The function is supposed to confirm that the compiler provided enough
alignment, but in practice it is only run in certain code paths and
insufficient alignment problems are restricted to legacy compilers.
Based on the aarch64 asm. CPU cycle counts on cortex-a9 compared to
gcc 4.8.2:
before: 475 decicycles in get_cabac_noinline, 67106035 runs, 2829 skips
after: 393 decicycles in get_cabac_noinline, 67106474 runs, 2390 skips
Overall speedup is above 2%. Code generated by clang 3.4 is slower on
the same hardware and the relative change is a little larger.
Based on the x86 branchless get_cabac asm. get_cabac_noinline() gets
approximately 20% faster (no cycle counts available) compared to clang
from Xcode 5.1 beta5. More than 6% faster overall. A part of the overall
speedup might be explained by additional inlining of get_cabac().
The overread avoidance fix in cbddee1cca
broke the computation for the last row since it prevented the safe
reading from the height+1-th row.
CC: libav-stable@libav.org
Some content requires an higher number of slices in order to
render properly.
Rise the number to 1024 and warn if ever it exceeds.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The SVQ3 decoder reuses large parts of the H.264 decoder so it
makes no sense to enable the former but not the latter.
Also drop unnecessary h263.o object from SVQ3 decoder object list.
Avoid a division by 0 in ff_mpeg4_set_one_direct_mv.
Sample-Id: 00000168-google
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
avcodec_flush_buffers() must release all internally held references
according to its documentation, for which all the threads need to be
flushed.
CC:libav-stable@libav.org
Bug-Id: vlc/9665
These codecs compile all of the MJPEG code anyway, so there is little
point in not enabling the MJPEG decoder directly. This also simplifies
the dependency declarations for the MJPEG codec family.
This codec compiles all of the SP5X code anyway, so there is little
point in not enabling the decoder directly. This also simplifies the
dependency declaration for the AMV decoder.
AAC LOAS can have new audio config objects in the stream itself.
Make sure the decoder reconfigures itself when the first one arrives
midstream.
Bug-Id: 644
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
The vector dequantization has a test in a loop preventing effective SIMD
implementation. By moving it out of the loop, this loop can be DSPized.
Therefore, modify the current DSP implementation. In particular, the
DSP implementation no longer has to handle null loop sizes.
The decode_hf implementations have following timings:
For x86 Arrandale:
C SSE SSE2 SSE4
win32: 260 162 119 104
win64: 242 N/A 89 72
The arm NEON optimizations follow in a later patch as external asm. The
now unused check for the y modifier in arm inline asm is removed from
configure.
Based on a patch from Christophe Gisquet.
Unrolling of the m == 0 case avoids a possible use of the uninitilized
value sum when s->predictor_history is not set. I failed to find a
sample for it. It also reduced the cycle count from 220 to 150 on
sandy bridge, x86_64 linux, gcc 4.8.2 compared to his patch.
Timings for Arrandale:
C SSE
win32: 2108 334
win64: 1152 322
Factorizing the inner loop with a call/jmp is a >15 cycles cost, even with
the jmp destination being aligned.
Unrolling for ARCH_X86_64 is a 20 cycles gain.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
The scaling factor is constant so it is faster to scale the
FIR coefficients in the tables during compilation.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
Framerate is now a sane rational instead of an integer, and
inputDepth is changed to what it actually is.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
And use the value from the specification.
Sample-Id: 00000451-google
Found-by: Mateusz j00ru Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Makes fate-h264 pass under valgrind --undef-value-errors=yes with
-cpuflags none. {avg,put}_h264_chroma_mc8_8 approximately 5% faster,
{avg,put}_h264_chroma_mc4_8 2% faster both on x86 and arm.
Altivec can only load naturally aligned vectors. To handle possibly
unaligned data a second vector is loaded from an offset of the original
location and the data is recovered through a vector permutation.
Overreads are minimal if the offset for second load points to the last
element of data. This is 7 for loading eight 8-bit pixels and overreads
are reduced from 16 bytes to 8 bytes if the pixels are 64-bit aligned.
For unaligned pixels the overread is reduced from 23 bytes to 15 bytes
in the worst case.
The official Ut Video decoder only threads with slices, thus until
now any files encoded by the libavcodec encoder have only been
decodable with a single thread. The default slice count is now
set to subsampled_height / 120.
Also sets slices to 1 for the Ut Video encoder tests to keep them
green.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
User data is usually coded before slice data. That means the frame
the user data belongs to is not available while parsing the user data.
The stereo3D side data has to use the same indirection over the private
context as pan scan information and A53 captions.
Bug-Id:632
AVFrame.sample_rate is set in ff_get_buffer, but aacdec calls
ff_get_buffer before the samplerate is known. So it needs to be
set again before returning the frame.
It was done only in check_mvset(), while mv_scale() is called also by
dist_scale().
Sample-Id: 00001579-google
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
When request_channel_layout is 0,
all substreams should be decoded.
Thanks to Michael Niedermayer for spotting.
Also fix a mismatch between the parser and
decoder when request_channel_layout is a
subset of Stereo.
Don't decode further substreams if request_channel_layout
is a subset of the current substream's channel_layout.
Before, we would only discard further substreams if
request_channel_layout matched the substream's
channel_layout extactly, thus decoding additional
channels which the caller would probably end up downmixing.
The x86 runs short on registers because numerous elements are not static.
In addition, splitting them allows more optimized code, at least for x86.
Arm asm changes by Janne Grunau.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
For the callable function (as opposed to the inline one):
C SSE SSE2 SSE4
Win32: 47 42 29 26
Win64: 30 33 25 23
The SSE version is neither compiled nor set for ARCH_X86_64, as the
inlinable function takes over.
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
It is currently declared as a macro who is set to inlinable functions,
among which a Neon and a default C implementations.
Add a DSP parameter to each inline function, unused except by the
default C implementation which calls a function from the DSP context.
On an Arrandale CPU, gain for an inlined SSE2 function vs. a call:
- Win32: 29 to 26 cycles
- Win64: 25 to 23 cycles
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
Also adjust header #include order and some comments.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>