doc/platform: Replace Visual Studio section with build instructions
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
This commit is contained in:
		@@ -80,7 +80,7 @@ To get help and instructions for building FFmpeg under Windows, check out
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the FFmpeg Windows Help Forum at
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@url{http://ffmpeg.arrozcru.org/}.
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@section Native Windows compilation
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@section Native Windows compilation using MinGW or MinGW-w64
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FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
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toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
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@@ -107,21 +107,76 @@ libavformat) as DLLs.
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@end itemize
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@section Microsoft Visual C++ compatibility
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@section Microsoft Visual C++
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As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
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want to use the libav* libraries in your own applications, you can still
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compile those applications using MSVC++. But the libav* libraries you link
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to @emph{must} be built with MinGW. However, you will not be able to debug
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inside the libav* libraries, since MSVC++ does not recognize the debug
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symbols generated by GCC.
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We strongly recommend you to move over from MSVC++ to MinGW tools.
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FFmpeg can be built with MSVC using a C99-to-C89 conversion utility and
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wrapper. At this time, only static builds are supported.
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This description of how to use the FFmpeg libraries with MSVC++ is based on
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Microsoft Visual C++ 2005 Express Edition. If you have a different version,
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you might have to modify the procedures slightly.
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You will need the following prerequisites:
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@subsection Using shared libraries
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@itemize
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@item @uref{https://github.com/rbultje/c99-to-c89/, C99-to-C89 Converter & Wrapper}
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@item @uref{http://code.google.com/p/msinttypes/, msinttypes}
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@item @uref{http://www.mingw.org/, MSYS}
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@item @uref{http://yasm.tortall.net/, YASM}
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@item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
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you want to run @uref{fate.html, FATE}.
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@end itemize
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To set up a proper MSVC environment in MSYS, you simply need to run
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@code{msys.bat} from the Visual Studio command prompt.
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Caveat: Run @code{which link} to see which link you are using. If it is located
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at @code{/bin/link.exe}, then you have the wrong link in your @code{PATH}.
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Either move/remove that copy, or make sure MSVC's link.exe is higher up in your
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@code{PATH} than coreutils'.
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Place @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe} somewhere
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in your @code{PATH}.
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Next, make sure @code{inttypes.h} and any other headers and libs you want to use
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are located in a spot that MSVC can see. Do so by modifying the @code{LIB} and
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@code{INCLUDE} environment variables to include the @strong{Windows} paths to
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these directories. Alternatively, you can try and use the
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@code{--extra-cflags}/@code{--extra-ldflags} configure options.
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Finally, run:
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@example
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./configure --toolchain=msvc
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make
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make install
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@end example
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Notes:
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@itemize
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@item If you wish to build with zlib support, you will have to grab a compatible
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zlib binary from somewhere, with an MSVC import lib, or if you wish to link
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statically, you can follow the instructions below to build a compatible
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@code{zlib.lib} with MSVC. Regardless of which method you use, you must still
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follow step 3, or compilation will fail.
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@enumerate
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@item Grab the @uref{http://zlib.net/, zlib sources}.
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@item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
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this is how FFmpeg is built as well.
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@item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
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erroneously included when building FFmpeg.
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@item Run @code{nmake -f win32/Makefile.msc}.
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@item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
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can see.
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@end enumerate
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@item FFmpeg has been tested with Visual Studio 2010 and 2012, Pro and Express.
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Anything else is not officially supported.
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@end itemize
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@subsection Using shared libraries built with MinGW in Visual Studio
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Currently, if you want to build shared libraries on Windows, you need to
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use MinGW.
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This is how to create DLL and LIB files that are compatible with MSVC++:
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