Update the fate reference since the last broken frame is not decoded
anymore.
Reported-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
CC: libav-stable@libav.org
The bug it was working seems to have been fixed.
This change causes ffmpeg to use the trim filter to implement
the -t option.
FATE tests are updated due to the more accurate handling of
the last packets.
Iterative implementation of 32 bit fixed point split-radix FFT.
Max FFT that can be calculated currently is 2^12.
Signed-off-by: Nedeljko Babic <nbabic@mips.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
for the n0=0 case there are multiple solutions and different
platforms pick different ones
This should reduce the issues with fate and the timefilter test
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit '711c4da1af71e0d26ca93626a3c2dd48821f1cc7':
fate: Add tree test
Conflicts:
tests/fate/libavutil.mak
Merged-by: Michael Niedermayer <michaelni@gmx.at>
The option is used to sort the streams by program.
Signed-off-by: Florent Tribouilloy <florent.tribouilloy@smartjog.com>
Signed-off-by: Stefano Sabatini <stefasab@gmail.com>
Only check dependencies if invoking the make targets 'check'
or anything matching 'fate%' except 'fate-rsync'.
Signed-off-by: Martin Storsjö <martin@martin.st>
This is a minimal change to matroskaenc that implements CueRelativePosition in the output.
Most players will probably ignore this additional information, but it is in the
matroska spec, and it'd be nice to be able to make use of it.
Signed-off-by: Bernt Habermeier <bernt@wulfram.com>
Tested-by: wm4 <nfxjfg@googlemail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Tags must have at least one SimpleTag element to be spec conformant.
Updated lavf-mkv and seek-lavf-mkv FATE references as the tests were affected by
this.
Fixes ticket #2785
Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
This fixes speex in rtmp
Fixes Ticket2409
the nellymoser in flv case actually needs larger analyzeduration. The code
previously just failed to calculate the duration
If this causes any problems, like premature analyze/probe end, please report!
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit '6516632967da5e6bd7d6136e8678f826669ed26e':
tests: Only run noproxy test if networking is enabled
fifo: K&R formatting cosmetics
Conflicts:
libavformat/Makefile
libavutil/fifo.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
When operating on subsampled chroma planes, some rounding is taking
place. The left and top borders are rounded down while the width and
height are rounded up, so all rounding is done outward to guarantee the
logo area is fully covered.
The problem is that the width and height are counted from the
unrounded left and top borders, respectively. So if the left or top
border position has indeed been rounded down, and the width or height
needs no rounding (up), the position of the the right or bottom border
will be effectively rounded down, i.e. inward.
The issue can easily be seen with a yuv240p input and
-vf delogo=45:45:60:40:show=1 -vframes 1 delogo-bug.png
(or virtually any logo area with odd x and y and even width and
height.) The right and bottom chroma borders (in green) are clearly
off.
In order to fix this, the width and height must be adjusted to include
the bits lost in the rounding of the left and top border positions,
respectively, prior to being themselves rounded up.
Signed-off-by: Jean Delvare <khali@linux-fr.org>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
The original delogo algorithm interpolates both horizontally and
vertically and uses the average to compute the resulting sample. This
works reasonably well when the logo area is almost square. However
when the logo area is significantly larger than high or higher than
large, the result is largely suboptimal.
The issue can be clearly seen by testing the delogo filter with a fake
logo area that is 200 pixels large and 2 pixels high. Vertical
interpolation gives a very good result in that case, horizontal
interpolation gives a very bad result, and the overall result is poor,
because both are given the same weight.
Even when the logo is roughly square, the current algorithm gives poor
results on the borders of the logo area, because it always gives
horizontal and vertical interpolations an equal weight, and this is
suboptimal on borders. For example, in the middle of the left hand
side border of the logo, you want to trust the left known point much
more than the right known point (which the current algorithm already
does) but also much more than the top and bottom known points (which
the current algorithm doesn't do.)
By properly weighting each known point when computing the value of
each interpolated pixel, the visual result is much better, especially
on borders and/or for high or large logo areas.
The algorithm I implemented guarantees that the weight of each of the
4 known points directly depends on its distance to the interpolated
point. It is largely inspired from the original algorithm, the key
difference being that it computes the relative weights globally
instead of separating the vertical and horizontal interpolations and
combining them afterward.
Signed-off-by: Jean Delvare <khali@linux-fr.org>
Signed-off-by: Stefano Sabatini <stefasab@gmail.com>