Allows use of AVHWAccel based decoders with frame based multithreading.
The decoders will be forced into an non-concurrent mode by delaying
ff_thread_finish_setup() calls after decoding of the current frame
is finished.
This wastes memory by unnecessarily using multiple threads and thus
copies of the decoder context but allows seamless switching between
hardware accelerated and frame threaded software decoding when the
hardware decoder does not support the stream.
Error resilience is enabled by the h264 decoder, unless explicitly
disabled. --disable-everything --enable-decoder=h264 will produce
a h264 decoder with error resilience enabled, while
--disable-everything --enable-decoder=h264 --disable-error-resilience
will produce a h264 decoder with error resilience disabled.
Signed-off-by: Martin Storsjö <martin@martin.st>
AVCodecContext.bits_per_raw_sample is updated from the previous thread
in the generic update function before the codec specific update_thread
function is called. The check for reinitialization of dsp functions uses
bits_per_raw_sample. When called from update_thread_context it will be
already at the current value and the dsp functions aren't updated if
only the bit depth changes.
This ensures the hwaccel privdata does not leak when a frame buffer could
not be allocated (and toggle the assert when the frame is re-used).
Having no frame buffer available is quite common when using the DXVA2
hwaccel in situations where the DXVA2 renderer is being re-allocated, for
example when moving between displays.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This makes the decoder independent of mpegvideo.
This copy of the draw_horiz_band code is simplified compared to
the "generic" mpegvideo one which still has a number of special
cases for different codecs.
Signed-off-by: Martin Storsjö <martin@martin.st>
Not all hwaccels implement all codecs, so using one single list for
multiple such codecs means some codecs will be represented in the list,
even though they don't actually handle that codec. Copying specific
lists in each codec fixes that.
Signed-off-by: Martin Storsjö <martin@martin.st>
The decoder assumes a single bit depth for all the planes
while the specification allows different bit depths for luma
and chroma.
Avoid the possible problems described in CVE-2013-2277
CC: libav-stable@libav.org
Instead, only extend edges on-demand when the motion vector actually
crosses the visible decoded area using ff_emulated_edge_mc(). This
changes decoding time for cathedral from 8.722sec to 8.706sec, i.e.
0.2% faster overall. More generally (VP8 uses this also), low-motion
content gets significant speed improvements, whereas high-motion content
tends to decode in approximately the same time.
Signed-off-by: Martin Storsjö <martin@martin.st>
These functions are mostly H264-specific (the only other user I can
spot is bink), and this allows us to special-case some functionality
for H264. Also remove the 16-bit-coeff with >8bpp versions (unused)
and merge the duplicate 32-bit-coeff for >8bpp (identical).
Signed-off-by: Martin Storsjö <martin@martin.st>
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.
The nontrivial parts are:
1) extracting a simplified version of the frame management code from
mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
its own more complex system already and those were set only to appease
the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
for dxva, the draw_horiz_band() call is moved from
ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
because it's now different for h264 and MpegEncContext-based
decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
added some very simplistic frame management instead and dropped the
use of ff_h264_frame_start(). Because of this I also had to move some
initialization code to svq3.
Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
The sh4 optimizations are removed, because the code is
100% identical to the C code, so it is unlikely to
provide any real practical benefit.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>