Diego Biurrun
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1ecdf8912b
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avformat: av_log_ask_for_sample() ---> avpriv_request_sample()
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2013-03-13 20:42:21 +01:00 |
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Justin Ruggles
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7b48d93e8a
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westwood_aud: set channel layout
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2012-11-12 10:33:22 -05:00 |
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Anton Khirnov
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36ef5369ee
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Replace all CODEC_ID_* with AV_CODEC_ID_*
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2012-08-07 16:00:24 +02:00 |
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Diego Biurrun
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6774247a9d
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avformat: Drop pointless "format" from container long names
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2012-07-30 13:59:06 +02:00 |
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Anton Khirnov
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6e9651d106
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lavf: remove AVFormatParameters from AVFormatContext.read_header signature
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2012-01-27 10:51:57 +01:00 |
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Justin Ruggles
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b8dd555c63
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aud: remove unneeded field, audio_stream_index from context
There is only one stream, so it will always be index 0.
This also allows for removal of the private context.
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2012-01-24 14:13:47 -05:00 |
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Justin Ruggles
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be14a37066
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aud: fix time stamp calculation for ADPCM IMA WS
also allows for removing some unused context fields
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2012-01-24 14:13:47 -05:00 |
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Justin Ruggles
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10fef6bd6b
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aud: simplify header parsing
also allows for removing some unused context fields
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2012-01-24 14:13:47 -05:00 |
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Justin Ruggles
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0e6a8b5cf7
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aud: set pts_wrap_bits to 64.
Time stamps are not read from the bitstream, so no wrapping is needed.
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2012-01-24 14:13:47 -05:00 |
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Justin Ruggles
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98c290cc08
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cosmetics: indentation
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2012-01-24 14:13:46 -05:00 |
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Justin Ruggles
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d481227c54
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aud: support Westwood SND1 audio in AUD files.
Fixes decoding of the handful of "death scream" samples from
"Command and Conquer" that use SND1. e.g.
http://samples.libav.org/game-formats/westwood-aud/nuyell1.aud
http://samples.libav.org/game-formats/westwood-aud/nuyell7.aud
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2012-01-24 14:13:46 -05:00 |
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Justin Ruggles
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e924a4ba71
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westwood: split the AUD and VQA demuxers into separate files.
They have no code in common.
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2012-01-23 10:34:48 -05:00 |
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