ffplay: add support for interactive volume control
This is a feature heavily inspired by the mpv player. At the moment, methods for adjusting volume in ffplay are rather clumsy: either one needs to set it system-wide, or one needs to set it via the volume filter. This patch adds key bindings identical to the mpv defaults for muting/unmuting and increasing/decreasing the volume interactively without any introduction of external dependencies. TODO: doc update, possible mouse button bindings (mpv has this). Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com> Signed-off-by: Marton Balint <cus@passwd.hu>
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2b6567722a
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36
ffplay.c
36
ffplay.c
@ -73,6 +73,9 @@ const int program_birth_year = 2003;
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/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
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#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 30
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/* Step size for volume control */
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#define SDL_VOLUME_STEP (SDL_MIX_MAXVOLUME / 50)
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/* no AV sync correction is done if below the minimum AV sync threshold */
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#define AV_SYNC_THRESHOLD_MIN 0.04
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/* AV sync correction is done if above the maximum AV sync threshold */
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@ -246,6 +249,8 @@ typedef struct VideoState {
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unsigned int audio_buf1_size;
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int audio_buf_index; /* in bytes */
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int audio_write_buf_size;
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int audio_volume;
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int muted;
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struct AudioParams audio_src;
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#if CONFIG_AVFILTER
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struct AudioParams audio_filter_src;
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@ -1349,6 +1354,16 @@ static void toggle_pause(VideoState *is)
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is->step = 0;
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}
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static void toggle_mute(VideoState *is)
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{
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is->muted = !is->muted;
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}
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static void update_volume(VideoState *is, int sign, int step)
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{
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is->audio_volume = av_clip(is->audio_volume + sign * step, 0, SDL_MIX_MAXVOLUME);
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}
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static void step_to_next_frame(VideoState *is)
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{
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/* if the stream is paused unpause it, then step */
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@ -2448,7 +2463,13 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
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len1 = is->audio_buf_size - is->audio_buf_index;
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if (len1 > len)
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len1 = len;
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memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
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if (!is->muted && is->audio_volume == SDL_MIX_MAXVOLUME)
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memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
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else {
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memset(stream, is->silence_buf[0], len1);
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if (!is->muted)
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SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
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}
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len -= len1;
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stream += len1;
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is->audio_buf_index += len1;
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@ -3125,6 +3146,8 @@ static VideoState *stream_open(const char *filename, AVInputFormat *iformat)
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init_clock(&is->audclk, &is->audioq.serial);
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init_clock(&is->extclk, &is->extclk.serial);
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is->audio_clock_serial = -1;
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is->audio_volume = SDL_MIX_MAXVOLUME;
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is->muted = 0;
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is->av_sync_type = av_sync_type;
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is->read_tid = SDL_CreateThread(read_thread, is);
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if (!is->read_tid) {
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@ -3314,6 +3337,17 @@ static void event_loop(VideoState *cur_stream)
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case SDLK_SPACE:
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toggle_pause(cur_stream);
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break;
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case SDLK_m:
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toggle_mute(cur_stream);
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break;
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case SDLK_KP_MULTIPLY:
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case SDLK_0:
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update_volume(cur_stream, 1, SDL_VOLUME_STEP);
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break;
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case SDLK_KP_DIVIDE:
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case SDLK_9:
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update_volume(cur_stream, -1, SDL_VOLUME_STEP);
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break;
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case SDLK_s: // S: Step to next frame
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step_to_next_frame(cur_stream);
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break;
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