Commit Graph

21 Commits

Author SHA1 Message Date
Michael Niedermayer
508c815d4d Merge commit '9b4b96c0dee90d260891ec765b28f6ca15594340'
* commit '9b4b96c0dee90d260891ec765b28f6ca15594340':
  force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h

Conflicts:
	libavcodec/dxva2_internal.h

See: c5327df838
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
2015-07-26 22:41:18 +02:00
Steve Lhomme
c5327df838 force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to use DVXA
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.

Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.

The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2015-07-26 22:02:20 +02:00
Steve Lhomme
9b4b96c0de force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.

Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.

The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.

Signed-off-by: Martin Storsjö <martin@martin.st>
2015-07-26 20:18:03 +03:00
Michael Niedermayer
deed77ffee Merge commit '28fa58cf5d939151108345d7ddddebbd51d9b684'
* commit '28fa58cf5d939151108345d7ddddebbd51d9b684':
  dxva2: Fix build when only D3D11 or DXVA2 is used

Conflicts:
	libavcodec/dxva2_internal.h

See: 94d07b314a
Merged-by: Michael Niedermayer <michaelni@gmx.at>
2015-06-01 17:13:22 +02:00
Steve Lhomme
28fa58cf5d dxva2: Fix build when only D3D11 or DXVA2 is used
Signed-off-by: Martin Storsjö <martin@martin.st>
2015-06-01 12:04:57 +03:00
Michael Niedermayer
94d07b314a avcodec/dxva2: Fix build without D3D11
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-25 22:24:40 +02:00
Michael Niedermayer
947b74ee7d Merge commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772'
* commit 'd8039ef8d221ea273aa4f1e62e5df21bf618c772':
  D3D11va: add a Direct3D11 video decoder similar to DXVA2

Conflicts:
	Changelog
	configure
	libavcodec/Makefile
	libavcodec/allcodecs.c
	libavcodec/dxva2_vc1.c
	libavcodec/version.h
	libavutil/pixdesc.c
	libavutil/pixfmt.h
	libavutil/version.h

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2015-05-25 22:24:34 +02:00
Steve Lhomme
d8039ef8d2 D3D11va: add a Direct3D11 video decoder similar to DXVA2
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
2015-05-25 11:47:08 +02:00
Diego Biurrun
b8962d64cc dxva2: Clean up definition of _WIN32_WINNT
Only set a value if _WIN32_WINNT is undefined or smaller than 0x0600. This is
cleaner than unconditional definition and avoids a number of redefinition
warnings. Also only define a value in one of the two dxva2 headers.
2014-09-01 12:23:59 +02:00
Michael Niedermayer
678e455f1d dxva2: Directly use AVFrames
The assumption of (MPEG) Picture and H264Picture layout matching might
not hold true in the future.

Signed-off-by: Hendrik Leppkes <h.leppkes@gmail.com>
2014-04-01 00:10:15 +02:00
Michael Niedermayer
29be9b5301 avcodec/dxva2: fix pointers after H264Picture
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2014-03-17 13:22:40 +01:00
Michael Niedermayer
b16bf913d8 dxva2: move _WIN32_WINNT handling to public header
This removes duplicate code

Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2013-02-22 01:37:14 +01:00
Michael Niedermayer
b7fe35c9e5 Merge remote-tracking branch 'qatar/master'
* qatar/master:
  h264: deMpegEncContextize

Conflicts:
	libavcodec/dxva2_h264.c
	libavcodec/h264.c
	libavcodec/h264.h
	libavcodec/h264_cabac.c
	libavcodec/h264_cavlc.c
	libavcodec/h264_loopfilter.c
	libavcodec/h264_mb_template.c
	libavcodec/h264_parser.c
	libavcodec/h264_ps.c
	libavcodec/h264_refs.c
	libavcodec/h264_sei.c
	libavcodec/svq3.c

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2013-02-16 23:30:09 +01:00
Anton Khirnov
2c54155407 h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.

The nontrivial parts are:
1) extracting a simplified version of the frame management code from
   mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
   its own more complex system already and those were set only to appease
   the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
   for dxva, the draw_horiz_band() call is moved from
   ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
   because it's now different for h264 and MpegEncContext-based
   decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
   added some very simplistic frame management instead and dropped the
   use of ff_h264_frame_start(). Because of this I also had to move some
   initialization code to svq3.

Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-02-15 16:35:16 +01:00
James Almer
89946c8403 dxva2: Prevent redefinition of _WIN32_WINNT
Don't redefine _WIN32_WINNT when targeting Win7/8

Signed-off-by: James Almer <jamrial@gmail.com>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
2013-02-08 14:10:19 +01:00
Michael Niedermayer
87df986dcf Merge remote-tracking branch 'qatar/master'
* qatar/master:
  mss1: validate number of changeable palette entries
  mss1: report palette changed when some additional colours were decoded
  x86: fft: replace call to memcpy by a loop
  udp: Support IGMPv3 source specific multicast and source blocking
  dxva2: include dxva.h if found
  libm: Provide fallback definitions for isnan() and isinf()
  tcp: Pass NULL as hostname to getaddrinfo if the string is empty
  tcp: Set AI_PASSIVE when the socket will be used for listening

Conflicts:
	configure
	libavcodec/mss1.c
	libavformat/udp.c

Merged-by: Michael Niedermayer <michaelni@gmx.at>
2012-06-28 01:08:52 +02:00
Ronald S. Bultje
fa84506177 dxva2: include dxva.h if found
Apparently, some build environments require dxva.h even for dxva2,
while others lack this header entirely.  Including it conditionally
allows building in both cases.

Signed-off-by: Martin Storsjö <martin@martin.st>
2012-06-27 14:36:27 +03:00
Mans Rullgard
2912e87a6c Replace FFmpeg with Libav in licence headers
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-03-19 13:33:20 +00:00
Kyle
a63ba97384 dxva2: define required feature selection macros
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit 04973f8082)
2011-02-26 03:16:06 +01:00
Kyle
04973f8082 dxva2: define required feature selection macros
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-02-25 19:48:20 +00:00
Laurent Aimar
85167c46ef Moved reusable functions from dxva2_h264.c to dxva2.c
Originally committed as revision 21407 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-01-23 18:17:57 +00:00