remove the need of one extra shift in rgb16ToUV
Originally committed as revision 23281 to svn://svn.mplayerhq.hu/mplayer/trunk/libswscale
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@ -2229,13 +2229,10 @@ static inline void RENAME(rgb16ToUV)(uint8_t *dstU, uint8_t *dstV, uint8_t *src1
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int d0= ((uint32_t*)src1)[i];
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int dl= (d0&0x07E0F81F);
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int dh= ((d0>>5)&0x07C0F83F);
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int d= dl + (((d0>>16) + (d0<<16))&0x07E0F81F);
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int dh2= (dh>>11) + (dh<<21);
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int d= dh2 + dl;
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int r= d&0x7F;
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int b= (d>>11)&0x7F;
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int r= d&0x3F;
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int b= (d>>11)&0x3F;
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int g= d>>21;
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dstU[i]= ((2*RU*r + GU*g + 2*BU*b)>>(RGB2YUV_SHIFT+1-2)) + 128;
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dstV[i]= ((2*RV*r + GV*g + 2*BV*b)>>(RGB2YUV_SHIFT+1-2)) + 128;
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