configure: Require LPDIRECT3DSURFACE9 for dxva2
This fixes dxva2 detection (i.e. correctly realizes that it isn't available) for WinRT, where dxva2api.h does exist, but these definitions are omitted (when targeting the API subsets). Ideally we should rather check for e.g. DXVA2_ConfigPictureDecode, but configure might fail to find that definition due to _WIN32_WINNT not being set to the right value during configure. (libavcodec/dxva2.h manually overrides the _WIN32_WINNT define.) This allows removing hardcoded --disable-dxva2 from such build configurations. Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -1985,7 +1985,7 @@ zmbv_encoder_deps="zlib"
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# hardware accelerators
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d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
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dxva2_deps="dxva2api_h"
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dxva2_deps="dxva2api_h LPDIRECT3DSURFACE9"
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vaapi_deps="va_va_h"
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vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads"
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vda_extralibs="-framework CoreFoundation -framework VideoDecodeAcceleration -framework QuartzCore"
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@ -4235,6 +4235,7 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
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check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
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check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
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check_type d3d9.h LPDIRECT3DSURFACE9
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if ! disabled w32threads && ! enabled pthreads; then
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check_func_headers "windows.h process.h" _beginthreadex &&
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