VC1: restore mistakenly removed code
The code was mistakenly removed in cad16562c8d76ea2a2a6495f29296c3ff7966946. It stored some motion vector data for future use in B-pictures. This fixes Bugzilla bug #57. Signed-off-by: Diego Biurrun <diego@biurrun.de>
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@ -930,6 +930,8 @@ static void vc1_mc_4mv_chroma(VC1Context *v, int dir)
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if (!v->field_mode || (v->field_mode && !v->numref)) {
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valid_count = get_chroma_mv(mvx, mvy, intra, 0, &tx, &ty);
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if (!valid_count) {
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s->current_picture.f.motion_val[1][s->block_index[0]][0] = 0;
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s->current_picture.f.motion_val[1][s->block_index[0]][1] = 0;
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v->luma_mv[s->mb_x][0] = v->luma_mv[s->mb_x][1] = 0;
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return; //no need to do MC for intra blocks
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}
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@ -941,6 +943,8 @@ static void vc1_mc_4mv_chroma(VC1Context *v, int dir)
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if (dominant)
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chroma_ref_type = !v->cur_field_type;
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}
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s->current_picture.f.motion_val[1][s->block_index[0]][0] = tx;
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s->current_picture.f.motion_val[1][s->block_index[0]][1] = ty;
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uvmx = (tx + ((tx & 3) == 3)) >> 1;
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uvmy = (ty + ((ty & 3) == 3)) >> 1;
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