Prevent an out of array bound read.
Fixes: asan_stack-oob_eae8e3_7333_WPP_B_ericsson_MAIN10_2.bit
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Fixes use of uninitialized memory and out of stack array read
Fixes: signal_sigsegv_ecc526_7846_WPP_C_ericsson_MAIN_2.bit
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Fixes use of uninitialized memory
Fixes: msan_uninit-mem_7f8b64436530_7895_quicktime_newcodec_applelosslessaudiocodec.m4a
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* qatar/master:
arm: Add an option for making sure NEON registers aren't clobbered
Conflicts:
configure
Merged-by: Michael Niedermayer <michaelni@gmx.at>
Fixes use of uninitialized memory
partly fixes: msan_uninit-mem_7f7834b6a530_6473_luckynight-partial.wma
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Fixes use of uninitialized memory
partly fixes: msan_uninit-mem_7f7834b6a530_6473_luckynight-partial.wma
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
It stored images wrong in the user provided buffers (that is you would
end up with a wrongly flipped image if you used direct rendering).
Also it used wrong dimensions as noticed by ubitux
Enable the old code unconditionally so flipping works correctly
again.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'b0be1ae792ac8bbfb0fc7b9b9cb39eaf0feb489b':
x86: avcodec: Add a bunch of missing #includes for av_cold
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* qatar/master:
mjpegdec: apply flipping after decoding, not before
Conflicts:
libavcodec/mjpegdec.c
libavcodec/mjpegdec.h
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'e588615d938f8581f0d6f3771662d08cadfc00de':
hevc: fix decoding of one PU wide files
Conflicts:
libavcodec/hevc.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'ca96e337169093979d7c763064ad9dae12b3108c':
vp9: drop support for real (non-emulated) edges
Conflicts:
libavcodec/vp9block.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'ef8c93e2f18c624d0c266687e43ab99af7921dd3':
vp8: drop support for real (non-emulated) edges
Conflicts:
tests/fate/vpx.mak
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'ebfe622bb1ca57cecb932e42926745cba7161913':
mpegvideo: drop support for real (non-emulated) edges
Conflicts:
libavcodec/mpegvideo.c
libavcodec/mpegvideo_motion.c
libavcodec/wmv2.c
If this is slower on a major platform then it should be investigated
and potentially reverted.
See: 8fc52a5ef9
See: 3969b4b861
Merged-by: Michael Niedermayer <michaelni@gmx.at>
They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.
They are not measurably faster on x86, they might be somewhat faster on
other platforms due to missing emu edge SIMD, but the gain is not large
enough to justify the added complexity.
Several decoders disable those anyway and they are not measurably faster
on x86. They might be somewhat faster on other platforms due to missing
emu edge SIMD, but the gain is not large enough (and those decoders
relevant enough) to justify the added complexity.
untested (noone tested within about a month) and the change is
quite trivial so should be ok. While the code before this change
is broken.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>