Code mostly inspired by vp8's MC, however:
- its MMX2 horizontal filter is worse because it can't take advantage of
the coefficient redundancy
- that same coefficient redundancy allows better code for non-SSSE3 versions
Benchmark (rounded to tens of unit):
V8x8 H8x8 2D8x8 V16x16 H16x16 2D16x16
C 445 358 985 1785 1559 3280
MMX* 219 271 478 714 929 1443
SSE2 131 158 294 425 515 892
SSSE3 120 122 248 387 390 763
End result is overall around a 15% speedup for SSSE3 version (on 6 sequences);
all loop filter functions now take around 55% of decoding time, while luma MC
dsp functions are around 6%, chroma ones are 1.3% and biweight around 2.3%.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
format), LGPL'ed with permission from Jason and Loren. This includes mmx2
code, so remove inline asm from h264dsp_mmx.c accordingly.
Originally committed as revision 25031 to svn://svn.ffmpeg.org/ffmpeg/trunk
still #included in dsputil_mmx.c and is part of DSPContext, and h264dsp_mmx.c,
which represents H264DSPContext and is now compiled on its own.
Originally committed as revision 25018 to svn://svn.ffmpeg.org/ffmpeg/trunk
This moves the DWT functions from snow.c and dsputil.c to a file of
their own. A new struct, DWTContext, holds the function pointers
previously part of DSPContext.
Originally committed as revision 22522 to svn://svn.ffmpeg.org/ffmpeg/trunk
It contains optimizations that are not specific to i386 and
libavutil uses this naming scheme already.
Originally committed as revision 16270 to svn://svn.ffmpeg.org/ffmpeg/trunk