* commit '0cff125200ab53fa3ae70d85b4f614f269fe3426':
configure: Only add -FIstdlib.h for msvc/icl if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '9b4b96c0dee90d260891ec765b28f6ca15594340':
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
Conflicts:
libavcodec/dxva2_internal.h
See: c5327df838
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is only necessary on MSVC 2010/2012 (and possibly on some
ICL versions). This both avoids an extra hack on newer MSVC
versions, and better documents what the extra compiler option
is used for.
Signed-off-by: Martin Storsjö <martin@martin.st>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
Add support for fontsize in style records. The patch uses reset to
directly change back to default style instead of using closing tags,
since we are not handling the default styles right now.
Signed-off-by: Niklesh <niklesh.lalwani@iitb.ac.in>
This also switches to using a separate AVCodecContext for the inner mjpeg decoder
which is cleaner and avoids fields from being overwritten with wrong values
Fixes Ticket162
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes displaying subtitles before any CLUT has been received
Fixes Ticket153
This will of course not display these initial subtitles in the correct
color (as that is not known at that point) but they should look clean
and not corrupted
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Silences warnings when using -Wshift-overflow (GCC 6+)
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
* commit 'bf52f773913cf74bdf0d2c8c2cb4473fa1b7801e':
lavc: add Intel libmfx-based MPEG2 decoder.
Conflicts:
configure
libavcodec/qsvdec_mpeg2.c
Some cosmetics merged, rest is related to the removed parser code and
thus not merged
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '96dca089b19bf55293136277f5b081c56146e10e':
qsvdec: move qsv_process_data() from qsvdec_h264 to the common code
Conflicts:
libavcodec/qsvdec.c
libavcodec/qsvdec_h264.c
No change as the parser code has been removed
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '22522d9c2c69624fe4d81d61ee65a56610f22f1d':
qsvdec: fix a memleak of async_fifo
Conflicts:
libavcodec/qsvdec.c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'aa9d15d89bb4ee8a31607d3db1b8c5334eb88d2d':
qsvdec: avoid an infinite loop with no consumed data and no output
Conflicts:
libavcodec/qsvdec.c
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
This side data does not serve or improve decoding the data, it thus
would semantically be metadata and not side data.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is triggerable with the HEVC decoder. It is unclear yet whether the
bug is in the calling code or the MSDK, but it seems better to check for
this in any case.