Such files can be created using the --bff x264 option.
Sample-Id: h264_direct_temporal_mvs_bff.mkv
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in butterflies_float_c() / ff_butterflies_float_vfp() for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 1542.8 43.7 1470.5 41.5 100.0% +4.9%
butterflies_float 130.0 11.9 70.2 12.1 100.0% +85.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in vector_fmul_window_c() / ff_vector_fmul_window_vfp() for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 1598.2 47.4 1529.2 25.4 100.0% +4.5%
vector_fmul_window 244.0 22.1 188.9 22.3 100.0% +29.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
The previous implementation targeted DTS Coherent Acoustics, which only
requires nbits == 4 (fft16()). This case was (and still is) linked directly
rather than being indirected through ff_fft_calc_vfp(), but now the full
range from radix-4 up to radix-65536 is available. This benefits other codecs
such as AAC and AC3.
The implementaion is based upon the C version, with each routine larger than
radix-16 calling a hierarchy of smaller FFT functions, then performing a
post-processing pass. This pass benefits a lot from loop unrolling to
counter the long pipelines in the VFP. A relaxed calling standard also
reduces the overhead of the call hierarchy, and avoiding the excessive
inlining performed by GCC probably helps with I-cache utilisation too.
I benchmarked the result by measuring the number of gperftools samples that
hit anywhere in the AAC decoder (starting from aac_decode_frame()) or
specifically in the FFT routines (fft4() to fft512() and pass()) for the
same sample AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
Audio decode 2245.5 53.1 1599.6 43.8 100.0% +40.4%
FFT routines 940.6 22.0 348.1 20.8 100.0% +170.2%
Signed-off-by: Martin Storsjö <martin@martin.st>
The previous implementation targeted DTS Coherent Acoustics, which only
requires mdct_bits == 6. This relatively small size lent itself to
unrolling the loops a small number of times, and encoding offsets
calculated at assembly time within the load/store instructions of each
iteration.
In the more general case (codecs such as AAC and AC3) much larger arrays
are used - mdct_bits == [8, 9, 11]. The old method does not scale for
these cases, so more integer registers are used with non-unrolled versions
of the loops (and with some stack spillage). The postrotation filter loop
is still unrolled by a factor of 2 to permit the double-buffering of some
VFP registers to facilitate overlap of neighbouring iterations.
I benchmarked the result by measuring the number of gperftools samples
that hit anywhere in the AAC decoder (starting from aac_decode_frame())
or specifically in ff_imdct_half_c / ff_imdct_half_vfp, for the same
example AAC stream:
Before After
Mean StdDev Mean StdDev Confidence Change
aac_decode_frame 2368.1 35.8 2117.2 35.3 100.0% +11.8%
ff_imdct_half_* 457.5 22.4 251.2 16.2 100.0% +82.1%
Signed-off-by: Martin Storsjö <martin@martin.st>