012-01-24 14:13:46 -05:00
Justin Ruggles
e924a4ba71 westwood: split the AUD and VQA demuxers into separate files.
They have no code in common.
2012-01-23 10:34:48 -05:00