Commit Graph

4 Commits

Author SHA1 Message Date
Diego Biurrun
aba70bb538 Add missing headers to make template files compile (more) standalone 2014-03-26 04:31:27 -07:00
Anton Khirnov
759001c534 lavc decoders: work with refcounted frames. 2013-03-08 07:38:30 +01:00
Anton Khirnov
2c54155407 h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.

The nontrivial parts are:
1) extracting a simplified version of the frame management code from
   mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
   its own more complex system already and those were set only to appease
   the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
   for dxva, the draw_horiz_band() call is moved from
   ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
   because it's now different for h264 and MpegEncContext-based
   decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
   added some very simplistic frame management instead and dropped the
   use of ff_h264_frame_start(). Because of this I also had to move some
   initialization code to svq3.

Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-02-15 16:35:16 +01:00
Mans Rullgard
28fff0d974 h264: use templates to avoid excessive inlining
Instead of inlining everything into ff_h264_hl_decode_mb(), use
explicit templating to create versions of the called functions
with constant parameters filled in.  This greatly speeds up
compilation of h264.c and reduces the code size without any
measurable impact on performance.

Compilation time for h264.c on an i7 goes from 30s to 5.5s.
Code size is reduced by 430kB.

Signed-off-by: Mans Rullgard <mans@mansr.com>
2012-07-05 11:50:18 +01:00