* commit '601c2015bc16f0b281160292a6a760cbbbb0eacb':
svq3: Avoid a division by zero
Conflicts:
libavcodec/svq3.c
See: 4fa706a4a6
Merged-by: Michael Niedermayer <michaelni@gmx.at>
If the height is zero, the decompression will probably end up
failing due to not fitting into the allocated buffer later
anyway, so this doesn't need any more elaborate check.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit '1115689d54ea95a084421f5a182b8dc56cbff978':
svq3: Check for any negative return value from ff_h264_check_intra_pred_mode
Conflicts:
libavcodec/svq3.c
See: 019eb2c77b
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Also pass on any returned error code.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit 'c4e43560fe6677e9d60bfb3cffc41c7324e92a0b':
h264data: Move some tables to the only place they are used
Conflicts:
libavcodec/h264data.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This reverts commit bf36dc50ea, reversing
changes made to b7fc2693c7.
Conflicts:
libavcodec/h264.c
Keeping support for the old VDPAU API has been requested by our VDPAU maintainer
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'bd8ac882140a38868c33c000a430a1292a352533':
avcodec: Add av_cold attributes to end functions missing them
Merged-by: Michael Niedermayer <michaelni@gmx.at>
The non-intra-pcm branch in hl_decode_mb (simple, 8bpp) goes from 700
to 672 cycles, and the complete loop of decode_mb_cabac and hl_decode_mb
(in the decode_slice loop) goes from 1759 to 1733 cycles on the clip
tested (cathedral), i.e. almost 30 cycles per mb faster.
Signed-off-by: Martin Storsjö <martin@martin.st>
Instead, only extend edges on-demand when the motion vector actually
crosses the visible decoded area using ff_emulated_edge_mc(). This
changes decoding time for cathedral from 8.722sec to 8.706sec, i.e.
0.2% faster overall. More generally (VP8 uses this also), low-motion
content gets significant speed improvements, whereas high-motion content
tends to decode in approximately the same time.
Signed-off-by: Martin Storsjö <martin@martin.st>
The non-intra-pcm branch in hl_decode_mb (simple, 8bpp) goes from 700
to 672 cycles, and the complete loop of decode_mb_cabac and hl_decode_mb
(in the decode_slice loop) goes from 1759 to 1733 cycles on the clip
tested (cathedral), i.e. almost 30 cycles per mb faster.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The residual block data of 16x16 blocks was ignored for b-frames, which
leads to easy-to-identify artifacts. After this patch, the artifacts are
gone. Sample video: svq3_watermark.mov. (Fate results unaffected.)
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Instead, only extend edges on-demand when the motion vector actually
crosses the visible decoded area using ff_emulated_edge_mc(). This
changes decoding time for cathedral from 8.722sec to 8.706sec, i.e.
0.2% faster overall. More generally (VP8 uses this also), low-motion
content gets significant speed improvements, whereas high-motion content
tends to decode in approximately the same time.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
* commit '35685a3c2a1ec09f3c62dcfc4368fe9e92bcddf6':
dsputil: Move ff_shrink* function declarations to separate header
dsputil: Move ff_svq3 function declarations to a separate header
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Move some functions from dsputil. The idea is that videodsp contains
functions that are useful for a large and varied set of video decoders.
Currently, it contains emulated_edge_mc() and prefetch().
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
* commit 'b8f3ab8e6a7ce3627764da53b809628c828d4047':
ac3dec: output planar float only
svq3: make slice type value unsigned to match svq3_get_ue_golomb return type
configure: Have protocols select network code instead of depending on it
Conflicts:
libavcodec/svq3.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* qatar/master:
golomb: use unsigned arithmetics in svq3_get_ue_golomb()
x86: float_dsp: fix loading of the len parameter on x86-32
takdec: fix initialisation of LOCAL_ALIGNED array
takdec: fix initialisation of LOCAL_ALIGNED array
Conflicts:
libavcodec/rv30.c
libavcodec/svq3.c
libavcodec/takdec.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This prevents undefined behaviour of signed left shift if the coded
value is larger than 2^31. Large values are most likely invalid and
caused errors or by feeding random.
Validate every use of svq3_get_ue_golomb() and changed the place there
the return value was compared with negative numbers. dirac.c was clean,
fixed rv30 and svq3.