avplay: Replace avpicture functions with imgutils
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This commit is contained in:
parent
a17a766190
commit
ff7956fcbf
66
avplay.c
66
avplay.c
@ -435,7 +435,8 @@ static inline void fill_rectangle(SDL_Surface *screen,
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#define BPP 1
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#define BPP 1
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static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw, int imgh)
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static void blend_subrect(uint8_t *dst[4], uint16_t dst_linesize[4],
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const AVSubtitleRect *rect, int imgw, int imgh)
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{
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{
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int wrap, wrap3, width2, skip2;
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int wrap, wrap3, width2, skip2;
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int y, u, v, a, u1, v1, a1, w, h;
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int y, u, v, a, u1, v1, a1, w, h;
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@ -448,13 +449,14 @@ static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw,
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dsth = av_clip(rect->h, 0, imgh);
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dsth = av_clip(rect->h, 0, imgh);
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dstx = av_clip(rect->x, 0, imgw - dstw);
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dstx = av_clip(rect->x, 0, imgw - dstw);
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dsty = av_clip(rect->y, 0, imgh - dsth);
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dsty = av_clip(rect->y, 0, imgh - dsth);
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lum = dst->data[0] + dsty * dst->linesize[0];
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/* sdl has U and V inverted */
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cb = dst->data[1] + (dsty >> 1) * dst->linesize[1];
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lum = dst[0] + dsty * dst_linesize[0];
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cr = dst->data[2] + (dsty >> 1) * dst->linesize[2];
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cb = dst[2] + (dsty >> 1) * dst_linesize[2];
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cr = dst[1] + (dsty >> 1) * dst_linesize[1];
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width2 = ((dstw + 1) >> 1) + (dstx & ~dstw & 1);
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width2 = ((dstw + 1) >> 1) + (dstx & ~dstw & 1);
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skip2 = dstx >> 1;
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skip2 = dstx >> 1;
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wrap = dst->linesize[0];
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wrap = dst_linesize[0];
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wrap3 = rect->linesize[0];
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wrap3 = rect->linesize[0];
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p = rect->data[0];
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p = rect->data[0];
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pal = (const uint32_t *)rect->data[1]; /* Now in YCrCb! */
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pal = (const uint32_t *)rect->data[1]; /* Now in YCrCb! */
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@ -503,8 +505,8 @@ static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw,
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}
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}
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p += wrap3 - dstw * BPP;
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p += wrap3 - dstw * BPP;
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lum += wrap - dstw - dstx;
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lum += wrap - dstw - dstx;
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cb += dst->linesize[1] - width2 - skip2;
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cb += dst_linesize[2] - width2 - skip2;
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cr += dst->linesize[2] - width2 - skip2;
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cr += dst_linesize[1] - width2 - skip2;
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}
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}
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for (h = dsth - (dsty & 1); h >= 2; h -= 2) {
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for (h = dsth - (dsty & 1); h >= 2; h -= 2) {
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lum += dstx;
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lum += dstx;
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@ -588,8 +590,8 @@ static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect, int imgw,
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}
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}
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p += wrap3 + (wrap3 - dstw * BPP);
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p += wrap3 + (wrap3 - dstw * BPP);
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lum += wrap + (wrap - dstw - dstx);
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lum += wrap + (wrap - dstw - dstx);
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cb += dst->linesize[1] - width2 - skip2;
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cb += dst_linesize[2] - width2 - skip2;
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cr += dst->linesize[2] - width2 - skip2;
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cr += dst_linesize[1] - width2 - skip2;
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}
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}
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/* handle odd height */
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/* handle odd height */
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if (h) {
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if (h) {
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@ -644,7 +646,6 @@ static void video_image_display(VideoState *is)
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{
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{
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VideoPicture *vp;
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VideoPicture *vp;
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SubPicture *sp;
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SubPicture *sp;
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AVPicture pict;
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float aspect_ratio;
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float aspect_ratio;
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int width, height, x, y;
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int width, height, x, y;
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SDL_Rect rect;
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SDL_Rect rect;
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@ -681,17 +682,9 @@ static void video_image_display(VideoState *is)
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{
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{
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SDL_LockYUVOverlay (vp->bmp);
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SDL_LockYUVOverlay (vp->bmp);
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pict.data[0] = vp->bmp->pixels[0];
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pict.data[1] = vp->bmp->pixels[2];
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pict.data[2] = vp->bmp->pixels[1];
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pict.linesize[0] = vp->bmp->pitches[0];
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pict.linesize[1] = vp->bmp->pitches[2];
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pict.linesize[2] = vp->bmp->pitches[1];
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for (i = 0; i < sp->sub.num_rects; i++)
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for (i = 0; i < sp->sub.num_rects; i++)
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blend_subrect(&pict, sp->sub.rects[i],
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blend_subrect(vp->bmp->pixels, vp->bmp->pitches,
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vp->bmp->w, vp->bmp->h);
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sp->sub.rects[i], vp->bmp->w, vp->bmp->h);
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SDL_UnlockYUVOverlay (vp->bmp);
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SDL_UnlockYUVOverlay (vp->bmp);
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}
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}
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@ -1303,9 +1296,7 @@ static void alloc_picture(void *opaque)
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static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t pos)
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static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t pos)
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{
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{
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VideoPicture *vp;
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VideoPicture *vp;
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#if CONFIG_AVFILTER
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#if !CONFIG_AVFILTER
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AVPicture pict_src;
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#else
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int dst_pix_fmt = AV_PIX_FMT_YUV420P;
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int dst_pix_fmt = AV_PIX_FMT_YUV420P;
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#endif
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#endif
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/* wait until we have space to put a new picture */
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/* wait until we have space to put a new picture */
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@ -1360,31 +1351,24 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
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/* if the frame is not skipped, then display it */
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/* if the frame is not skipped, then display it */
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if (vp->bmp) {
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if (vp->bmp) {
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AVPicture pict = { { 0 } };
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uint8_t *data[4];
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int linesize[4];
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/* get a pointer on the bitmap */
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/* get a pointer on the bitmap */
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SDL_LockYUVOverlay (vp->bmp);
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SDL_LockYUVOverlay (vp->bmp);
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pict.data[0] = vp->bmp->pixels[0];
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data[0] = vp->bmp->pixels[0];
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pict.data[1] = vp->bmp->pixels[2];
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data[1] = vp->bmp->pixels[2];
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pict.data[2] = vp->bmp->pixels[1];
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data[2] = vp->bmp->pixels[1];
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pict.linesize[0] = vp->bmp->pitches[0];
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linesize[0] = vp->bmp->pitches[0];
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pict.linesize[1] = vp->bmp->pitches[2];
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linesize[1] = vp->bmp->pitches[2];
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pict.linesize[2] = vp->bmp->pitches[1];
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linesize[2] = vp->bmp->pitches[1];
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#if CONFIG_AVFILTER
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#if CONFIG_AVFILTER
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pict_src.data[0] = src_frame->data[0];
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pict_src.data[1] = src_frame->data[1];
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pict_src.data[2] = src_frame->data[2];
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pict_src.linesize[0] = src_frame->linesize[0];
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pict_src.linesize[1] = src_frame->linesize[1];
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pict_src.linesize[2] = src_frame->linesize[2];
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// FIXME use direct rendering
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// FIXME use direct rendering
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av_picture_copy(&pict, &pict_src,
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av_image_copy(data, linesize, src_frame->data, src_frame->linesize,
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vp->pix_fmt, vp->width, vp->height);
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vp->pix_fmt, vp->width, vp->height);
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#else
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#else
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av_opt_get_int(sws_opts, "sws_flags", 0, &sws_flags);
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av_opt_get_int(sws_opts, "sws_flags", 0, &sws_flags);
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is->img_convert_ctx = sws_getCachedContext(is->img_convert_ctx,
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is->img_convert_ctx = sws_getCachedContext(is->img_convert_ctx,
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@ -1395,7 +1379,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, int64_t
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exit(1);
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exit(1);
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}
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}
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sws_scale(is->img_convert_ctx, src_frame->data, src_frame->linesize,
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sws_scale(is->img_convert_ctx, src_frame->data, src_frame->linesize,
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0, vp->height, pict.data, pict.linesize);
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0, vp->height, data, linesize);
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#endif
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#endif
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/* update the bitmap content */
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/* update the bitmap content */
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SDL_UnlockYUVOverlay(vp->bmp);
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SDL_UnlockYUVOverlay(vp->bmp);
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