ffplay: signal the frame queue before closing audio
Fixed regression caused by 631ac655c0
when ffplay
does not quit if the audio thread is blocked.
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
3
ffplay.c
3
ffplay.c
@@ -2786,9 +2786,8 @@ static void stream_component_close(VideoState *is, int stream_index)
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switch (avctx->codec_type) {
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switch (avctx->codec_type) {
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case AVMEDIA_TYPE_AUDIO:
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case AVMEDIA_TYPE_AUDIO:
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packet_queue_abort(&is->audioq);
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packet_queue_abort(&is->audioq);
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SDL_CloseAudio();
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frame_queue_signal(&is->sampq);
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frame_queue_signal(&is->sampq);
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SDL_CloseAudio();
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SDL_WaitThread(is->audio_tid, NULL);
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SDL_WaitThread(is->audio_tid, NULL);
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decoder_destroy(&is->auddec);
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decoder_destroy(&is->auddec);
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